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ShadowDragyn

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Posts posted by ShadowDragyn

  1. I needed to practice my modeling skills, so I decided to take it as an opportunity to make a weapon mod for fallout 4.

    I'm working on a giant rocket-powered sword. My idea for it was to make something so big and badass that it could only reasonably be used by strapping on rockets to provide momentum.

    I'd say the base model is around 90% done already.


    wy9xcetlvjh3.jpeg


    I wanted to make mod parts for it as well, but I'm having a lot of difficulty figuring out how this is done inside the creation kit, and I can't find any guides on the subject.

  2.  

     

    Probably none, that guy even crashed at hes dads house and got financial support from hes dad, all of this was done with the knowledge that he would use Falskaar to showcase at company interviews so he could get a job.

     

    but how many modders can create a Falskaar alone before giving up?

    He basically slaved away in some basement for several months to finish that mod, it was not so much about passion as it was about getting a job in the gaming industry.

    But even Falskaar was not completely created by just one person, I think he has lots of new custom voices and they all come from different people, I'm sure there is more stuff in that mod where others helped him to make certain things possible.

     

     

    See, now that brings up something I think would be a far better incentive. Instead of selling mods I'd love to see Bethesda hold a yearly mod contest, runner up gets some shiny, clinky gold, while the winner gets offered a job by Bethesda or, if they don't want it they can opt for cash as well. Maybe have different tiers with different prizes, it just wouldn't be fair pitting a sword, albeit a really nice sword, against Skywind or Falskaar.

     

    ...So removing someone from the modding scene is better than them charging for the mods they make? Plus, that would literally only help one person per year.

    Not to mention, working in the industry is not exactly rainbows and sunshine.

    Plenty of pro developers would rather get paid to make their own mods, if they could.

    I know a fair number of the people making items for DotA 2 once worked in game studios.

  3. You can pay out a dollar a month, if you want. The beautiful part of it is that you can send out trivial amounts, even out to massive numbers of people, and have it all be automated. I have no idea if there's any minimum amount. At the very least, I've found nothing saying there is.

    I know for a fact though that you can give only a single dollar per month.

  4. Dark0ne is looking into trying to support Patreon, it seems

    If that works, and authors make Patreon accounts, you'd be able to choose a particular amount you want to have automatically sent to any number of authors each month. Very convenient.

    Also circumvents Paypal's gouging.

  5. Yes I do have a suggestion. Bethesda and Valve did have a decent idea with respect to holding on to the money until the amount is large enough that a transaction would make sense. But I don't think Nexus wants to become the middle man.

    That would actually be ideal, but yeah, Dark0ne explicitly said he didn't want to do that.

    Another option would be to have the Nexus support Patreon by promoting links on the author page just like donations.

    It sets up recurring donations which some might not like, but you can give trivial amounts and Patreon will pay the author in bulk each month, thereby circumventing the problem.

    So you could either do the normal Paypal thing and give someone $5 here and there whenever you want.

    Or you could use Patreon and have it automatically deduct that $5 each month and divide it among five different authors. All without having to handle it yourself.

  6. Please don't donate just 1$.

     

    Paypall takes away 0.4$ per transaction and they also keep 0.5% of the full transaction, nothing can be done about that 0.5%, but if you only donate 1$ then the mod author only gets 0.55$.

    So that's almost a 50% loss for 1$, you should at least give 3$ because then the mod author gets 2.5$, going below 3$ is just too silly imo.

     

    Imo Nexus should make this clear because its not "100% goes to mod authors", the lower you go with the donation the less % the author gets, and lately Ive been getting nothing but 1$ donations...

    Don't get me wrong, its nice to see people donate, but some knowledge about the real % would go a long way.

     

     

    If each person donated just a single penny, that author would have earned $1000.

    That author would get nothing then, in fact the person donating one penny would have to spend 0.42$ just to make that 1 penny transaction even possible, lol.

    I thought they only took a percent. Didn't know about the flat cost as well.

    Wonder if the Nexus could start promoting Patreon to circumvent that. Or allow money sent to an author to be pooled somehow, and sent in bulk each month to circumvent multiple charges.

    Paypal does really hurt donations if this is the case.

