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Everything posted by msmelero
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I came here to post about the same issue. What he means is this: - You click on browse files - Before there was a message indicating something like "Your search found 38354 out of 43500 due to tagging filter. Click here to repeat the search without filters" or something like that (i honestly dont recall the exact lines) - Now you browse files and that message does not show up, and no matter what filters you tick or untick you dont see all the mods available. For example, i did a experiment and try to browse find Calientes Beautiful bodies. Even when I ticked the options "adult files", "nudity", etc the mod does not show up And like this example many others. Like the OP said, you have to google it to find the direct link
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SOLVED: adding -forcesteamloader as a parameter to SKSE launcher did the trick So, i deleting some screenshots and realized that i had installed ssme in my skyrim directory (i use MO, but aparently i installed that directly into the game's folder) As i understand if you are using SKSE (wich i do) you dont need SSME since the SKSE already has Sheson's memory patch included, so i deleted d3d9_42.dll and ssme.ini files. Suddenly i started having CTD very often, so i decided to use memory block log to check it out and it turns out i crash because i reach the 256mb allocation I have properly installed SKSE (game states that it detects 1.7.3 version and i use several mods that requieres it) and my SKSE.ini is [General]ClearInvalidRegistrations=1EnableDiagnostics=1[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256[Display]iTintTextureResolution=2048 As i understand it should allow me to reach 512 allocation, but i still crash at 256. What am i missing ? Just in case, i thought i might have some other "direct installation" from my learing days / NMM period that might conflic with SKSE memory patch. These are the dll found in my plugin folder CllStabilizer.dllDCF_plugin.dlldisablefacegencache.dllJContainers.dllMfgConsole.dllrmm_plugin.dllStorageUtil.dllSSassist.dll Anything i should delete? Edit: Confirmed, its not reading my SKSE.ini. The second y re install SSME the game doesnt crash and i get the usual 512 allocation.
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Solved by rolling back both ENB client (to 279) and Nvdia Drivers (to 355)
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seems somebody else reported a very similar issue but in the ENB forums http://enbseries.enbdev.com/forum/viewtopic.php?f=20&t=4826&p=70284#p70284
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Thx for the reply. Low RAM usage? But shoudnt i want the game to use more RAM,.. i got 16gb of it! :P Anyway, regretably geting a new graphic card is out of the question, so i guess i need to know more about vram management. Any clues on where to start reading? (Be warned that even when i am a fairly advanced user regarding computers i have no experience in hardware OC) On the other hand. I have been doing some testing in different indoors cells. Apparently the FPS drop doesnt happen in ALL of them. So far i think i narrowed it to those that have NPC arround. As a matter in fact, i just loaded back the save i have in Sleeping Giant Inn and "disabled" all the NPC in it till the inn was completely empty and the fps kept steady for a good while. I am not exactly sure why tho since everything points out at high quality textures, but i disabled them all (i think) and the problem seems to persist. Would (many) 2k textures be able to do this on their own? As far as i know i do not have any 4k textures installed.
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Ty, didnt even know that tool existed From the results i guess its VRAM related, but why? I am just standing stil, doing nothing. Some NPC are in the inn doing their usual stuff but thats about it. Is this info useful or should i post something else? EDIT: Just in case, i am currently using Grim and somber (performance preset) and this is my enblocal.ini. Tho i have tried with other ENB presets (Real Vision) and the problem still exists
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Stable game - Install ENB - CTD while exploring
msmelero replied to EightLights's topic in Skyrim's Skyrim LE
Just curious, what version of ENB client are you using? -
Out of curiosity, since i am struggleing with performance loss and CTDs my self. Do you use ENB? And if so, did you update the client to the newest version? (3.03 i think)
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SOLVED Hello community Was wondering if somebody else ever had this problem and if so, what to do to solve it The game starts fine at, lets say for example, 45-50fps and as time goes by it starts dropping to unplayable values (10 or less fps). Now i know what you are thinking, "noob, that is because as you play you go into different areas and do different things and game saves start bloating and memory usage bla bla bla". well no. Its a fresh new game (i just barely arrived to riverwood), standing in one place (indoors) doing nothing, staring Delphine and Ognar at the inn and my fps slowly start dropping from 40ish to 10 in about 4-5 mins or so. Like if VRAM / RAM was filling with trash veeeery fast Anyone else ever had this kind of problem? My guess is that there is a setting somewhere (Skyrim.ini, Skyrimprefs.ini or even ENB , who knows) that is draining the computer. I did not have this problem 6 months ago when i last played skyrim, so it has to be something i updated during this period. Specs: Intel I7 3.40 16gb Ram Nvidia 760 GTX 2gb Legendary Skyrim version, SKSE 1.7.3, using mod organizer and yes, i have my fair share of mods installed, but they are pretty much the same ones (or even less) i had last play through. So if it is mod related it has to be an update. "Major" mod updates i can think of are: Climates of Tamriel 5.0 XP32 Skeleton + FNIS PCEA2 USLEEP ENB from 272 to 303 (i think) Nvidia drivers The only thing "weird" i notice in the papyrus log is this: [03/04/2016 - 02:39:55PM] VM is freezing...[03/04/2016 - 02:39:55PM] VM is frozen[03/04/2016 - 02:39:55PM] Reverting game... It repeats its 2 or 3 times but i have no clue what so ever of its meaning.I attached the full log (as txt, else it wouldnt let me) Thanks for reading, many thanks for any information you could provide.
