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EvilMidnightLurker

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  1. I'm doing something wrong here, but heck if I know what. :( FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm NVEC Complete + NVCE.esm AWorldOfPain(Preview).esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp Lings.esm RHKGilbertCompanion.esm wsex.esm MikotoBeauty.esm Children of the Wasteland.esm Lutana CotW Expansion.esm New Vegas Error Corrections Extras.esp The Mod Configuration Menu.esp UHNV.esp UHNV-Honest Hearts.esp UHNV-Dead Money.esp UHNV-Lonesome Road.esp UHNV-Brighter Lighting.esp UHNV-More Mannequins.esp UHNV-Bobblehunt.esp UHNV-Chems.esp UHNV-OWB.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues.esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp NVEC NVCE PN COMBO Patch.esp AWOPDeadMoney.esp AWOPDeadMoneyVendorPatch.esp AWOP Interior Music.esp AWOP DLC + GRA Conflict Error Fixes.esp AWOP DLC Conflict Error Fixes.esp AWOP NO DLC Conflict Error Fixes.esp AWOP - Balance and Cleanup.esp LingsPrettyThings.esp NVEC Complete NVCE Lings Patch.esp NVEC Complete NVCE AWOP Patch.esp wsexInnuendoAnims.esp wsexInnuendoNPCs.esp NVWillow.esp SunnyCompanion.esp FPT EDE Vanilla EVEbyStevi25.esp bzArmour.esp bzBodySuits.esp GypsyOutfitsNV.esp Watertower fix.esp Type3MClothing.esp MikotoBeauty.esp Neck-id Slaves.esp Vurt's WFO.esp NewCass.esp KatieNPC_eng.esp PerkEveryLevel.esp YourLittleBrotherJake.esp Total active plugins: 66 Total plugins: 73
  2. ...and I think I see the problems on my own: forgot to install NVSE, and two of the companion mods use Lings. Seems to work now.
  3. Because I can't bring myself to play a Fallout without modding it to the very bleeding edge of stability. It's a sickness. Anyway, this order crashes on startup: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm NVEC Complete + NVCE.esm AWorldOfPain(Preview).esm Project Nevada - Core.esm Project Nevada - Cyberware.esp Project Nevada - Equipment.esm wsex.esm MikotoBeauty.esm RHKGilbertCompanion.esm CHEMS.esm CHEMS - Benches.esp CHEMS - Basic Chems.esp Bobblehunt.esp UHNV.esp UHNV-Dead Money.esp UHNV-Honest Hearts.esp UHNV-OWB.esp UHNV-Lonesome Road.esp UHNV-Bobblehunt.esp UHNV-Chems.esp UHNV-More Mannequins.esp UHNV-Brighter Lighting.esp PerkEveryLevel.esp NewVegasBounties.esp NewVegasBountiesII.esp wsexInnuendoAnims.esp CassFix.esp Veveveronica.esp wsexInnuendoNPCs.esp SaveCass.esp OCD-Cass outfits.esp AWOPDeadMoney.esp AWOP DLC + GRA Conflict Error Fixes.esp AWOP DLC Conflict Error Fixes.esp AWOP NO DLC Conflict Error Fixes.esp NVWillow.esp SunnyCompanion.esp UnlimitedCompanions.esp MaxFollowers12.esp UnlimitedCompanions SCRIPT FIX.esp Vurt's WFO.esp LUMENARIUM - Working Sunglasses ONLY.esp Fellout.esp Fellout-OWB.esp LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp LUMENARIUM - Bright Clear Days.esp MikotoBeauty.esp FPT EDE 3 Mikoto BigEyes.esp mycassiepoo.esp RHKGilbertCompanion-Mikoto.esp Total active plugins: 61 Total plugins: 62 Help? :sad:
  4. I talked to Gary outside Megaton, but he can't fix the problem -- it's affecting K-9, and I can't talk to him at all. :( How would I go about altering the Jessi/Kelsey mods?
