Jump to content

Sekai9999

Supporter
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Sekai9999

  1. I have the same card but it's onboard, and Skyrim SE won't recognize it at all. I've read people having similar problems with onboard GPUs, but I've tried the only solutions I've read so far (Make sure the game is set to use the GPU in Nvidia/AMD control panel, and change the default graphics option in the bios) to no effect.
  2. There are plenty of tutorials on it that are good to start with. I think this was one that I used. http://hubpages.com/hub/Hot-to-Turn-Your-Skyrim-Character-into-a-Follower Or you can search youtube for skyrim or creation kit follower tutorials if you'd rather a video guide.
  3. I'm trying to change the attack speed for nonhuman, non-weapon wielding models. Weaponspeedmult in the console and elemental fury have no effect. I've even managed to edit the havok animation files and speed up the attack animation, but the problem is then that ingame, the quickened animation plays, but the attack never goes through. I believe this is because, in Creation Kit, there are three values (hit frame, hit frame translation, and animation translation) attached to the attackstart_attack1 and attackstart_attack2 events for each NPC or race determining how long or how many frames it takes for the attack to go through, and with the faster animation, the animation is over before it gets to the frame where the attack actually goes through. These values can be seen by clicking Display Event Data in the attack data tab, but these values can't be changed from this screen. Does anyone know how to change these values, or if it's not them, what else would be causing the attack not to go through when the animation is sped up? Thanks
×
×
  • Create New...