  7. So like the title reads, how much is a fair amount to donate? So far I've only donated about $10.00 spread across 4 different mod authors but I don't have a huge sum of cash just throw around. I know it probably seems like a paltry sum to be worrying about but when funds are short I can't afford to be dropping 3-4 bucks per mod author out there. So I was thinking a minimum of $1.00 per author depending on the content offered in their mods, how many of their mods I use, and how much I use their mods. Does that seem like too little? Too much? I'm genuinely curious what mod authors are asking/hoping for in donations.

    Theoretically, it doesn't have to be much at all, because multiple people would be giving donations. And giving less to any particular person ensures any particular author is likely to get more donations overall, or any at all. With that in mind, it's actually better to spread your money out more across multiple authors, rather than giving large lumps to just a few.

    This makes it more likely for all deserving authors to get any donations at all, rather than it all going to the few best.

    Feel free from that point to adjust the ratios based on how much you like the mod.

     

    Like instead of splitting $40 among 4 authors, you would be better off giving $2 to 20 authors (some might get 3-4 in reality, some might get 1, etc).

    If it would take too much time to split it among all those people, then just reduce the number to whatever you can reasonably handle.

     

    On that same note, if you have hundreds of mods and very little money, rather than not donating at all it would be preferable to at least just choose a few favorites to give a couple bucks to.

    It may seem insignificant, but when many people hold that ideal it seriously adds up.

     

    Say a mod has 100,000 unique downloads, which is not unreasonable for a good quality one. If each person donated just a single penny, that author would have earned $1000.

  8. In response to post #24770949. #24771754, #24775074 are all replies on the same post.


    Usernameisclassified wrote:
    BetrayalSeeker wrote: Except the opinions, of course, of those who DID want paid mods.
    user134 wrote: @Betrayal: But you are ignoring the fact that Beth/Valve never offered a discussion. This community also isn't exclusive to 1 game, but rather several. And there never has been an expectation of earning cash.
    The persecution complexes here are so tiring.


    The whole thing is insane. If anyone didn't want to deal with paid mods, all they had to do was stick to the nexus like they always have.
    All they did was remove another option for people.
  9. In response to post #24738304. #24738404, #24738464, #24738479, #24738524, #24738604, #24738659, #24738679, #24738694, #24738739, #24738779, #24738799, #24738804, #24738919, #24738944, #24738974, #24739104, #24739184, #24739199, #24739204, #24739289, #24739329, #24739359, #24739394, #24739409, #24739474, #24739514, #24739544, #24739564, #24739609, #24739619, #24739639, #24739689, #24739759, #24739784, #24739884, #24739949, #24739999, #24740019, #24740029, #24740039, #24740124, #24740139, #24740174, #24740184, #24740199, #24740234, #24740349, #24740469, #24740494, #24740509, #24740569, #24740579, #24740584, #24740694 are all replies on the same post.


    foster xbl wrote:
    phantompally76 wrote: It will cull the greedy from the passionate, and you know what? That's just fine with me.

    Vesuvius1745 wrote: Modding has always been a labor of love--not a way to put a Porsche in the garage. If a modder is really skilled, and wants to get paid for his or her work, then they should get a job at a game company.
    Korodic wrote: You can be passionate & compensated... why can't it be both?

    Maybe I don't want a job at a game company. Maybe I'm content doing what I like... modding.
    foster xbl wrote: because...... I guess
    OiramX5 wrote: I dont think compensated is a word valid to a almost slavery job. 25 % is just ridiculous.
    Korodic wrote: To be honest I've never felt more betrayed by the community. Reading all of these comments... people who shouted "MODS SHOULD BE FREE" to the point where I lost an *option* as a mod creator in what I can and can't do with my work - MY TIME.

    The entitlement users have was literally so obvious I could vomit. It's really disappointing.
    foster xbl wrote: where as 0% is more than fair?

    sunshinenbrick wrote: I just donated to someone, I felt I wanted to. They have a mod I have not yet played (looks good though) but I was never asked to do it.
    Korodic wrote: I 100% agree the price split was not fair, but that could have been worked on.

    The arguement to remove paid mods wasn't the price split so much as it was people crying "but the spirit of modding" or "it's always been free why change now" as if the sky was falling and all mods would cost $.
    Vesuvius1745 wrote: Should writers of fan fiction be able to sell their work? Modding is in that same copyright-limbo state where the company looks the other way as long as people aren't trying to make a profit off of their intellectual property. Bethesda made the game and the tool you use to make the mods, and without the game those mods would be useless. Just because you enjoy doing something doesn't necessary mean you have a right to get paid for it. The enjoyment of creating mods is what motivates most people, and if you REALLY want to make a profit off of your "work", then the modding scene is not for you.
    foster xbl wrote: "You can be passionate & compensated... why can't it be both?

