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Mawel

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  1. Well the topic basically explains it. This may become another must have mod for skyrim. As far as i understand only different classes of weapons/abilities can be equipped at the same time: one weapon, one shout, one spell, one type of arrows. I am not sure how to make a sword stay at place while having a bow equipped. maybe there is a way over the favorites list. wasnt thre a mod for pistol hosters for fallout 3? i think something similar could work as well. anyway thx for any suggestions in advance.
  2. i would aggree if the quiver would disappear along with the bow but it doesn't. the quiver is listed under weapons, but this may also be a bug as it works like apparel. to the contol: this coul be a problem if equipping a weapon is equal to unsheathing the weapon. but as there is a separate control for sheathe/unsheathe i suppose that it is doable. we may need some support from the pistol holster guys from fallout. i also checked the glitching problen and it appears to me that the quiver is always placed between your twohand weapon and your bow, so no problem here. as far as ive looked at the game u wont need to mess around in the meshes, some extra hardpoints for the offhand would suffice. i'd put both onehand swords on the same side (samurai-style) so that they wont collide with axes and maces. to round the mod up some new animations would be fancy but i dont know how to do that. these are but details which will become interesting as soon as the other problems are solved. i can't do anything without the creation kit, my moddings skills are very limited. i hoped that someone has already looked into this problem, i'm not the first one with this idea.
  3. the goal is to make the chachter equip both melee weapons and a bow at the same time, so that u see your bow equipped while u beat up sme monsters with a warhammer. when two onehanded weapons are equipped, both should be seen when they are sheathed. also staffs and potion coul be added but they probably lack hardpoints for this. there are two things that woul favor and probably make the mod quite easy. 1. every weapon type (bow, twohanded, onehanded, arrows) has obviously its own hardpoint on the armor mesh (still lots of gitches with most armors though). if several weapon types were equipped they wouldn't interfere. 2. the quiver is hat the status of a weapon but stays equiped even though the bow is not, maybe there is an easy way to change other weapons into being equipped indepentantly from eachother. possible problems: there seems to be no hardpoint on armors for the offhand weapon, adding it would require to edit the mesh of each armor. additionally we should also remove the glitches from armors (daedric armor with two handed weapons, scale armor, dragonplate armor etc.) my major problem is that i have little skills in editing meshes (the last mesh i edited was in freelancer) and too little time to learn it the hard way (try & error). is there an easy way to export, modify and import back the meshes? maybe there are some modders resources in form of extracted meshes or maybe a useful tool? thanks in advance for useful comments :)
  4. i think this would require some scripting, but it may be possible. it bugs me that when dualweilding only one weapon is sheathed, the other one just disappears. one problem may be the fact that u can put several weapons of the same class into favorites. basically we need the following gear slots which sgould be uniquely defined via a modded version of the favorites script: - main hand + offhand/shield / twohanded - bow - arrows - dagger as far as i undersand only the equipped weapon is being unsheathed on pressng "r" another point where a modder could start is the fact that the quiver doesn't disappear on choosing a sowrd as the active weapon, whereas the bow does. it may be possible that we would just need to change something in class of all weapons so that they become like the quiver when in concerns their appearence on hte charachter. i wonder if this could be made in with the creation kit.
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