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jamochawoke

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Everything posted by jamochawoke

  1. I'll forgive you for power tripping because you don't make the rules but just enforce them on someone else's whim of your own free time. Feel free to make the text larger if that makes you feel more authoritative. Lol. But by all means I'll keep what everyone has said in mind. As for this discussion it's become completely derailed. It wasn't about the Nexus at all but about my own work and what it means for me by creating it. Go ahead and lock it.
  2. For those that still don't get what's actually being discussed: I've taken some films with Sean Bean in them (Black Death, some 007, et cetera) and extracted some words and phrases and in many cases individual consonants and vowels. Then I have reconstructed them into new sentences that fit in with The Elder Scrolls lore to enhance the character Sean Bean voice acted in Oblivion: Martin. These consist of snippets of audio extracted from the films of around .5 to 2 seconds in length. So under Fair Use law I have: 1) Taken hardly anything of the original 2) Removed it from its original context (visual film) which creates a new context for the audio 3) Transformed it which falls under Transformative Use, Critical Commentary (falling under the use of Sean Bean's voice) and Parody within the guidelines of Fair Use law This thread has helped me to figure out my position very well; thank you! I'll go ahead and complete my work, and if asked to take it down from the Nexus site it will be taken down. But as for myself I don't need to worry about it anymore! :thumbsup: There are always plenty of other avenues to put up work if one or another site objects out of legal fears, however unfounded.
  3. Thanks buddy! You've always been an amazing help and source of knowledge!
  4. Lol. I'm not complaining about what's fair and what's not fair, you're the one who brought that up. I see what I am doing falling perfectly under Fair Use guidelines... You know, the actual law in discussion that Nexus policy is formed around. You tell me it is not for fear of suit. I haven't seen a proper argument that it is not. At all. No logical explanation, no laying out of the actual law that says it does not fall under Fair Use and is somehow unlike all other mods that are present on the Nexus that are like it. I wanted a socratic dialogue to help me make a decision about what to do with my work and you gave me fear mongering, half-formed arguments, and "obey". Wow. If people actually listened to that they'd have never made any mods for fear of any of Bethesda's own assets being used and distributed, even if they are highly altered.
  5. What I wouldn't give for a Skyrim-graphics level action game with Daggerfall level RPG depth.
  6. If I were to make it I'd just make a new skeleton and animations. It's easier than retrofitting it onto something existing IMO.
  7. I still don't see how what I am doing is any different than a techno artist sampling a recording for a 1 second blip, especially when it's heavily altered and mashed up.
  8. IF that were true YouTube would've ceased to exist long ago.
  9. Well that should help with .egm's I guess. All I wanted to do was remodel some of the goofy faces included with head06 (and honestly some of them are really nearing the bottom of the uncanny valley!). But for .egt's? Any idea on how to change those texture files? Also, I am not opposed to buying FaceGen... I just don't know how or what to do anything regarding making/opening/modifying these files.
  10. Hey how do I go about opening and modifying .egt and .egm files? I downloaded the head06 resource and have been making my own races for a while but two things always bugged me. 1) The texture mapping for the .egt file is kind of messed up. In some cases it simply doesn't wrap the mesh right (particularly the sliders for the eyebrows and eyeliner) and in other cases it retains the ugly Vanilla colors (like green lips). I'd like to go in and correct this, but don't know how. I've seen the alternative .egt file here on the Nexus but all that does is obliterate all slider colors leaving the face with just the base texture and the player can't do any editing. 2) Some of the morphs in the .egm file are really strange (one of the syllable mouth motions makes the lips contort into this bizarre U shape that is really unnatural) and of course everyone knows about the bizarre grin face animations. I can do animations and modelling fairly easily on my own... but I need to know how to open and edit the .egm file. Someone mentioned that they are created by facegen software and that I'd need to at least use a free copy to edit them with an Oblivion plugin. But I don't know how to go about that and haven't found any more information than that one forum post just mentioning it.
  11. Looked up some stuff on Yale Law's website and it falls under the category that song samples in mashups/remixes/parodies do; transformative use and/or parody which is what those Skyrim and Oblivion mods I mentioned do by removing the content from its context and providing another context which provides something different than the original work. It definitely falls under the transformative and in some cases parody sections of Fair Use law 17 U.S.C. ยง 107 and meets the four point balancing test of determining the purpose and character of the use, the nature of the work, the amount of copyrighted work which has been copied and the effect of the use upon the potential market of the copyrighted work. So should be smooth sailing. I just need to post stuff like this before making decisions because I need a socratic dialogue/argument to make my mind up and get me to do the research :thumbsup:.
