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Marrv072

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Marrv072 last won the day on December 1 2024

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  1. I have a newborn baby. Not turned computer on in ~2 weeks. https://www.nexusmods.com/dragonagetheveilguard/mods/1688 Has mention of poly functionality but you guys will need to find another kind soul with time and brain power as I have none and l likely wont for months. Sorry all
  2. If you have a desire to get it done faster, then you can do it. I looked into the file structure and its not easy to follow through to map which values trigger which and frankly I do not have the time to unpick it.
  3. Not really, am trying to signpost for others but with full time job, nursery to build and baby arriving any day will take weeks to get into this properly. Had a few more looks around and the code construction is not familiar to be so need to research how they use blueprints and structures to convey data. Fairly certain there is an X factor as well as the elements are not linking up yet (tracing logic through the files it is not yet apparent what is triggering what). I encourage anyone to have a go, you might find a love for it and a possible future hobby (or career in coding)
  4. took over 8 hours to extract the 834k files taking up 26.6GB of space onto my ssd Might take a bit of time
  5. FrostyEditor exposes the files but it is not as intuitive as other games where the flags would be set, had a poke around last night but could not decipher the critical pathways and logic checks that are undertaken to trigger the conversations. I suspect there is a logic check for being in a romantic relationship with someone else which if set to true suppresses the conversation option for other companions. Will have another look later to see if I can find and disable that. Update: I may be entirely in wrong direction here but the Systems > Types > persistencegenerated location in the data explorer have the romance states, it seems the *charactername*_00_romance_######### (# being numbers) files contain the FieldCollections that contain the booleans for the quest states, trying to find the logic that sets these / logic that checks these booleans so that if one is set it blocks the path for others. Update 2: think the above is a wild goose chase. Found this video that am going to help me dig into the files better, https://youtu.be/Y_BOoqRejvc?si=awbCWMw-iy9771h8 specifically extracing xml's, using vscode and resolving the hashed values if I can.
  6. The xml's are inside .pak files in the root directory. Not overly difficult to change yourself if you should wish.
  7. pak files can be unpacked with 7zip http://www.7-zip.org/download.html
  8. I was thinking something is needed as well, but was thinking more akin to witcher 3 script merger, but alas I do not know how that is coded
  9. Is the maximum number of perks a set number or just a sum value the game calculates from the xml's?
  10. TheCorex; What program are you using their to view the xml's?
  11. It means that the skill on the subject matter is insufficient. i.e. your trying to reach about herbalism and it says that it means your herbalism skill is too low. If you want to remove it, I suspect document_required_skill.xml is the xml your looking for to edit in libs\tables\rpg
  12. I suspect editing the buff.xml and removing the text from between the quotation marks would remove the popup, it only seems to be present on buffs that have a popup; e.g. buff_ui_name="buff_forester" to buff_ui_name="" And it should not show up anymore. Not tested that bit yet though.
  13. I believe the person earlier in this post was referring to this bug; http://puu.sh/gumgM.jpg Where by following the instructions in OP you get a whatever schematic you edited replicated with the "name" of the item you wanted in place of the original items name. However the schematic it is tied to does not change (please notice the right hand side still shows schematic for armor legs not for a full armor set. The result is a very broken schematic system that stops you crafting anything that has glitched - been trying to see if I can get CE to remove the schematics affected or similar ways around it.
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