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RadioactivatedRed

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Everything posted by RadioactivatedRed

  1. It looks like the EA CDN downloads for the DA:O toolset are no longer available. I found EA's old profile on CNET, complete with active downloads from (oof) fourteen years ago, though. Dragon Age: Origins Toolset - Free download and software reviews - CNET Download
  2. They really are great with communication, that's what I love about them.
  3. Not every mod page will list compatibility issues, sometimes you just need to hunt it down yourself. There's no guarantee that a mod author has used, or even heard of, whatever else might be causing problems in your load order. You might need to hunt through comments to see if others mention an issue, or just try running without other mods as a trial to see what happens. For every reported incompatibility, someone out there was the first to discover it. There's always a chance that person could end up being you.
  4. The author was already banned from the Bethesda site for the same thing, iirc.
  5. Just for future reference, downloading random mods that have been pulled from every legit site off an obscure site in a language you can't read is a really bad idea. Like, I'd start running a malware scan yesterday level bad idea. (and I mean that sincerely- run a malware scan as soon as humanly possible. Now. This very second. Before you do anything else.)
  6. The quick and dirty way is to just hit ~ to open the console and click on the object. Usually the first two digits will indicate which item in your load order created it (IE anything that looks like 2812345 is created by the 28th item in your load order)
  7. That's not how this works. The mod belongs to the author, unless they have given express permission or have indicated open permissions on the mod page itself, it can't be ported. To do what you're asking is a violation of the Nexus TOS, Bethesda's TOS for their mod site, and the creation kit EULA. This isn't one of those "better to ask forgiveness than permission" things, since whoever does it is likely to be banned here and on the Bethesda site.
  8. I had some similar weirdness with a different larger-settlement mod that seemed to allow settlers to start moving from one to the next. (In my case, Mr. Abernathy decided to pop over to Red Rocket and hang out there, occasionally walking to Sanctuary and back). It wouldn't entirely shock me if that was just a glitch with expanding the settlement borders.
  9. Considering that would require entirely new animations, I'd say "simple" couldn't be further from the truth.
  10. Thanks- that's super helpful!! I probably will need sub-categories, but this is a great jumping off point.
  11. Is there a super low level walkthrough for adding script-injected menus to the workshop? I've seen the demo script on nexus, but since I haven't touched a line of code since college like 15+ years ago, I'd feel a bit more comfortable following something a bit more step by step before unleashing a project into the world. (I know it isn't necessarily the best option because of user error, but my biggest mod adds so many furniture objects that the vanilla menus become mired in scroll-nightmare-hell with it installed, so this seems the most reasonable option).
  12. What's wrong is that someone made it, it belongs to them, and it's not yours to "just grab."
  13. Same. I also noticed, earlier today, a lot of mods had the a note on them saying they were still being scanned, as though they had just been uploaded- even things that had been uploaded for months.
  14. Weird... that should be under the previous line, it's for the seats themselves. Let me see if fixing that will sort everything out. I didn't have it in nested view so I never caught it before.
  15. Does this help? I wasn't sure what to screenshot, so I uploaded the whole nif to dropbox. https://dl.dropboxusercontent.com/u/18083754/DinerBooth01.nif
  16. Disclaimer: I have absolutely no idea what I am doing. Everything I've made has been following the "winging it" school of thought. So this may be something stupid and obvious I am missing. If it is, please do not assume whatever the normal fix is would be something I've already tried, since there's a good chance it isn't. So, I made some retextures of the diner booth. They look great, show up in game, show up in the crafting menu, all seems a-OK. Except once they're placed, they have no collision to speak of. They can't be highlit to be moved or scrapped, they can't be sat on by player (although npcs do use them), and you can walk straight through them. I've got no idea what I did wrong here. It isn't a new nif or anything, it's just a renamed vanilla mesh I pulled with bae, so I don't think that would be the problem- the only changes there were in the texture and material file paths. I double checked my work in fo4edit against the diner booth in Homemaker and in Elinora's mod, to see if there was something I missed since I know those work perfectly, but it looks like there's nothing weird going on. I've got zero clue, to be honest, and any help is greatly appreciated. I've re-skinned a ton of different things before and never run into this issue until now, so I'm at a loss. In case it helps, screenshots from fo4edit: http://imgur.com/a/W52gs
  17. So, let me get this straight, your problem is that someone actually going and explicitly enabling "Adult" mods in their profile, might be surprised that it actually meant that? And presumably be unable to... what? Cope with adjusting their assumptions when checked against reality? And, given that they just had to go and enable that, the risk is... what? That they just forgot where it is and can't change the setting? I'm sorry, but it seems to me like the more contempt-filled attitude is not the one where someone might model a vagina, but the one that assumes that other people are too stupid to undo checking a box, and need YOU to protect them from their own stupidity. Get over yourself, basically. You're neither that great, nor that important. Wow,... you have a serious emotional attachment to those big boob mods to get so enraged. That's... kind of sad.
  18. Dude, there was a giant close up of a vagina on the front page for days, next to three bigger tits mods. This might not be the site that 'only' provides adult content, but they're really giving them a run for their money, and certainly working on cultivating that user base and nurturing that kind of environment.
  19. I'm still amazed that people were SHOCKED by how few women are on the site in that census thread. Like really? REALLY? No way would I want to point the other women I know playing Fallout on PC here.... if they find it on their own, whatever. But I'm not going to be forever linked in their minds as the one who sent them to the creepy "BUTT PUBES INNIE VAG BOOBS BOOBS BOOBS" webpage. Yes, there's a mature filter. But most people who see that assume mature is R rated. Playboy or something at worst. Not full on vulva close ups on the main page and the vibe of a sticky floor porn theater.
  20. I'm a total spaz with the toolset but I'd happily write for this. Plot, dialogue, all of it, some of it, whatever. I can totally see finding/freeing Lily as an awesome personal quest. Dungeon (I bet a lot of the Fort Drakon and Circle tower elements can be reused to make that) crawl past templars to her cell, where maybe she forgives him but won't take him back, or has gone totally over the other end and thinks she should remain there because she conspired with a blood mage. (I'm thinking there's no happy ending with them, and it would mess up any chance at a romance plot line which seems necessary since you can tell him you're interested during the origin story.) (Proof that I actually know how to write here. Yeah, yeah, fanfic. Laugh it up. FWIW, I'm also almost done with my BA in English. And yes, the misspelled thread title does make me want to claw at my own eyes.)
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