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ShadowDragyn

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Everything posted by ShadowDragyn

  1. I could use some advice getting this weapon in game; https://forums.nexusmods.com/index.php?/topic/5917503-rocket-sword/ My first time adding in a brand-new model. I can't figure out how to give it mod options, and I've recently run into an issue in which it always appears invisible in game when I try adding it in just to test the proportions. It was working previously.
  2. Heh, I was wondering that too, but I haven't used these forums in a while so I wasn't sure how normal that was.
  3. I needed to practice my modeling skills, so I decided to take it as an opportunity to make a weapon mod for fallout 4. I'm working on a giant rocket-powered sword. My idea for it was to make something so big and badass that it could only reasonably be used by strapping on rockets to provide momentum. I'd say the base model is around 90% done already. I wanted to make mod parts for it as well, but I'm having a lot of difficulty figuring out how this is done inside the creation kit, and I can't find any guides on the subject.
  4. See, now that brings up something I think would be a far better incentive. Instead of selling mods I'd love to see Bethesda hold a yearly mod contest, runner up gets some shiny, clinky gold, while the winner gets offered a job by Bethesda or, if they don't want it they can opt for cash as well. Maybe have different tiers with different prizes, it just wouldn't be fair pitting a sword, albeit a really nice sword, against Skywind or Falskaar. ...So removing someone from the modding scene is better than them charging for the mods they make? Plus, that would literally only help one person per year. Not to mention, working in the industry is not exactly rainbows and sunshine. Plenty of pro developers would rather get paid to make their own mods, if they could. I know a fair number of the people making items for DotA 2 once worked in game studios.
  5. You can pay out a dollar a month, if you want. The beautiful part of it is that you can send out trivial amounts, even out to massive numbers of people, and have it all be automated. I have no idea if there's any minimum amount. At the very least, I've found nothing saying there is. I know for a fact though that you can give only a single dollar per month.
  6. Dark0ne is looking into trying to support Patreon, it seems If that works, and authors make Patreon accounts, you'd be able to choose a particular amount you want to have automatically sent to any number of authors each month. Very convenient. Also circumvents Paypal's gouging.
  7. That would actually be ideal, but yeah, Dark0ne explicitly said he didn't want to do that. Another option would be to have the Nexus support Patreon by promoting links on the author page just like donations. It sets up recurring donations which some might not like, but you can give trivial amounts and Patreon will pay the author in bulk each month, thereby circumventing the problem. So you could either do the normal Paypal thing and give someone $5 here and there whenever you want. Or you could use Patreon and have it automatically deduct that $5 each month and divide it among five different authors. All without having to handle it yourself.
  8. Holy hot damn, those are all donations people sent you? Impressive. Many top modders hadn't received that much in all the time donations have even been an option.
  9. That author would get nothing then, in fact the person donating one penny would have to spend 0.42$ just to make that 1 penny transaction even possible, lol. I thought they only took a percent. Didn't know about the flat cost as well. Wonder if the Nexus could start promoting Patreon to circumvent that. Or allow money sent to an author to be pooled somehow, and sent in bulk each month to circumvent multiple charges. Paypal does really hurt donations if this is the case.
  10. Theoretically, it doesn't have to be much at all, because multiple people would be giving donations. And giving less to any particular person ensures any particular author is likely to get more donations overall, or any at all. With that in mind, it's actually better to spread your money out more across multiple authors, rather than giving large lumps to just a few. This makes it more likely for all deserving authors to get any donations at all, rather than it all going to the few best. Feel free from that point to adjust the ratios based on how much you like the mod. Like instead of splitting $40 among 4 authors, you would be better off giving $2 to 20 authors (some might get 3-4 in reality, some might get 1, etc). If it would take too much time to split it among all those people, then just reduce the number to whatever you can reasonably handle. On that same note, if you have hundreds of mods and very little money, rather than not donating at all it would be preferable to at least just choose a few favorites to give a couple bucks to. It may seem insignificant, but when many people hold that ideal it seriously adds up. Say a mod has 100,000 unique downloads, which is not unreasonable for a good quality one. If each person donated just a single penny, that author would have earned $1000.
  11. In response to post #24770949. #24771754, #24775074 are all replies on the same post. The whole thing is insane. If anyone didn't want to deal with paid mods, all they had to do was stick to the nexus like they always have. All they did was remove another option for people.
  12. In response to post #24768539. People are not necessarily angry because the opportunity came and left. Personally, I'm pissed because of the kinds of people the community turned out to be in all this. Even if I had enough time to keep working on this stuff for free, I'd have to be out of my damn mind to help these people by sharing it. That's why all my old mods are gone now too.
  13. In response to post #24738304. #24738404, #24738464, #24738479, #24738524, #24738604, #24738659, #24738679, #24738694, #24738739, #24738779, #24738799, #24738804, #24738919, #24738944, #24738974, #24739104, #24739184, #24739199, #24739204, #24739289, #24739329, #24739359, #24739394, #24739409, #24739474, #24739514, #24739544, #24739564, #24739609, #24739619, #24739639, #24739689, #24739759, #24739784, #24739884, #24739949, #24739999, #24740019, #24740029, #24740039, #24740124, #24740139, #24740174, #24740184, #24740199, #24740234, #24740349, #24740469, #24740494, #24740509, #24740569, #24740579, #24740584, #24740694 are all replies on the same post. Yeah, I'm certainly done releasing mods. This is ridiculous. I don't know if I'll even remove the ones I already have out or not... Over the course of a single week, the community I once loved became something I despise more than anything.
