Jump to content

HouseHosted

Supporter
  • Posts

    11
  • Joined

  • Last visited

Nexus Mods Profile

About HouseHosted

HouseHosted's Achievements

Apprentice

Apprentice (3/14)

0

Reputation

  1. Please share how you came to understand it. It seems I'm not going to be able to learn it through the avenues I've taken. Maybe if I follow the path someone else took, I'll be able to make some progress.
  2. Well, I reached my cap for learning today. And despite being very tiring, it is really exciting to see the potential for future ideas as more knowledge is assimilated. For today, I did have a couple thoughts that, I thnk, might prove to be a good foundation for this thing; once I have more syntax and reference knowledge. Basically, if I was to look at how diseases are contracted, and alter it just so that there's a check for the ability itself (with a bit of a timer), this bad boy could potentially be working like a charm. I haven't been able to locate the source for how that's treated in Skyrim yet. I'm not quite a master of navigating the CK yet, so there are various dead ends here and there. Anyways, I'll share with you all my progress. Most of it is copy-pasted from various sources, including other Skyrim pscs; MagicDispellSpellOnHitScript being the top contributor. I'll admit, the way those Skyrim guys prettied up their scripts with hyphens and forward slashes adds a nice presence to them. You feel like you're flipping through manila file folders as you scroll down through the sections.
  3. Thanks for clarifying. I didn't realize I wouldn't have to make a script for that. The article said to write this: Using what I've learned so far about extending scripts, I figured you just had to extend that from the debug.psc. I was kind of confused why they'd say to write "global" when saying so would cause the compiling function to fail (being already present in the debug.psc). Okay. Thanks. I see. Thanks for the info. I'm sure I'll be able to make use of that during the production of this small project. ^^ ----------- I don't have much to contribute to this thread for now. I'm taking another shot at learning more syntax stuff now. I have a real hard time following what is written in the CK wiki, so I've been looking at videos by this darkfox127 fellow. Needless to say, I'm just barely comprehending what he's talking about, but seeing the scripts written in real-time helps a lot. The two items of highest priority to learn appear to be "Property" and "Function". One step at a time, as they say. Hope you all have a good one!
  4. Thanks for the info, foamyesque. Unfortunately, I can't get the debug back to working as it was before. So, I'm not sure what to do about following this train of thought. I mean, all you have to do is change the 0s back to 1s, right? On the bright side, that script converted to pex no problem However, since I can't get the debug thingy workng again, I was trying to think of ways to work around the bug. So far I've thought up something like simply having the Atronach Stone effect reset/remove then re-added itself when hit. I had made it this far: Essentially, I just wanted to get as far as getting the script "functioning." Like I knew I'd need to figure out the sytax for checking the character had the atronach effect to begin with, and then only replace it then. After all, it would be pretty silly to get the game to give you the atronach perk if you had something else, etc... It was about this time, from reading on a Fallout 4 thread, that you apparently need quest references and such to get notifications to pop up. I'm putting up a fight though! Just, as of today, I'm pretty wiped. Learning this stuff is bloody tough. How anyone can just pick up stuff like this with ease are superhuman, as far I'm concerned.
  5. Hello, all, I'm trying to learn how to fix a bug in Skyrim. It's the one where spell absorption on Circle of Protection ceases to work if you're caught in the AOE of pretty much anything. Spriggans when they die, pacify, dragons landing, giant stomps and clubs when they bludgeon the ground. I've managed to figure out how to fix a couple bugs on my own. For instance, the daedric boots issue with the atronach forge, and chicken nest egg respawns. But I can't find any reference to what it could be from in the USLEEP changelog. The closest, I think is the line here: There is mention of what I'm seeking help with on elderscrolls.fandom.com @ https://elderscrolls.fandom.com/wiki/circle_of_protection_(skyrim). It is quoted as: What is described there are solutions, but learning how to properly fix it would be so fabulous! I went and used this very helpful step-by-step on how to enable papyrus script logging (https://www.nexusmods.com/skyrim/articles/368/), however, it seems that only logs certain parts of in-game happenings. At least, from I can make out, only what happens when the game loads, and not what happens during gameplay. I mean, I did notice this entry: warning: etc., etc., repeats itself about 200 times in a very short time though. Yeah, I'm sort of lost, honestly. And I did see that these unofficial patches add additional scripts to prevent effects from being applied to your person. I'm worried this is the only to stop this from happening, but if it is, it'd just be a matter of learning how to implement such a script. I'd appreciate any help the forums can offer me. Getting to the bottom of this bug would mean night and day to me, since my favourite character to play relies heavily on spell absorption.
  6. Hello! So, I found this: https://www.creationkit.com/index.php?title=ShakeCamera_-_Game Would there be anyone here that could help me use this to stop the screen from shaking? If the bug goes away while using this, I might be able to narrow down the reason for the issue in the first place. Thanks.
  7. A thought I've had for some time was to disable screen shake altogether. What do you guys think? Maybe that might work? I'll try searching for a mod to do that, and get back to you all. I'm sure there are plenty of guys that have been wondering how to fix this bug for ages now.
  8. [solved] Somehow I don't have the issue anymore. I have no idea what I did. Booting from the regular exe is totally fine now. I don't get it. Hey there, Sorry if this isn't the correct placement. Was wondering if anyone has ever seen or would know how to correct a bug (or tweak a couple things for me) in Skyrim so that the spell, Guardian Circle, no longer loses its spell absorption effect through the Atronach Stone when the screen shakes? The method to correct it in-game isn't impossible, but it's very inconvenient, especially during regular combat. Thanks for reading. I would appreciate any input!
  9. Also, now that I've seen it, I believe this should have been placed in Mod Troubleshooting... And now I'm not sure if I should make a separate thread in the correct location for another issue I just ran into: I cannot use any work station or cooking pot thing. I keep getting the message, "You cannot use this while in combat." I am very confused. There are not any enemies to be seen anywhere. I do have Dangerous animals and High level enemies installed (& Duel). I'm about to head over to the bugs/issues pages for them, but if anyone has any insights, I'd be very thankful. edit: Oh, right! And my Sneak indicator is always a full eye. Maybe that's a hint to the nature of this issue? Strike through all that. Apparently it's a bug with sheathing weapons. Thank you Bing!
  10. Would anyone know if it is possible to turn lightning flash off with the Enhanced Lights and FX mod? Mind you, I'm not entirely sure if it is the ELFX mod that is creating the lightning flash, but it is the only ENB I have installed right now. Thanks for your help.
×
×
  • Create New...