    Maybe I don't want a job at a game company. Maybe I'm content doing what I like... modding"

    I could not agree more, I feel the exact same way, before I've even had time to decide weather or not I wanted to proceed with developing a paid mod, the decision was made for me.
    digitaltrucker wrote: You haven't "lost an option". You have the same options you always had before now. What you've gained is an awareness of a problem that may now be addressed in a thoughtful, reasoned manner.
    Korodic wrote: sunshinenbrick, it's nice that you donated to someone. Me personally, I've only ever received 1 donation despite 1000+ endorsements.

    By no means did I get into modding for the $, but I am just proving the point that donations systems earnings don't equal the time you put in. I have 2,000 hours logged on the creation kit. The option to host paid mods could have really made a difference to someone like me. By no means would every mod cost $ either, but the larger ones could.

    We could have tried to renegotiate the price split, but now the system is gone forever.

    foster xbl wrote: "Should writers of fan fiction be able to sell their work"

    This is a laughable point, the owners of said ip in this case were ok with the idea.
    And furthermore, IMO if other 3rd parties are allowed to freely profit directly from their writings, then yes they should
    Korodic wrote: How did mod authors not lose an option? Before we had a paid system, now we have none. That is definitely an option out the window.
    sunshinenbrick wrote: I think part of the problem has been the lack of prominence of the Donate button. This has had to be done on purpose I gather as this is the legal grey area Nexus has been dancing for a while now.

    Before this all happened of course :P

    EDIT: This is why we should perhaps try view this as paying for modding, not necessarily for mods...
    rickerhk wrote: "Modding has always been a labor of love"
    @Vesuvius1745
    You and others keep repeating that. But it doesn't look like you have any mods posted here. Why would you think that 'labor of love' would mean you never want to make money from it?
    phantompally76 wrote: Your sense of entitlement is 1000x more alarming than that of mod users who don't feel obligated to pay for mods.

    No matter how hard you work on a mod, no matter how many thousands of hours you put into it, no matter how strongly you feel about its monetization.......

    I don't owe you anything.

    And you don't owe me anything.

    That's the author/user relationship we have enjoyed until people like you got greedy.
    Korodic wrote: Except there was no legal grey area now, we were given full permission, but the way people reacted destroyed any chance of that. Exactly in the way OP stated. You may be okay with a donate button, but that's you.

    I wanted the paid option should I feel something I created deserved it.

    I feel like people just shoved their beliefs down my throats and I lost rights as a mod author in the process. >.>
    sunshinenbrick wrote: @Korodic

    But you are a fully fledged modder I gather and I commend you for it.

    The problem with the particular model that was tested on us over weekend was that it made modding very expensive for new modders who maybe using completely new sdk and game engines.
    foster xbl wrote: That's actually probably not the case....
    let's be honest, who will pay money for something free?
    Granted there are exceptions, but in truth they are exceptions.

    Before this happened, my mods totaling 15,565 endorsments, have received one donation.
    Think about this, out of the hundreds of thousands of downloads, 15,000 cared enough to show a sign of thanks, of those 15,000.... 1 person felt it was worth showing more.
    Donations are great, and in fact far more valuable ( to me ) than a paid price, (because it wasn't required) but overall a donation system will not be widely used.
    Vesuvius1745 wrote: For those of you who thought you could get rich off of peddling your amateur mods on Valve, I have bad news for you: you would have never seen a cent. Your "payment" would have been in store credit. Even the most popular mods on the Nexus, minutes after being put on Valve, were on various torrent sites. The bottom line is people won't pay for mods in significant enough numbers to make it worthwhile.

    You'll have better luck putting mods on the Nexus along with the donation button. If you get enough downloads, and people like your mod, you'll make much more than any store credit on valve (You get about 95% of the donation compared to 25% of the price on valve paid in store credit).

    Personally, I think if your motivation is to make money, your mods probably will be rather shitty. The best mods are those done by people whose ONLY motivation is the joy of doing it. If you insist on getting paid, then again, you should do something else as the modding scene is not /that/.
    flyingtiger16 wrote: @Korodic

    IN your file list it only shows one mod, which mods exactly have thousands of people up-voted? I'm not trying to attack you here merely curious as to your modding experience...I for one have none and I appreciate the work of the community.
    Korodic wrote: I've hidden all of my mods for the time being. I won't be coming back to the nexus for a long time (if ever) or until I feel otherwise. Too many people (who have never even made a single mod) feel entitled to the mods that we mod authors make.

