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katana9000

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Everything posted by katana9000

  1. Seems to be an intentional push to make people pay money to be able to download mods faster than molasses going uphill in winter. Only recommendation I have is to try and find a better site to download mods from for now. Or the official workshop itself.
  2. That worked because by deleteing the skyrimpref.ini and making a new one, you removed the floating point setting needed to make enb function correctly, thus disabling it, which disabled the bug. I got this bug as well recently, and the only true fix I could find was to just delete ENB entirely. Shame. :(
  3. Basically skyradio but without all the extra crap, and the ability to select the track that plays. (Even if this limits the number of tracks greatly.) There was one for morrowind (music box) and skyrim (mp3 player/ipod) but so far noone has successfully made it right for skyrim, the closest to date is skyradio, and it just lacks the most obvious feature immaginable. The ability to select the track. Not sure if this is either impossible to do with skyrim's limited engine. (Doubtful since it's been done in every single one of it's 3d predeccessors perfectly.) Or if people just didn't think of making a good one for skyrim yet. This is BADLY needed, if it can be done, please make this, if it has been done, tell me, then slap the guy who named it so poorly that no search result could find it over the past two years.
  4. [10/08/2013 - 04:44:32PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [None].xxxBowHitStagger.GetTargetActor() - "<native>" Line ? [None].xxxBowHitStagger.OnHit() - "xxxBowHitStagger.psc" Line 6 [10/08/2013 - 04:44:32PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [None].xxxBowHitStagger.GetTargetActor() - "<native>" Line ? [None].xxxBowHitStagger.OnHit() - "xxxBowHitStagger.psc" Line 6 [10/08/2013 - 04:44:32PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [None].xxxBowHitStagger.GetTargetActor() - "<native>" Line ? [None].xxxBowHitStagger.OnHit() - "xxxBowHitStagger.psc" Line 6 [10/08/2013 - 04:44:32PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [None].xxxBowHitStagger.GetTargetActor() - "<native>" Line ? [None].xxxBowHitStagger.OnHit() - "xxxBowHitStagger.psc" Line 6 [10/08/2013 - 04:44:32PM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [None].xxxBowHitStagger.GetTargetActor() - "<native>" Line ? [None].xxxBowHitStagger.OnHit() - "xxxBowHitStagger.psc" Line 6 [10/08/2013 - 04:45:43PM] VM is freezing... [10/08/2013 - 04:45:43PM] VM is frozen Newest part of skyrim redone that's causing the game's scripts to lag to hell and back.
  5. The issue is the mod "Skyrim Redone" Sadly this mod completely breaks the summoning system and sadly makes playing a propper necro character impossible due to the undead dying/vanishing with each new zone loaded. The author of the mod has been informed of this bug since the mod began and apparently has no intention of fixing it. I also don't know of any unofficial fixes for it either. Basically you have two choices, either remove the Skyrim Redone mod and you'll have a working necro class, or play a different class. Sadly noone seems to want to fix this gamebreaking bug, even the one who created it.
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