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Yakumounr

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  1. Stumbled on this thread trying to find a page again, so I guess you guys would like that page too :D - http://www.nexusmods.com/skyrim/mods/62447/?
  2. req: Add mod from file is useful, but add all from folder would be even more useful. bug: 0.5.3 would crash if you tried to uninstall a mod and it couldn't access a file it expected to find (locked, or missing) 0.60.0a is crashing in exactly the same way just trying to delete a mod that was not active when 0.60.0a was installed The crash dialog states "The following information is in the Trace Log" (bit ambiguous, would imply to many that it's a list of the full contents, when the full list logs install paths and mods installed, considering some of the racier mods some may consider that private) so the problem is that I moved the file from it's original download location, and NMM doesn't give a warning, or simply remove the mod from the list happy that the file is gone already.It should be made clear that adding a mod from a file does not move the zip/7z/rar file that you are adding into the /mod/ dir for you, so you cannot delete/move your download later. my mistake, the original rar file *IS* in \Nexus Mod Manager\Skyrim\Mods\ it just wasn't named as I expected ("Coastbeach01-61929-.rar" instead of sometihng containing skyrim or 2015 at all as I'd guessed from the mod list, sorry for not double checking before, it's been a couple of days since I installed it) perhaps the crash is because NMM is in c:\legacy\ ? (short for legacy file system as in not virtualised by windows so no admin elevation needed,not trying to say I think it's a legacy app, lol) edit: activating, then deactivating the mod again let me then finally delete it without a crash.
  3. You'd have to try it and see, or ask the author. If you point it to the original skyrim /data directory then it would read NMM 0.6 *active* module files via the symlinks/hardlinks created there. The problems would start when it's writing the new compressed files back out, if it's deleting the files in, then creating new ones rather than just writing back to within an already opened file it would break simlinked files. It could work if it's only following symlinked folders as it shouldn't be messing with those, so it would just be working within the real location having followed the link. I don't think NMM could work fully if it only linked folders, so it's going to be an issue of specifically how the texture optimiser works, you'd have to check/ask them. Sorry, I know that's not really very helpful, but if it keeps you wary before trying anything drastic before someone with deeper knowledge can reply it'll be worth it :)
  4. So is that stored in the profiles as well then, so reinstalls or profile sharing works ?
  5. Is it possible to create an install order? I feel like I'm missing something. I know you can create an order for esm/esp files, but what if the install order of raw file mods (eg texture bundles) is important.
  6. In response to post #21986184. #21986639, #21986744, #21987694, #21989439, #21990029, #21994814, #21995034, #22104524, #22104714 are all replies on the same post. It is correct, it just includes the files that are hardlinked. After all if you copy that folder to a separate disk it would be taking up that "~20 GB"
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