  5. All righty, here's the new order. Seems stable so far. (I'm also running NMC's lite texture mods/minimum bumpmaps, and Dimonized T3.) I'd like to run Mothership Zeta Crew, for the lulz. Will that pop this build like a soap bubble? EDIT: Also, WMK and UWWUT. Finally, everyone says to make a merged patch with FO3Edit, but both times I tried that (albeit with previous flawed configurations) it murdered my build. I mean, everything seemed fine until I made the patch, then nothing I could do would stop it crashing on load. Not even using FOMM to delete all mods and roll FO3 straight back to vanilla! I had to delete the FO3 directory and reinstall from scratch to get it to run! This happened TWICE! Is there really so great an advantage to having a merged patch that I should risk butchering my game again? EDIT: Spoke too soon. Conflict detected -- form list NPCFollowersLIST. Conflict detected -- Star Paladin Cross object script. Sheesh. EDIT AGAIN: Are the FOOK2 Hotfixes necessary or not? I tried BOSS and it claims they're out of date. Thanks! Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm Unofficial Fallout 3 Patch.esm CALIBR.esm CRAFT.esm FOOK2 - Main.ESM FOOK2 - [DIK] DLC Improvement Kit.ESM Mart's Mutant Mod.esm RHKBrisaAlmodovar.esm DCInteriors_ComboEdition.esm DCInteriors_SideQuests.esm SeducingWomen.esm Sydney Follower.esp Unofficial Fallout 3 Patch - Operation Anchorage.esp Unofficial Fallout 3 Patch - The Pitt.esp Unofficial Fallout 3 Patch - Broken Steel.esp Unofficial Fallout 3 Patch - Point Lookout.esp Unofficial Fallout 3 Patch - Mothership Zeta.esp DarNifiedUIF3.esp YearlingsGlasses.esp CRAFT - Activation Perk.esp CALIBRxMerchant.esp UPP - Experience Perks.esp DCInteriors_DLC_Collectables.esp UndergroundHideout.esp FOOK2 - Main.esp FOOK2 - [DIK] DLC Improvement Kit.esp FOOK2 - Main [Hotfix].esp FOOK2 - DIK [Hotfix].esp Stealthboy Recon Armor - CRAFT.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - Master Menu Module.esp MMM, FOOK2.esp MMM, FOOK2 - DIK.esp MMM, FOOK2 - Natural Selection.esp RHKBrisaAlmodovar - DLC - Anch.esp JessiCompanion.esp KelseyCompanion.esp LucyWestCompanion.esp SeducingWomen_-_override.esp SeducedDLC03.esp SeducingWomen_patch_156.esp Sydney Follower - Load Order Fix.esp Total active plugins: 55 Total plugins: 55
  6. Thanks to you both. I decided to go with FOOK -- it's a hard choice, but honestly I'm more attracted to FOOK's features than FWE's. Still working on a new build, but that'll have to wait until morning. EDIT: Should I drop MMM as well? Is there a better compatibility patch?
  7. So the FWE-FOOK merger modpatch is... iffy at best? I should have known... Hm. Of the two, which conflicts least with all those OTHER mods? :) EDIT: Off the top of my head, FOOK is harder to work with as it's too big for FOMM to install and I have to drop it in by hand...
  8. After several days of beating my head against the wall I managed to achieve a stable mod order that lets me keep just about everything I want and not crash the game on loading... but while it runs, it does tell me that there's one or more conflicts involving follower behavior and my ability to give them orders. So here's my mod order, and please help the noob? Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm Unofficial Fallout 3 Patch.esm CRAFT.esm CALIBR.esm FOOK2 - Main.ESM FOOK2 - [DIK] DLC Improvement Kit.ESM FO3 Wanderers Edition - Main File.esm FO3 Wanderers Edition - Alternate Travel.esp Mart's Mutant Mod.esm RHKBrisaAlmodovar.esm SeducingWomen.esm DCInteriors_ComboEdition.esm DCInteriors_SideQuests.esm Sydney Follower.esp Unofficial Fallout 3 Patch - Operation Anchorage.esp Unofficial Fallout 3 Patch - The Pitt.esp Unofficial Fallout 3 Patch - Broken Steel.esp Unofficial Fallout 3 Patch - Point Lookout.esp Unofficial Fallout 3 Patch - Mothership Zeta.esp DarNifiedUIF3.esp FOOK2 - Main.esp FOOK2 - [DIK] DLC Improvement Kit.esp FOOK2 - Main [Hotfix].esp FOOK2 - DIK [Hotfix].esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp UndergroundHideout.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - Zones Respawn.esp Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - FOOK2.esp Mart's Mutant Mod - FOOK2 - DIK.esp Mart's Mutant Mod - FWE Master Release.esp Mart's Mutant Mod - FWE Master Release + DLCs.esp FWE - FOOK DLC Support.esp FO3 Wanderers Edition - FOOK Support.esp Brisa - FWE Skill Books Compatibility.esp Brisa and FWE - Primary Needs Patch.esp RHKBrisaAlmodovar - DLC - Anch.esp SeducedDLC03.esp SeducingWomen_-_override.esp SeducingWomen_patch_156.esp YearlingsGlasses.esp JessiCompanion.esp KelseyCompanion.esp Sydney Follower - FWE Dialog Fix.esp LucyWestCompanion.esp DCInteriors_DLC_Collectables.esp Sydney Follower - Load Order Fix.esp Total active plugins: 67 Total plugins: 67
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