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I was a member of another forum once that had this very issue and they solved it by making the "displayed name" and "account name" different fields. That way all the important / background / behind the scenes stuff goes attached to account name and only the posts / comments show the displayed name. This way ppl could change their "nicks" 3 times a day and nothing was really changed. Anyway, i do not think i am bringing anything new here so if you haven't done that already is because the site might not support it.
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Crash on stage 47 - 65 quest "Forsworn Conspiracy"
msmelero replied to msmelero's topic in Skyrim's Skyrim LE
well, your idea of entering that command solved 50% that allowed to solve the 50% remaining, so i wouldnt call it "magically" tho :P Thank you very much for your time and you help! -
Crash on stage 47 - 65 quest "Forsworn Conspiracy"
msmelero replied to msmelero's topic in Skyrim's Skyrim LE
Good news! I tried your suggestion and here is the outcome: 1) Nepo's: Tried entering that command both before and after the confess / fight and i got "stage not found", so of course nothing changed, i still got CTD 2) Thonar: After the fight and the confession i entered the command and ....it let me save! Oddly enough, i wanted to try the scene again but without entering the line (to see if that really was the solution or if it was magicly solved and that command did nothing) and when i tried to load the autosave performed when entering the treasury house the game CTD Anyway, loaded the game back again and went to nepo's house just to try it out now to see what happens and... .it worked! No command entry needed tho, just plain dialogue and fight. So all i have left to do is talk to Eltrys and start Cidnha mine. Even when its a victory it would be nice to know what the hell happened and why, wouldn't it? -
Crash on stage 47 - 65 quest "Forsworn Conspiracy"
msmelero replied to msmelero's topic in Skyrim's Skyrim LE
Thanks for taking the time. I do not know if it helps, but i opened the save file in the save cleaner tool to see what strings i have with "forsworn", so i am transcribing them here http://postimg.org/gallery/3f8bwy4dm/ The only thing i noticed is that in the first script mentions "Start Another Life". I have no clue why tho, since i chose to start at Winterhold College as a mage apprentice May be that's the culprit? I will PM Arthmoor just in case -
Crash on stage 47 - 65 quest "Forsworn Conspiracy"
msmelero replied to msmelero's topic in Skyrim's Skyrim LE
The only highlighted part is the one i posted and done by the USKP. Thats why i was asking if it had something to do with the post in the AFK forum i linked regarding aliases and USKP breaking quests -
Crash on stage 47 - 65 quest "Forsworn Conspiracy"
msmelero replied to msmelero's topic in Skyrim's Skyrim LE
Not that i am aware of, no. Apologize for my poor mod knowledge, but how exactly i do this? Should i open all mods on TES5Edit, then apply a filter or something like that ? Edit: Just in case, i just loaded all in TES5Edit and there are no mods conflicting with the quest other that USKP http://i58.tinypic.com/2mr9tvd.jpg http://i61.tinypic.com/f08dxx.jpg -
Crash on stage 47 - 65 quest "Forsworn Conspiracy"
msmelero replied to msmelero's topic in Skyrim's Skyrim LE
Anyone? :( -
Hello comunity I'd like to report a small bug i found in my latest playthrough while trying to complete the quest "Forsworn Conspiracy" (Quest ID MS01 i think). Just in case, this never happened to me before Basicly everything goes fine till the point i confront either Nepo or Thonar (quest stage "find evidence about....") . After recieving the notification "completed: find evidence about..." i can no longer save a game. Doesn't matter what method i try, quicksave, manual save or autosave when i do any of these the game will CTDIf i do not try to save the game i can keep playing. And yes, if i do not speak to them i can keep playing too with no problem.Searching on google to find out if anyone else had this issue i found this: http://afkmods.iguanadons.net/index.php?