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xXHertzyXx

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About xXHertzyXx

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  • Website URL
    http://thefirestormgemini.com
  • Country
    United States
  • Currently Playing
    Skyrim, Fallout:NV, Last of Us, GtaV, BF4 and whatever else i feel like..
  • Favourite Game
    Any Battlefield game, and any TES game.

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  1. I think DDProductions83 speaks the truth...There is some garbage happening. I've been around since Morrowind. Modding has only been getting worse every couple of years. I also believe this is why throughout the years, the best modders have left with each progressive game that comes out. I saw the contest entrants, it was a joke. And whether DD is retaliating for an unfair, or fair judgment, it doesn't change the fact that mod authors are facing a new enemy...Intellectual theft and they are being left out to dry by the company that has ALWAYS claimed to have their backs. Beth has capitalized on modding since day 1 as their whole platform, they have to fix this problem because how else will they make money off mod authors? Unless, all the big mod authors turn their files private and boycott bethesda until they fix it, then future modding may not be a hobby anymore, just a capitalistic money circle jerk.
  2. I am all for this. I gave Skyrim a negative review for paid mods when that fiasco happened. Because people stole mods on that too. Not that I didn't want mod authors to be paid, as I am an aspiring MA, but because it was so shady. I honestly think this 'bethesda.net' thing is another shady underhanded way to something bigger. Bethesda wants money, they want our money, and advertising money... If they can monetize mods for themselves they will. I am not buying another Bethesda game, I am not buying a rehashed version of something I already own. I am done falling for that marketing strategy. But most of all, if Bethesda can't respect mod authors, then why bother. I make mods as a hobby.. no, I am not good yet (to my standards), no i haven't released anything yet (because I am not good enough yet heh). But, here is the kicker...If Bethesda doesn't stop mod theft, or curb it. Then every mod I make will be private and shared with only the closest of friends. And I encourage MA's to do the same. Kill public modding to save it before they kill it for us all and can never do it again.
  3. If it has to be made by a mod author who has to spend a bunch of time on it, it probably won't be made. Most mod authors are having their hard work stolen and posted on Bethesda.net for console users. Hence, they make their mods private.
  4. Hey, so this is primarily directed at those veteran modders out there..or the ones who have put out a few (or a handful) of mods, if any of you even read this forum. I think I am burning out.. I always wanted to mod, ever since Morrowind I was making exterior and interior showcases for Tamriel Rebuilt, or fiddling with voice dialogue and script to make interesting short quests or encounters. Then I got to 3D modeling and texturing. It was a pain then and it's somewhat of a pain now still. And of all the things i've made, i've never released anything official. Perhaps I am just too judgmental about my own work, i'm not sure. Sometimes the learning curve for learning the new Creation Kits and editing programs seems so exponentially large with each new version released, i feel overwhelmed with starting a new gun model or anything new. I don't think i can be bothered with making new armors because from what iv'e seen they look 10 times more difficult than simple objects. I am going to guess many of you veteran modders do this for a living or are students learning the craft...perhaps it is because I am purely a hobbyist. I know you know that feeling, where it becomes far more fun modding and creating things for the game than it is playing it...and I've felt that feeling :thumbsup: . But lately, I find myself opening the CK less and playing the game more. Do you have any advice for someone in my position? What do i have to do to break past that metaphorical wall of, i guess, inadequacy. PS: Sorry if i sound like a Debbie downer, i simply wish to find that something that will bring me back to modding full force and pursuing my wish to become a great and helpful modding member of the nexus. :ohmy:
  5. The MP is just an abbreviation of German word Maschinenpistole, not a brand or series of guns in itself. Despite directly translating into machine pistol, it's more commonly translated as sub-machine gun due the design of the guns that use MP as part of their designation/name. I am well aware of this, I am of German blood after all..the naming conventions of many German guns include the MP acronym however. Mp-5, UMP, MP18, MP38, MP40, MP41, MP57, MP3008, Erma EMP...All of which I do enjoy. And while they may not represent a specific brand of gun, I was stating I love the submachine gun as a whole.
