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ShadyOrb09

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  1. I'll make the YouTube tutorials and link them in this thread. They probably won't be up till June, I'm really busy, sorry.
  2. The video tutorial was what I was looking for, I want to add attachments to my weapons. The only problem is that I don't know how to make the attachments detachable from a crafting station in the game.
  3. Yeah, that's kind of what I mean. Instead of using an attachment that's already in the game, I want to 3D Model my own attachment and put it on my own 3D modeled gun. So for example: I want to 3D model my own gun (Mosin) and 3D model my own attachment for it (Scope) and be able to take it off and put it on in crafting stations. Here is a video of a mod that is what I'm trying to do: He made his own weapons, but he also made a ton of attachments for them too.
  4. Hello, I'm new to modding, I can make 3D models in Maya pretty well but I don't fully grasp how to import them with the Creation Kit. Anyways, I was just wondering how to make attachments for my gun models? For example: I'm making a Mosin Nagant and I want to be able to attach a PU Scope in-game if I wanted. I've seen many mods that have done this, but how do I do this? Thanks for reading.
  5. Okay, I found the thread and there is an entire post on modding Fallout 4, thanks so much, super helpful!
  6. Hello, sorry if this isn't the right area, I couldn't find anything fitting, and the NifTools Forums are dead, so here it is I guess. Okay, I'll start by saying I'm decent at 3D modeling, I've only been doing it for about a month and I can make pretty good meshes but I don't understand how to properly export things. I use Maya 2016 and I installed the NifTools Plugin so I can export in a .nif, and I'm exporting in the .nif version for Fallout 3, apparently that's compatible with Fallout 4, so people say anyways. That's all fine and dandy, but where I really get confused is when I loaded my .nif file into NifSkope, I have no idea what I'm doing, flying blind so-to-say. I tried watching tutorial and reading online about it but I'm completely confused. Can someone please help me understand this better? Thank you.
  7. Hello, so I'm having an issue with NifSkope, I'm using version 1.1.0 Rev4 so I can import my .OBJ. I made a mod for Skyrim that is the weapon that Negan uses in The Walking Dead, it's not the best model, this is my first mod so I was more concerned about actually getting it to work. In order to easily make a wire around the bat for the barbwire I needed to use the Curve Tool and extrude the faces along it. When importing my model from Maya to Nifskope however it just completely hangs the program, when I delete the wire it'll import the file fine, but that's kind of beating the purpose of the mod if it's just a bat. :P This is a picture of the model in Maya 2016: http://imgur.com/TBrtOX0
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