/topic/4225-mod-aliases-that-break-quests-article-by-kuertee/? Is this topic related? If so, how can i fix it? I posted in that same thread (as Steelman) but i figured that might not be the best forum to ask , so i decided to mention it here.Any information or suggestions will be appretiated Thank you Edit: I just saw the pinned thread, so here it goes: Intel I7 3770 3.4Ghz - Nvidia 760 GTX 2GB Ram - System Ram 16GB - Free Disk Space 1.3TBDesktop Computer - Windows 7 SP1D:\Games\The Elder Scrolls V Skyrim - Legendary EditionUsing the latest version of Mod Organizer and latest version of SKSEI do usually use Loot and Tes5Edit, but never used Wyre Bash PS: I know i have a lot of mods and that doesnt help either, but again the CTD only happens when i try to save and the quest is on a stage further than 47. So its either quest related (i dont think any of my mods alter quests) or faction related. This last case i tried disabling Awakaned magica and OBIS, but the problem persisted
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For english speakers: He is looking for someone willing to translate T3nd0's Perkus Maximus to spanish since the guy that used to do it is MIA and last version translated was 1.2
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As we all can notice, there are plenty of mods out there that add new dungeons, ruins, player homes, towns etc. The thing is that If you install a few mods of this type you'll find yourself that there are so many new buildings scattered around Skyrim that you can't go for a stroll without bumping into a new location within a few feet away. Personally I have not read of any mods conflicting with each other because they match up in location, but i think it would be a matter of time before that happens. We need more space! Now, i know that there are mods out there that also takes you to new lands (Falskaar, Summerset island or even Dragonborn DLC itself) but those new lands were created for a specific mod and, as far as i know, you can't create mods without specific permission of the original mod author (of course) So, in order to have more space for new mods (and even the chance to create alternative versions of existing ones) i was thinking it would be nice to have a very big mod that adds a huge, detailed, well planned and full detailed landscape pretty much of the same size as Skyrim. This new land would be of "open access" to any modder that wants to add new dungeons, ruins, etc with no previous authorization necessary as long as they previously inform the coordinates of the new location. You might be wondering: "But, why go to all the trouble of making such a big place if its going to be empty? Who would like to download something that still has nothing but landscape on it?" Well yes, without content it doesn't sound as exiting, does it? It would require to be a community project that would involve several modders, but think about the potential: A nexus community custom made DLC, full of new locations, towns and quests. Skyrim is the only TES i have played, so i have no idea if using an existing province (High Rock, Hammerfell, Cyrodiil) would be lore breaking or not. Anyway, this is my 1st suggestion ever, i just hope i wont be making a fool of myself with it
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Hello community I am completely new to Skyrim modding, it was not until recently that i saw a few tutorials and learned how to change small things with TES5edit like the damage and duration of spells, change some NPC features like perks or spells, change weight or other features of armors, etc. Recently, i hit the 255 plugin limit and i found out there are wonderful tools designed by amazing modders to help newbies like me make their like easier. http://www.nexusmods.com/skyrim/mods/37981/? I have successfully merged some amor and spells mods with no apparent consequences, but everytime i try merging mods that involve NPCs (existing or new) they end up having a weird face colour completely different from the body (similar to changing a npc weight in game via console before using disable / enable). Now, i have read somewhere (i think it was in the AT - NPC Transmogrifer tool documentation) that you need to use Creation kit and do something else with it or you might get a bug like the one i just described. Since i can't use CK (for some reason i was never able to make it work :/ ) ... Is there any work arround i can do? May be with NPC editor? (this one works fine for me) Thank you very much