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Reptiley

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  1. Female barkeep is done: I've decided to keep in line with Skyrim's original colour scheme from this point onwards- Just in case anyone wants the brighter mage clothes, I'll upload them to the nexus.
  2. Here is a less saturated version- in keeping with Skyrim's feel Time to get to work on the other textures! Since Danariel mentioned Barkeeps and Wenches, I'll do those next.
  3. I'm planning a less colourful version alongside it for those who want to retain the vanilla feel. I like it nice and bright though =D
  4. Got to say, these look fantastic! I personally prefer Xenius' for use in my game since they are less 'perfect'/supermodel, if you see what I mean, so I won't be using it myself, but the work is absolutely brilliant. Great job, I can see this being really popular =)
  5. I was fed up of all the mud splatters on everyone's clothing and decided to re-texture my outfit. I think it turned out pretty good, so I'm going to re-texture all the clothes and armor to look nice and clean! Here is the first outfit I'll be uploading more pictures of each item in turn, and will listen to any suggestions/advice so I can make the mod as perfect as possible for release.
  6. Self-Explanatory really- I'm using custom textures, some characters in the game have blue faces- see this image for an example.
  7. Changed the map (scribbled on it :p) and still nothing. Weird! The thing is- Hasathil and Gloom look great, exactly how I wanted the normal map to be... So it's definitely picking the texture up from somewhere.
  8. the only cosmetic mod i have is natural faces with the beauty patch which overwrites the face texture. I overwrote the normal map with mine at textures/characters/imperial
  9. When a normalmap is not there, the texture will show up as pure black, so I'm guessing that's not your problem. My guess is that you edited a normalmap that is only used by haskill's and gloom's face. Most races use the normalmap in characters/imperial. The other option is that you edited an age map, make sure you edited humanhead_n. Definitely edited the right one- i cant imagine whats causing this but my file is definitely headhuman_n
  10. I have modified headhuman_n.dds to be a little more detailed with lip shine etc. and at first I thought it wasn't showing up in game because character selection didn't show the changes, but after playing for a while, I notice that only a very few NPC's have the new normal map and my character doesn't at all. The NPC's I've noticed are Hasathil (a wood elf in Anvil) and Gloom (a Redguard added by the Ruined Tail's Tale mod). Very weird! Anybody know why this could be?
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