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Eonrising

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  1. I did find a missing equipment set up line, and a few other things, but the game is still crashing on startup. There doesn't seem to be any other errors in the code, but I'm not particularly skilled at this so more eyes on it would be better, I think! Here's the updated/corrected file if anyone wants to browse over it. The Submodule code has not changed. Do I need to create a .dll file somehow? What am I doing wrong exactly?
  2. So I'm trying to make a custom troop tree to replace my current army with (through console commands most likely), but I'm pretty inexperienced with coding. I used the "Custom troop template tutorial" mod for my instructions on it, but the game seems to crash on the initial loading screen before I get to the menu when i have my mod enabled. Would anyone be willing to help double check my code? Or just help figure out what exactly I'm doing wrong so that I can fix it? This is my SubModule.XML <Module> <Name value="Phalanx"/> <Id value="Phalanx"/> <Version value="v1.0.0"/> <SingleplayerModule value="true"/> <MultiplayerModule value="false"/> <DependedModules> <DependedModule Id="Native" /> <DependedModule Id="SandBoxCore" /> <DependedModule Id="Sandbox" /> <DependedModule Id="StoryMode" /> </DependedModules> <SubModules> </SubModules> <Xmls> <XmlNode> <XmlName id="NPCCharacters" path="spnpccharacters_phalanx"/> <IncludedGameTypes> <GameType value = "Campaign"/> <GameType value = "CampaignStoryMode"/> <GameType value = "CustomGame"/> </IncludedGameTypes> </XmlNode> </Xmls> </Module> The troop tree code is attached. Have I made some simple coding error? missed a symbol somewhere? Or am I all sorts of f**ked up? Any and all help is appreciated! Thank y'all for your time!
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