    It's ridiculous. I don't owe any of you anything, especially when all of the stuff I've provided up until this point is completely free. We should be supported & celebrated. Instead we were called greedy and told to "go get a real job."

    People should have fought to get us a better price split instead of fighting the idea of paid mods themselves.

    Whatever, guess I will go invest my time elsewhere. Any work I make from now on will be private.

    Bye I guess.

    -nlm (-.-) mln-
    foster xbl wrote: "Your sense of entitlement is 1000x more alarming than that of mod users who don't feel obligated to pay for mods."

    And no-one ever had to pay. It was a choice, do you have to buy every DLC for every game?
    Vesuvius1745 wrote: Oh, and to the guy who made the backhanded insult about me not having any mods up--I haven't modded for Skyrim, but I have modded for years on Morrowind and other games. But none of that matters because even non-modders are allowed to have an opinion on this for obvious reasons.
    sovs wrote: Why can't we have a optionable subscription based model on Nexus added to the premium services ?

    Then you can truly see who has donated and not, the majority will never donate a dime as it stands now.

    sunshinenbrick wrote: Isn't this about a sense of morality, which is what a community brings? Did people not see how quickly mods were ripped off and then flooded into piratebay? How has this been minimised in the past? By people looking out for each other and respecting each others work. I know it may not be a perfect system, and this weekend has shown there are things we can learn from, but it is probably one of the most creative and respectful gaming communities in the world.
    foster xbl wrote: It doesn't matter how many mods he has made, the point is his point of view should've mattered.


    Vesuvius1745 wrote: Korodic, you're a hypocrite, and I'll explain why: I will wager dollars to donuts you have used other people's FREE mods. You probably also dissected those mods to teach yourself how to mod, and you've also probably "borrowed" code or other resources from other people's work. That is the nature of open source. And now you want to take your marbles and go home because you can't peddle stuff on Valve that you only could have created by standing on the shoulders of others. Well don't let the door hit your ass on the way out (and you might also want to delete every free mod you are using as well).
    rickerhk wrote: @phantompally76
    So you are saying my sense of entitlement is 1000x more alarming than yours?
    I have thousands of hours making mods.
    @phantompally76, Vesuvius1745
    Never mind. I don't know why I'm wasting my time on trolls. Carry on.
    flyingtiger16 wrote: As a person who has admittedly been more excited to try out the mod rather then support the author post download, I feel I owe the modding community an apology. A fair question though, If a financially challenged individual enjoys the hard work and labors of love that go into making his gaming experience that much more rich (to the point where bethesda games are only purchased because of the great modding community). Should he be excluded from that community because tat person cannot afford to pay 2.99 for the over 150+ mods they have on an average load list?
    flyingtiger16 wrote: @ foster

    Your one hundred percent correct, I was over zealous and jumped the gun a bit there. unfortunately everyone who weighs in on this matter declares themselves a modder.

    @ Korodic

    apologies
    phantompally76 wrote: Here's another thought.

    If you want to get more donations for your mods, perhaps you need to step up your game and actually make mods that are worth donating for.

    I appreciate your talent. But I'm not paying for an apple retexture, or an unsupported mod full of bugs, or a mod that's still in development, or a mod that overreaches the parameters of the game engine and corrupts saves with bloat.

    And I'm certainly not paying for mods from self-entitled whiners who somehow think I owe them a living. I owe you nothing. And you know what? I don't have to use your mods even if they're free, either.

    so get. off. your. high. horse.
    foster xbl wrote: Nock to Tip
    True Bound armors
    Knocked up
    Fat Bastards
    Fully animated meals and potions
    Baby Mommas

    None of these are apple retextures, and if they're not worth your time
    feel free to skip, but you should not be allowed to tell others it's not worth theres
    WarfighterShaun wrote: You could argue it is equally as greedy for people wanting these mods always for free. In fact it is not even equal. The big mods like Isoku's, Chesko's and the like still had their current versions on the nexus for free which were awesome mods, now just because they then released new "paid" versions in which they hoped to get some investment from it. Maybe they thought it would allow them to mod for a living, allowing them to make bigger better mods in the future. Truth of the matter is they have already given a lot to the community and thus they are way less greedy than the lot of you who are accusing them of being so and outright saying you will not support the monetization of quality mods.