  12. What Nexus site rules? The only one I see is for porting content from OTHER GAMES not films and music. In fact I've seen quite a few joke mods with clips from Monty Python shows or Rick Astley's "Never gonna give you up" or the Trolololo song hosted right here on the Nexus and those actually include the entire clips and songs (or at least generous portions of them)... not even a mashup like I'm doing where you take individual words and even syllables and mash them together and change pitch so it sounds right to make an entirely new sentence... Hell, half of the first Skyrim mods uploaded to the Nexus have 2-3 second clips from TV shows (the wwf wrester dragon mod, the mudcrab futurama mod, etc) and mine aren't even that long (almost all less than a second) and are mostly mashed pieces.
  13. It also includes entertainment. For example, I could include the voice files I made over gameplay of Oblivion and upload it to YouTube (like many of the videos there made for entertainment where they include movie quotes, which is where I got the idea originally) and it would be considered Fair Use there.
  14. I've got some voice files I've extracted from several of Sean Bean's films and TV appearances where he says things that fit into TES lore and sound just like his voice acting he did for Martin. So, honestly, not that many. But I've mashed what little I did collect up into some neat little sayings and phrases that I think would make Martin a better NPC in the game (when he's your follower for a while and other things). Does this constitute fair use?
  15. No I wanted it to check what the hair the Player has selected from the race menu. The reason for this is because I will put some placeholder, non-rigged hairs in the race menu and then the script will check whenever the player is not wearing anything in the helm slot and equip the rigged wig over the placeholder. I'm not sure if I'll get to it... maybe, maybe not. We'll see :). I have a ton of stuff on my plate as-is.
  16. This is the most famous illustration: http://www.jabberwocky.com/pics/jabberwocky.jpg Kind of looks like Peryite, lol!
  17. It's been done before using Oblivion Script Extender (OBSE). I think a mod named Nehrim (complete conversion of Oblivion to another game) had something like that. Sorry best I can do for now!
  18. GENERAL IMPROVEMENTS: - Natural Environments - Oblivion Graphics Extender (OBGE) [use ambient Occlusion, Godrays, and the water] - Animated Window Lighting System and Chimneys (AWLS) - Qarl's Texture Pack 3 - Darooz Textures (just type in Darooz to see what he's done... I like the ones he's finished much more than Qarl's but he hasn't done everything yet) - Really Textured Normals (not 100% compatible with QTP 3 and some of the normals look really strange so be careful with this one). - Really Almost Everything Visible When Distant - There's tons of lava replacers for the Oblivion worlds too, just type in Lava in the search. RACE IMPROVERS: - Vanilla Race Deluxe - A Perfect Normal - Roberts Male v5 or v4 for males (there's also a seamless version but not very compatible) - Roberts Female, HGEC body by Raiar, Exnem body, THEC body (my personal favorite for realism), ZKEC body, BABs body, and I'm sure a few others I am missing out...
  19. Yeah when you change things you need to approach the changed area from a clean save outside of the area. I learned this the hard way while modding a redone mannimarco encounter (yet to be released).
  20. I want to help. I want in! I can do: Voice acting Construction Set Work Scripting Texturing and some 3D modelling (still learning to do things from scratch but I can edit existing meshes to make them original pretty well :D)
  21. This will likely make it run away. You want to set its aggression to 0. That could work but tedious :P. This will not work as deer do attack on occasion (they have a confidence of 5 so they mostly run all the time)... and they are actually freakishly strong lol.
  22. That's exactly what I wanted it for too! The hairstyles are actually rigged wigs that are placed in the hair slot as clothing (oblivion is so functionally retarded sometimes) since they are so long. Cool beans. I've been extremely tentative to try any OBSE and have done some marvels of scripting workarounds to get it to work... but if it comes to this then it comes to this :).
  23. I've got a couple of these bosses in my mod. Yes you need to do a begin OnDeath block on each form to get it to work without hassle :).
  24. The eyepatch and arms from this image: http://oblivion.nexusmods.com/mods/images/27485-1-1256011466.jpg
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