  14. Complete removal would definitely be a worst-case scenario. I doubt he was speaking for valve as a whole on all of that. If anything, his poorly chosen words have likely put more fuel on the fire by encouraging people in their vitriolic protests.
  15. I've been streaming games for the past month or so, and I've decided to start streaming my modding. Right now I'm streaming myself as I work on my path of shadows mod. I'm hoping it'll be interesting for some people. Either to be able to directly influence my mods as I'm working on them, or to even learn a little more about modding yourself. Assuming that my hands can physically handle it, I'm hoping to stream my modding each day starting at 10 AM EST. You can find my channel here. And you can find my first mod stream from today here. I noticed I'm making some weird sounds in the first several seconds there. I was eating cereal when I started the stream. :ermm:
  16. I would hope not, but some are sitting at nearly 200+ Favorites after a single day. And if even one person ends up buying it, that'll be seriously #$%@ed up. You can't tell me there won't be a couple people out of tens of thousands who are like "Haha, yeah, screw those guys. I support you!"
  17. So I was looking through the paid mods under review on the workshop, hoping to make some reports and keep everything clean. When I found, surprise surprise, that 99% of the mods on there were fake little pieces of garbage just meant to make fun of the new paid system. Meaning that the huge majority of problems created so far, are being created by people afraid of the system causing problems. If these mods were simply there, it wouldn't even be that big of a problem. I would assume they'd just get rated down to oblivion and never be seen again. But people are up-rating the crap out of them. Many of the top rated mods on there right now that are about to get accepted into the game, with payments, are not even real mods. And oh, if you didn't catch that already, these are paid mods. Meaning that these people are going to start making money off of fake mods meant to insult people for making money off of real mods. And people are supporting them, more in fact than real mod authors. This behavior is disgusting.
  18. In response to post #24597829. #24598674, #24599279 are all replies on the same post. I think you're missing the point. If no one buys a single mod, it's all the same regardless. I would really like to know who, if anyone, you have ever actually donated to. This isn't stopping anyone from donating, because they never donated in the first place. Modders are not the monsters here. It's the people who have never given anything back to the community demonizing the people who actually do. If you truly have donated to anyone, then good on you. But the number of people who really have is astronomically small. Particularly in contrast to the massive wave of people crying foul about this.
  19. In response to post #24597829. #24599279 is also a reply to the same post. They are not viable. The number of people who actually donate anything to any mod is literally several decimal places beneath a fraction of a percent. Some people are trying to put up crappy or stolen mods for a fee out of greed, but that isn't the norm. The truly greedy ones are people who blindly oppose this, who've never in their life donated a single penny to actually support a modder, all because they want to continue getting stuff for free at the expense of someone else's time and energy. People do not donate, and that's why something like this is necessary to help support modding and let it grow. Finances have been the main thing keeping me from being able to mod as much as I would like, and I'm not the only person who has been facing that kind of issue. How many times have you seen someone release a quality outfit that was not made of recycled parts? Hardly ever, because once someone has enough skill to actually do something like that, they'd be better off creating it for someone else's game, or even their own game, and getting paid for it. Even Faalskar was created simply because the author was confident that he could land a job off of it. No one could justify devoting that kind of time and energy without getting anything back from it. A "hobby" is not something everyone has the luxury of spending much time on, especially in cases like this when you already clearly have the hobby of playing video games and this would directly eat into that.
  20. Oh awesome, comment editing is broken. Well whatever it would've just been washed out in the flood of messages anyway.
  21. Meh, either donations don't even work on this site anyway, or no one uses it. In the many years I've been modding through this site, I've literally never received a single penny.
  22. Nevermind. I found out you can find the directory of the NMM mods by opening NMM and using the Open Folders tab.
  23. I have a bunch of mods installed on my laptop, including ones I've made custom modifications to, all stored in NMM. I'd like to transfer all my mods into NMM on my desktop, but I can't figure out where the NMM-installed mods are stored so I can copy them. Can anyone help?
  24. I made a Push ability for the sole purpose of shoving people off ledges to their deaths. Under most circumstances it works perfectly, but if an Actor is standing directly next to an edge looking over it, when I try to Push them they just topple over instead, as if the push had 0 force designated to it. Weirder yet, after they've fallen down, if I push them again they go flying through the air to their death as they should. They haven't moved at all, they're just now playing the Get Up animation instead of standing there. Anyone know of a way to fix this? I made the effect by creating a spell with a custom effect that has the Push script attached to it, with a force of 6 designated in the script properties. The spell itself is Fire and Forget, Target Actor with a range of 5 (touching distance). After a great amount of testing, I've basically figured it out; the Push function is just quirky, like so many other things. This happens even with the Unrelenting Force shout, and seems to be a result of attempting to Push an actor that is standing close to an edge while attempting to push them at a bad angle. With the touch-range push for example, to ensure it works against such a target I have to stand at least a foot or two away from them, and aim up toward their head. Standing too close or aiming too low will cause them to simple go ragdoll and drop to the ground without any actual push occurring.
  25. I played it a little while watching my desktop at the same time, and there actually is a small reduction of FPS, but not nearly enough to get in the way of gameplay; it's just a minor aesthetic concern. My guess would be a difference of something like 60FPS down to ~50 on the tablet screen. I don't know if the tablet display has reduced FPS or just a lower top-end limit on FPS.
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