    Simply put if people do not want to pay for mods that is fine, do not get the paid versions, however then trying to make the authors look bad just because their new version is not free is downright stupid and even more greedy.

    Phantompally you are right in that with free mods, modders don't owe you anything however I would say users owe the modder appreciation for even the fact they chose to share it even if you don't like it.

    That is my take on it, hate me if you will.
    Smith099 wrote: The modders getting "profits" from their work on the Steam Workshop were never going to be able to make a real living off of this.

    From everything I heard on various sites about the pay system it worked as follows:
    Modder sets price for mod.
    Valve gets 30% of money from each sale. (Minus 1%-5% that go to "Service Providers." )
    ZeniMaxMedia/BethSoft gets remaining 70% and cuts modder 25% of that.
    Modder sees money only after their cut reaches $100.

    A part time job at the local burger joint is going to pay more in a week than any modder was going to see from any of those mods in two months.

    This was NOT a way to help modders make a profit, this was a way to help Valve and BethSoft make a profit. And THAT is the problem.
    Smith099 wrote: @rickerhk
    And maybe you should check sites like Oblivion Nexus and Morrowind Nexus, not just Skyrim Nexus.
    foster xbl wrote: @WarfighterShaun
    exactly, these guys gave big time, and were ripped to pieces by the very community they gave so much to
    jet4571 wrote: So I get shafted when parts of the 300 or so models in my building kit resource gets put up in a house mod on Steam and I see no money from the sale. Is that fair? Or I sell the kit and they make a hundred houses in separate mods and make bank off each one while I made enough to buy a beer. Is that fair? Just so you can make indentured servant wages even though it is plain and simply a bad deal for the whole community. Yeah I guess calling Valve and Bethesda out on their bull is a mistake if you do not care about everyone else.
    foster xbl wrote: @jet4571
    I can see your point as a resource author, but tell me this, didn't you make said resources
    for others to use?
    jfisha wrote: Korodic,

    Holy hell, man. Did the nails hurt when you were hanging on the cross?

    Paid mod scene is not going away. I have a feeling it's only been delayed until the next Bethesda game comes out. No one is telling you you have to give your mods away for free. You can: 1. Not make any mods or 2. Host them on your own web page and charge for them.

    I don't like the idea of paid mods, but I could care less if any modders went to steam. I planned on showing my disapproval basically only by not buying mods on steam.

    Calm down, man, for the love of God
    phantompally76 wrote: "Nock to Tip
    True Bound armors
    Knocked up
    Fat Bastards
    Fully animated meals and potions
    Baby Mommas

    None of these are apple retextures, and if they're not worth your time
    feel free to skip, but you should not be allowed to tell others it's not worth theres"

    I never said they weren't worth my time, or anyone else's.

    But they're absolutely NOT worth my money.

    I'm sorry if that hurts your feelings. I fully realize you think you're a unique snowflake and that you deserve recognition. But you're confusing recognition with monetary compensation. You have recognition. That's all you're getting from me.

    And if that isn't good enough for you....to quote Benjamin Franklin......"Tough".
    Vesuvius1745 wrote: @War Chesko and the others created those mods without expecting to get paid for them. Same with Foster. If the money thing is such a problem, why did they create those mods and offer them on the Nexus if they knew they wouldn't get paid for them? People have been creating great mods for years without any monetary incentive.

    But you know what? Modders DO get paid. They get paid in the form of all the other mods in the modding community. These modders have enjoyed mods others have put up for free, and in many cases were inspired by them to mod themselves, or to dissect those mods to learn, and even "borrow" code or resources from other people's work. And this is all fine. Sharing is what happens when you have an "open source" community.

    But frankly, modders now whining about how they aren't getting paid reeks of greed and selfishness--especially since they themselves have benefited as much as everyone else from the body of work that has been introduced into the community for free.
    Brasscatcher wrote: I'll keep saying it, as long as this is the part you all want to cling to. Modding: "Entitled", " deserves", "work" none of these terms apply. Nobody here is entitled to diddly. That goes for content creators as well as just users. Nobody deserves anything, except to have a place in the community where they can play without being abused. This isn't "work" because nobody hired you. You want a paycheck? Get a job. You want modeling/voice acting/scripting/whatever to be your job? Take your portfolio and shop it to devs. license an engine and make a game. Is modding too much effort or occupying too much time that it's cutting in to your lifestyle? STOP. That's unhealthy. If you go, we'll miss you, but we'll survive. There will be more creators, more users coming up behind you who could use the sunshine made in your absence to potentially flourish. If they too outgrow the modding scene, they'll be missed too, and so on.