  6. So, i have made a rifle in 3ds Max 2016 and I am soon moving on to the low-poly/texturing steps. The tutorial I am following is not for Fallout specifically. In fact, it is a professional tutorial made for a modelers personal portfolio. But walks through these steps (Base controls, high-poly, low-poly, unwrapping, texturing). What exactly, if any, things need to be done to get this gun into fallout? I'm speaking of course in regards to size and the such. My gun looks the right size in its parts, but should i be importing a weapon asset to scale my rifle too? that way i can use similar reload animations in the game? Or is this unnecessary with nifskope? (which i also have to relearn) Also, should certain parts of the rifle be connected? I have the stock, lower receiver, magazine (with 2 separate bullets inside the mag), the upper receiver with the barrel unattached, the sight, and the trigger group are all separate pieces.. Invariably, I intend to add mods for this gun..i.e. stock variants, sight variants, barrel variants..i'm not sure if textures can be changed in game also, but if so those as well.. I just have no idea how to go about these. Do i make them a whole separate model project? or maybe make them along side the rifle for scale...I'm confused.. anyways, any help would prove very useful, and i look forward to helping make mods for those who need them. ' Thanks
  7. I love the MP guns, Iv'e loved the MP5, I recently have fallen in love with the MPX .45 ..this gun is a beast and i plan on making it soon
  8. So, i have made a rifle in 3ds Max 2016 and I am soon moving on to the low-poly/texturing steps. The tutorial I am following is not for Fallout specifically. In fact, it is a professional tutorial made for a modelers personal portfolio. But walks through these steps (Base controls, high-poly, low-poly, unwrapping, texturing). What exactly, if any, things need to be done to get this gun into fallout? I'm speaking of course in regards to size and the such. My gun looks the right size in its parts, but should i be importing a weapon asset to scale my rifle too? that way i can use similar reload animations in the game? Also, should certain parts of the rifle be connected? I have the stock, lower receiver, magazine (with 2 separate bullets inside the mag), the upper receiver with the barrel unattached, the sight, and the trigger group are all separate pieces.. Invariably, I intend to add mods for this gun..i.e. stock variants, sight variants, barrel variants..i'm not sure if textures can be changed in game also, but if so those as well.. I just have no idea how to go about these. Do i make them a whole separate model project? or maybe make them along side the rifle for scale...I'm confused.. anyways, any help would prove very useful, and i look forward to helping make mods for those who need them. ' Thanks
  9. In regards to the edge of the map, Morrowind had pretty much endless boundaries..so, i can see why you would think this should work the same way. I recently asked myself the same question though. If they could do it then, what is exactly stopping them now? If they are using the same type of cell loading I can see it being feasible. I.e. An area loads a certain amount around you as you enter. Also, the endless use of load screens, to load new areas pretty much guarantees an endless adventure.. Unless, there are leftover scripts that build due to too much being explored (granted there is even scripts in un-cared for regions) causing the game to get wonky, i really don't see a reason what OP is saying being that illogical.. It is almost as if they took a few steps back on this game.. and honestly, i think it is more lack of deadline time and laziness on Beths part in this aspect, than it is that it is unfeasible. If you can crank out a game, with the most basic appeal to the masses (note: not hardcore fans), you will make money. Give them a little of what they want in the next one, and your set for life.
  10. Thanks for sharing that with everyone, it could be useful for somebody. Good work. I'm not really about abstinence but hey, i respect your opinion..
  11. Most people don't know that, sunshine :blush:
  12. Every week there is a CBBE mod up. I am calm, I don't need your orders. I personally just wish skimpy mods would return to some corner where they need to be found, not just openly on the front page. Perfect example of going too far with that stuff...skyrim...
  13. Agreed, I think many of us are just sick of being subjected to the mods of the week always being some skimpy BS, is all.
  14. I agree, with this entire sentiment. Censorship, to the extent it is taken by Bethesda is forthrightly nonsensical.. I.e. Can't kill children or show intimacy, but rape, torture, suicide, and race-purging depictions are often referenced and sometimes shown. I have no problems with viewing sex or violence in games because i am highly desensitized (which i believe is a good thing); or its different methods of delivering that aspect to players, but the level that it is reproduced for players is so...petty? It is as you say "Sex?: yes or no"..I only like the Fade to black, not because i like it being boring but, 1. I don't have to waste time visualizing anything or being engaged with it for any amount of time, especially if i am looking for a tangible effect from the act (i.e. a buff to stamina, or something), and 2. Even if i did actually care about the characters or the act, it at least leaves the mind to creativity. Humans crave sex, money, and power. No lie, but my personal feel is, skimpy mods/romance/LL/prostitution mods make up so much more of the modding community than any other draw. Gamers can play how they like, my opinion is i would rather see less romance, and more engaging and fun aspects to gaming/modding. Think unconventional mods that haven't been made and new areas. I can see this "romance" in real life, watching TV, watching porn, reading, but i came to the game for the story, for the gunplay, and to have fun. I can't nuke cities, and destroy super-mutants or align with BoS on TV or in real life...
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