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Nexus Mods Profile

  1. I have an issue with a custom Hot Rodder magazine I created for a mod. The trouble is that when you pick it up the magazine looks fine. When you look at it in your inventory the magazine is rotated 90 degrees clockwise. We have found only one transform that controls this and we set that correct. Are there more than one we need to change? Thanks for any help!
  2. I have extracted all of the meshes and tried to extract the textures from the BA2 files I found that you can not view the meshes in Nifscope and the texture files are completely different. They no longer use the 3-4 texture files to wrap meshes they use a single file and if you open it up in Gimp they look like someone sprayed the entire texture in green highlighter. I have no clue if we will ever be able to mod FO76 like we did FO3, NV, or FO4 until we can figure out how to use the meshes and textures. I do believe this was intentional!
  3. Is anyone else having a problem getting Valdacils Item Sorting v9.0.3 to install? I downloaded the Mod and started the install process and all of the options are inaccessible. If you mouse over the check boxes you can not select any options on the main page or the patches page.
  4. Wow I like your script as well! I'm going to try that one to see if it's any better!!! Thanks!!!
  5. I want to thank chucksteel, FiftyTifty and RedRocketTV For helping me get this to work here is what I came up with thanks to you guys!!!!! ObjectReference Property YouGuysRock Auto ScriptName ShowerFXScript extends ObjectReference {Script Turns Two FX On and Off 2nd on delay} ObjectReference Property WaterSprayMarker Auto ObjectReference Property WaterFXMarker Auto Event OnActivate(ObjectReference akActionRef) if(PHR_WaterMarker.IsEnabled()) PHR_WaterMarker.disable() Utility.Wait(20) PHR_WaterFXMarker.disable() Else PHR_WaterMarker.enable() PHR_WaterFXMarker.enable() EndIf EndEvent This worked awesome! and hope someone elseIf gets use from this!
  6. I'll give it a go. Right now I just have one marker tied to my script I found that RRTV put in a tutorial. ScriptName EnableWaterFXScript extends ObjectReference {Script Turns Water effects On and Off} ObjectReference Property WaterFXMarker Auto Event OnActivate(ObjectReference akActionRef) if(WaterFXMarker.IsEnabled()) WaterFXMarker.disable() Else WaterFXMarker.enable() EndIf EndEvent I am not sure how to activate multiple markers with this simple script. I have two effects I want to activate then, turn one of them off when you re-activate the Activator. After that have the other marker shut off after 20 seconds..
  7. Hi all, I am relatively new to scripting w/ papyrus. I have searched YouTube, Nexus forums to no avail. What I am trying to do is a basic script that enables two or more EnableMarkers with an activator at the same time, and then when you select the activator again 1 of the EnableMarkers is Disabled and one or more of the other EnableMarkers continue for lets say 20 seconds then Disable. Thank you! ~Revenant
  8. I want to add a Energy Weapon cell charger to my player home, it's intention is to swap out Draned Energy, ECP, and MFC cells and give the player the ammo in exchange. also I want to add a trap to catch the condition that the player has none of the appropriiate drained cells in their inventory and sends them to a Failed message. Also if possible I want to attach the need to supply a Fission Battery every time you use the "Charger" Thanks for any help!! ;)
  9. Jokerine << My Hero!!!! Thanks for sharing you have finally helped me figure this out, I have been trying to get my head around this for weeks now XD
  10. Hi I just started learning to use scripts and I was wondering if anyone could expand on this topic. I want to use that event trigger as stated by Quetzlsacatanango >> Begin OnTriggerEnter Player doorref.setopenstate 1 End Begin OnTriggerLeave Player dorrref.setopenstate 0 End But I have no clue as to how to use that script as it was meant to be an outline and not an exact script. If someone could please put that into an actual working script so I can use it in my vault with all my sliding doors I would be very appreciative!! ;) All I want it to do is open the sliding door (VDoorSliding02) when I step into the trigger and close when I leave the trigger... I will have 9 doors I want to use this trigger on. I can set a trigger for each door if that is the only way to do it. Thanks for any help! XD
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