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LuciusConfucius

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Everything posted by LuciusConfucius

  1. Right now if you are in sector, and having your NPC controlled fleet aid an allied fleet or station, it is likely that friendly fire will occur turning your allies hostile. Could this be disabled somehow? Possible solutions: 1. Disable damage to allies, they will not turn hostile. 2. Damage remains, but unless targeted, allies will not turn hostile. 3. Damage remains, you are required to visit the faction representative within x time to pay for damages caused or face hostile relations.
  2. Hello! Can anyone make a mod where you can call for allied reinforcements? It would be cool to be able to push a button and a mercenary would show up to help you out in battle for X money. Press the button again and more show up. Or a mod where you can recruit mercenaries from taverns and equip them with gear. They will follow you around until you run out of money. Thoughts? Possible? So far I'm using the cheat mod to spawn allies, but they sometimes attack me when I'm fighting with bandits...
  3. I usually create entirely new object templates underneath the standard ones. Copying vanilla object templates don't seem to work well in CK. Think I will just go the standard way and create duplicates of weapons, rename them and simply adding new OTs to them. The reason I'm doing this is to give certain units legendary weapons and different armour. Such as gunners with incendiary handmade rifles and reinforced combat armours.
  4. As the topic asks. What is best to do? Will adding a new template to a vanilla item cause issues? (Incompatibilities, mod troubles if item is patched by Bethesda, etc) Is it better to go the safe route and copy the weapon or armour and create a new template? The reason I want to do it vanilla is to decrease the amount of clutter. (And minimise the amount of work needed heh) Thoughts? Feelings? Rants? Thank you. Regards, Vincente
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