    Entitlement is such a childish, disgusting concept. No wonder it was easy for bethsoft and valve to fleece you people! Yeesh!
    OiramX5 wrote: Kodoric and Foster Xbl

    I understand your point of view, but I really dont agree in slavery labor for Bethesda and Valve. You and other modders just will turn in developers of DLC's of low costs to them, dont you see that?

    You have spent hundreds of hours modding, but answer me this, you was waiting money for that? Or just having fun making mods?

    A lot of modders do AWESOME mods and should receive some money of that, I agree, but paid mods system is never gonna work (For a lot of reasons), we just see that this last days, we lost much (Modders and mods, like yours, and was really good mods).

    I think is for the best this, will spare much trouble and headache for everyone, and I really dont wanna risk another "Horse Armor" incident.
    uglykidcid wrote: Foster I agree with you. If you listen to both Chesko and Isoku there is a barrier between modding as a hobby and modding at the next level. Time is money and one can only put so much time into any project without losing money. Many modders are already at the point of quitting because they have gone as far as they will go for a hobbie. The community's premature overreaction has pushed many good modders away. As you say it's a wake up call. I spend a good 40 hours a week modding and have been modding for a decade but I share very little because to be honest the aggravation of support is not worth my time.
    foster xbl wrote: No mod i released was ever created with money in mind, period this is true.
    which is also why I stated my mods would remain free here, and on steam too.
    However I was considering the possibility of adding new mods to the workshop which were intended as pay mods from the get go. Once the option was available, how is it not my right to purse it if choose?
    BlueCorvid wrote: "Modding has always been a labor of love--not a way to put a Porsche in the garage."

    You think modders are after a PORSCHE? You know what people are after when they start asking people to pay for work they've done? Yeah, sometimes they want help making a big purchase -- a new tablet or a new PC, maybe a new game they really want but aren't really comfortable spending the money on -- but usually they just want to buy a burger, or a beer, or put a tank of gas in their car, or feed their cat.

    Furthermore: I keep seeing things like, "If modders charge money for their mods, then players with no money won't be able to use those mods!" Do you think players are the only ones with no money? I don't know where you live, but it's gotten pretty tough around here the last few years. If you can't afford things, I get that. Man, I GET it. I've got pennies in my checking account. I get it. Here's the thing though: we are not entitled to free stuff, and content creators ARE entitled to ASK FOR compensation for their work.

    There will always, ALWAYS, be wonderful people who make free stuff for the good of the community -- people with the means and passion to say, "No, it's fine, I don't need anything back." These acts are noble and charitable, and as a person who can't afford to buy content, I appreciate it with everything I have.

    While I wasn't particularly happy with the way Bethesda et al sprang this on the community and the way it was implemented, I think the reactions of community members speak rather more volumes more about THEIR greed than that of either Bethesda or modders. In this world we live in, where money is quite literally life, you cannot with good conscience say that people don't deserve to be compensated for their time or their intellectual property.

    There is this weird misconception going on that it's "modder who does it for the love of the game and would never take compensation just on principle" versus "modder who doesn't love anything but really wants to get rich and is holding his modding skills hostage." The truth is really more like "modder who loves the game" versus "modder who also loves the game, but needs gas money." For that matter, Bethesda itself is not some giant faceless behemoth just devouring cash like a woodchipper -- it has workers and game developers that all need to be paid -- again, mostly just people who just want to be able to buy a burger or a beer, or put a tank of gas in their car, or feed their cat.

    I am a person of little means, to be honest. I don't want to pay for mods. I can't afford to pay for mods. But I am also a content creator -- not a modder, obviously, but an artist -- and the little money I have in my bank account is due entirely to people who were willing to pay me for my services. That money feeds my cat, it bought my mother a birthday gift, sometimes it buys me a burger.

    When people refuse to pay content creators, content creators who can't afford to work for free either stop creating content or starve.

    Should CREATING or CONSUMING content be the luxury? Those are the only options.
    sunshinenbrick wrote: @OiramX5

    This is so true, for many of us who are seriously into our hobbies this is about the future of modding (with Bethesda games at least) and the dicey area of their developers free loading their work on to the modding community, For a fraction of the cost. Then when people complain things don't work they have a scapegoat.

