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JediKitteh

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Everything posted by JediKitteh

  1. I have this same issue. No idea whats causing this. The body paints section is just....empty
  2. Do you have Steam, , SKSE and your SKyrim exes set to "Run as admin"? IF so, change them back, it could be an elevation issue. AHHH!! HAHAHAHA~~ YES!!! Thank you! Thank you thank you thank you! That worked! THANK YOU SO MUCH! YES!!!!
  3. Hello! I was wondering if anyone would be willing to help me. All of a sudden skyrim just stopped launching. Double click the icon and...nothing. I saw that skyrim updated so I followed the instructions to roll back to the previous version, but it still wont laund. I tried switching to my "Vanilla" Profile in vortex, but still nothing launches. Launching through steam and not using SKSE still wont launch. Ive reinstalled twice and still refuses to launch. Other games work. Ive been fighting with this for a week now and i cant figure out what is causing this. Please help T^T Thanks in advance.
  4. It could be any mod that affects the player skeleton. Could be conflicts with visible favorited gear or maybe a mod that changes the quivver meshes. ive had the same issue with belt fastened quivvers. try putting it at the bottom of your load order and seeing if it changes.
  5. It seems to happen whenever I try to change maps though fast travel. Through trial and error Ive figured out that the problem seems to be my bashed patch causing issues with immersive armors. Which I only really need the patch to help with leveled lists and such. Is there a way I can have my cake and eat it too? XD here is my load order and the Log any help would be appreciated. Thanks in advance!
  6. Yes! it does! Im fairly sure I saw how to do that a while back! Thank you very much for telling me this! :D
  7. So I'm going to start off by saying that I am very much new to creation Kit. I've messed with it before on oldrim for some personal edits and usually havn't had any problems. However I wanted to make some General Stores patches for the player houses I use. In Oldrim im fairly sure I just edited the house mods themselves in creation kit to place the GS activators. But say I wanted to make a patch that I could have other people use. Like this one. I tried making an .esp that contains the changes (moved some objects to the side to make room for the new activators. Disable unwanted containers as GS replaces their need. and place new activators in their place). However the regular activators I place show up fine but any changes that I make that move or disable objects placed by the original mod don't take affect. I am making sure my plugin is at the bottom of the load order. For example: On a shelf there is a flute and a drum. I move the flute to the top of the drum to make room for the GS activator. I save and check ingame. Ingame, the activator is there, but the flute is in it's original position. Another example: There is a meat hanging rack with a custom storage container. I disable the container and move it below the floor and out of the way. I place my own custom activator box around the rack. I save and check ingame. Ingame, my activator is not there and the original container is there like I didn't do anything. I feel like I'm missing something obvious Because I can't seem to find any answers on Google. Any tips or help would be appreciated. Thank you very much in advance.
  8. So I've been trying to make a general stores addon for the house I like. I was hoping to move the current house's contained and replace them with custom activators from general stores. However it seems like any changes i make to the House's container boxes aren't saved. I disable them...save and test ingame (coc from main menu)...still there. Move them to like....the bottom of the world save and load....still there. I load the esp back into the creation kit and none of those changes where saved. Am I missing something? I feel like I am but I cant quite figure out what it is. Ive been trying to google this but nothing seems to be relevant. Ive made tiny small personal mods via the creation kit before and havn't had this problem. Any help or pointers would be greatly appreciated! thanks in advance :D
  9. I really like the design and style of this game! While playing the demo I could really see the Skyrim influence and I am totally 100% down with it. When it releases I will gladly purchase it! Only question I had was why where FPS capped at 30? :D You guys did a really good job on this!
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