    I want as much of the money I pay for a mod to go to the person/s who created it.
    foster xbl wrote: "I never said they weren't worth my time, or anyone else's.

    But they're absolutely NOT worth my money."

    this says it all.
    WarfighterShaun wrote: Foster it is completely your right. It does not make you look any less noble or whatever unless of course it happened to be buggy and you refused to support it but I am pretty sure you would not do that :P.
    foster xbl wrote: Edit: double post-sorry
    fftfan wrote: @jfisha
    "Paid mod scene is not going away. I have a feeling it's only been delayed until the next Bethesda game comes out. No one is telling you you have to give your mods away for free. You can: 1. Not make any mods or 2. Host them on your own web page and charge for them.

    I don't like the idea of paid mods, but I could care less if any modders went to steam. I planned on showing my disapproval basically only by not buying mods on steam.

    Calm down, man, for the love of God"

    I hope not, though I think it's a good sign they were so fast to remove the system. And that they even refunded everybody who bought mods from it. Bethesda/Valve could easily have just waited a number of months before considering removing the Paid option and/or not refunded anyone.

    IF they do actually bring it back for TES VI/FO4, I simply won't be buying the game. I oppose micro-transactions on principle. I'm a huge fan of Elder Scrolls & Fallout but I was and still am willing to say goodbye to both if the Paid Workshop returns.


    Yeah, I'm certainly done releasing mods. This is ridiculous.
    I don't know if I'll even remove the ones I already have out or not... Over the course of a single week, the community I once loved became something I despise more than anything.
  10. Complete removal would definitely be a worst-case scenario.

    I doubt he was speaking for valve as a whole on all of that. If anything, his poorly chosen words have likely put more fuel on the fire by encouraging people in their vitriolic protests.

  11. I've been streaming games for the past month or so, and I've decided to start streaming my modding.

    Right now I'm streaming myself as I work on my path of shadows mod.

    I'm hoping it'll be interesting for some people. Either to be able to directly influence my mods as I'm working on them, or to even learn a little more about modding yourself.

    Assuming that my hands can physically handle it, I'm hoping to stream my modding each day starting at 10 AM EST.

    You can find my channel here.

    And you can find my first mod stream from today here.

    I noticed I'm making some weird sounds in the first several seconds there. I was eating cereal when I started the stream. :ermm:

  12. No one will actually buy these mods.

    I would hope not, but some are sitting at nearly 200+ Favorites after a single day.

    And if even one person ends up buying it, that'll be seriously #$%@ed up.

    You can't tell me there won't be a couple people out of tens of thousands who are like "Haha, yeah, screw those guys. I support you!"

  13. So I was looking through the paid mods under review on the workshop, hoping to make some reports and keep everything clean.

    When I found, surprise surprise, that 99% of the mods on there were fake little pieces of garbage just meant to make fun of the new paid system.

    Meaning that the huge majority of problems created so far, are being created by people afraid of the system causing problems.


    If these mods were simply there, it wouldn't even be that big of a problem. I would assume they'd just get rated down to oblivion and never be seen again.

    But people are up-rating the crap out of them. Many of the top rated mods on there right now that are about to get accepted into the game, with payments, are not even real mods.


    And oh, if you didn't catch that already, these are paid mods. Meaning that these people are going to start making money off of fake mods meant to insult people for making money off of real mods.

    And people are supporting them, more in fact than real mod authors.


    This behavior is disgusting.

  14. In response to post #24597829. #24598674, #24599279 are all replies on the same post.


    anarkywolf wrote:
    Shadow_Dragyn wrote: They are not viable. The number of people who actually donate anything to any mod is literally several decimal places beneath a fraction of a percent. Some people are trying to put up crappy or stolen mods for a fee out of greed, but that isn't the norm.
    The truly greedy ones are people who blindly oppose this, who've never in their life donated a single penny to actually support a modder, all because they want to continue getting stuff for free at the expense of someone else's time and energy.
    People do not donate, and that's why something like this is necessary to help support modding and let it grow.
    Finances have been the main thing keeping me from being able to mod as much as I would like, and I'm not the only person who has been facing that kind of issue.
    How many times have you seen someone release a quality outfit that was not made of recycled parts? Hardly ever, because once someone has enough skill to actually do something like that, they'd be better off creating it for someone else's game, or even their own game, and getting paid for it.
    Even Faalskar was created simply because the author was confident that he could land a job off of it. No one could justify devoting that kind of time and energy without getting anything back from it.
    A "hobby" is not something everyone has the luxury of spending much time on, especially in cases like this when you already clearly have the hobby of playing video games and this would directly eat into that.
    BattlemasterRiin wrote: @Shadow

    No, the greedy ones are those that EXPECT compensation. I for one, will never, EVER buy a mod off Steam. I will however, donate to authors I feel deserve it. Do you think those that refuse to donate are going to instead BUY the mod? hah! If anything, it's only hurting the Modders, those would would normally donate now will not, if the Mod is up for sale on the Workshop.


    I think you're missing the point. If no one buys a single mod, it's all the same regardless.
    I would really like to know who, if anyone, you have ever actually donated to.
    This isn't stopping anyone from donating, because they never donated in the first place. Modders are not the monsters here. It's the people who have never given anything back to the community demonizing the people who actually do.
    If you truly have donated to anyone, then good on you. But the number of people who really have is astronomically small.
    Particularly in contrast to the massive wave of people crying foul about this.
  15. In response to post #24597829. #24599279 is also a reply to the same post.


    anarkywolf wrote:
    BattlemasterRiin wrote: @Shadow

    No, the greedy ones are those that EXPECT compensation. I for one, will never, EVER buy a mod off Steam. I will however, donate to authors I feel deserve it. Do you think those that refuse to donate are going to instead BUY the mod? hah! If anything, it's only hurting the Modders, those would would normally donate now will not, if the Mod is up for sale on the Workshop.


    They are not viable. The number of people who actually donate anything to any mod is literally several decimal places beneath a fraction of a percent. Some people are trying to put up crappy or stolen mods for a fee out of greed, but that isn't the norm.
    The truly greedy ones are people who blindly oppose this, who've never in their life donated a single penny to actually support a modder, all because they want to continue getting stuff for free at the expense of someone else's time and energy.
    People do not donate, and that's why something like this is necessary to help support modding and let it grow.
    Finances have been the main thing keeping me from being able to mod as much as I would like, and I'm not the only person who has been facing that kind of issue.
    How many times have you seen someone release a quality outfit that was not made of recycled parts? Hardly ever, because once someone has enough skill to actually do something like that, they'd be better off creating it for someone else's game, or even their own game, and getting paid for it.
    Even Faalskar was created simply because the author was confident that he could land a job off of it. No one could justify devoting that kind of time and energy without getting anything back from it.
    A "hobby" is not something everyone has the luxury of spending much time on, especially in cases like this when you already clearly have the hobby of playing video games and this would directly eat into that.
  16. I have a bunch of mods installed on my laptop, including ones I've made custom modifications to, all stored in NMM.

    I'd like to transfer all my mods into NMM on my desktop, but I can't figure out where the NMM-installed mods are stored so I can copy them. Can anyone help?

  17. I made a Push ability for the sole purpose of shoving people off ledges to their deaths. Under most circumstances it works perfectly, but if an Actor is standing directly next to an edge looking over it, when I try to Push them they just topple over instead, as if the push had 0 force designated to it. Weirder yet, after they've fallen down, if I push them again they go flying through the air to their death as they should. They haven't moved at all, they're just now playing the Get Up animation instead of standing there. Anyone know of a way to fix this? I made the effect by creating a spell with a custom effect that has the Push script attached to it, with a force of 6 designated in the script properties. The spell itself is Fire and Forget, Target Actor with a range of 5 (touching distance).

     

    After a great amount of testing, I've basically figured it out; the Push function is just quirky, like so many other things. This happens even with the Unrelenting Force shout, and seems to be a result of attempting to Push an actor that is standing close to an edge while attempting to push them at a bad angle.

    With the touch-range push for example, to ensure it works against such a target I have to stand at least a foot or two away from them, and aim up toward their head. Standing too close or aiming too low will cause them to simple go ragdoll and drop to the ground without any actual push occurring.

  18. I played it a little while watching my desktop at the same time, and there actually is a small reduction of FPS, but not nearly enough to get in the way of gameplay; it's just a minor aesthetic concern. My guess would be a difference of something like 60FPS down to ~50 on the tablet screen. I don't know if the tablet display has reduced FPS or just a lower top-end limit on FPS.
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