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r5r4y

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Everything posted by r5r4y

  1. Hey everyone, I'm looking for Inquisition hairstyles port for Origins, it once existed on the Nexus but for some reason it was removed. If I'm not mistaken it was called Look Hair and had HF and EF versions of the hairstyles. Anyone have an idea where I can find the mod? EDIT: Found it.
  2. I've started a new playthrough with SkyRe and noticed that the Fence and Investor perks are not working as they should. The fence perk actually allows me to sell stolen items to all merchants, and the option to invent in them only appear after I've sold them the stolen items. It's really imerssion breaking. I saw the same issuse reported on UESP, so I assume it's a problem with vanilla Skyrim too. Can anyone please fix this?
  3. What armor? http://static1.nexusmods.com/130/images/130/3045399-1367666380.jpg
  4. The mod doesn't come with .2da files, unless I get it all wrong. What about fatigue? Where can I edit that value?
  5. Hello, I'd like to edit the stats of a modded armor I downloaded, from this mod here for that matter: http://social.bioware.com/project/4748/ This mod files override the armors I want to change; The Felon's Coat, Katriel's Grasp, and Adaia's Boots. So simply opening the toolset and changing the respective items didn't help, I'd like to edit the fatigue mainly, and make all three pieces a matching item set, but I couldn't find those options in the toolset. I just want to edit the stats and leave the modded textures in there. Any help would be appreciated.
  6. Hello there, My google skills have not proved fruitful, so here I am. I'd like to add a custom armor to the Heavy Armor leveled list so the armor would improve with each perk of the Heavy Armor tree, matching set, Conditioning perk, etc. ::EDIT:: Well, that was pretty simple. Just added the proper Keywords to the armor in the Creation Kit.
  7. Just after I visited the Greybeards foe the first time or killed the first dragon, cultists attacked me, I picked up their note and got the quest 'Dragonborn'. Even before reaching Solstheim I've finished The Horn of Jurgen Windcaller. I arrived to Solstheim, no crashes, just a random freeze. Talked to the people, and everyone said GO TO THE EARTH STONE, THERE'S SOMETHING THERE! Alright, got to the Earth Stone, talked to the Neloth dude, clicked on the Earth Stone and... nothing, I can hear this guy voice, and unlike the others, quit this state. But the quest marker simply remains on the Stone and does not update, and Neloth doesn't have any dialouge either. Also, the two objectives "Travel to Solstheim" and, "Investigate the Shrine" are both unmakred in the Journal, like I didn't complete them although I clearly did. I've tried installing the Unofficial Dragonborn Patch, but that doesn't seem to help.
  8. So, I like to play my game with timescale set to 8 instead of 30, but with Hardcore mode It's almost impossible, when I go to sleep I can easily go from 0 H20 to Death. Is there any way to change the Growth-rate on Hardcore mode? Like 1 Point H2O every 30 seconds instead of 10?
  9. I'm looking for a Fast Travel mod, something like the carriage Skyrim got. A motorcycle or a ride. An immersive way to fast travel. I've already found Speed-E but it doesn't have many locations around the Wastes, and Chryslus corvega which got fantastic writing but the French VA's puts me off. Any other mods I've missed? Didn't Fallout 3 had this motorcycle mod you could fix and fast travel with it? @GrayWolf04 It looks like MTUI. http://newvegas.nexusmods.com/mods/34902 Though I would recommend trying DarNified UI first.
  10. http://i50.tinypic.com/2mg6qkz.jpg I can see all the way to some small mountains in the distance, but not to something I'm looking straight at? The problem is also noticeable on the road when looking at the road to Goodsprings Cemetery it's all sort of grainy and only gets smoother when I approach close enough. FalloutPrefs.ini Any help would be appreciated.
  11. I've downloaded Project Nevada, which is really great, I really like the Dynamic Crosshair, but it doesn't work when I'm aiming while in 1st person. I remember it did, or is my mind playing tricks on me and that's the way It should be? When I enter Third Person, aim, and then go to 1st person, I get this: http://i50.tinypic.com/23w9y5d.jpg This is what I get If I just try to aim while in first-person: http://i48.tinypic.com/4sfnh4.jpg No crosshair. Also, a small lighting issue... I'm using Project Reality, when switching from 1st person to 3rd person the brightness goes up and down in game, it's much brighter then It should be in 1st person... Load Order: ::EDIT:: Figured it out, had to turn off Vanilla Ironsights in the options menu. And the lighting was caused by Project Neveda, effecting lighting when wearing sunglasses. Had an option to disable it.
  12. Sure, you just have edit the "Object Effect" of the armor. Here is a couple of video tutorials on that: [1] [2] Thanks!! Very helpful. And I learned some new tricks.
  13. Only the scarf is from a mod. Editing the stats of armors in G.EC.K. is amongst the easiest things you can do when modding. Here is a couple of simple video tutorials: Thanks. That was helpful. But I can't seem to find where I can edit the effects of the armor like +2 Melee weapons into sneak? Change into a lower or higher value, can GECK do it?
  14. Looks like a Merc troublemaker outfit and Authority glasses from the vanilla game along with a scarf from Wasters Scarf 2_0. The only way I know to get the Base Id of an object ingame is to mark the object in the console that you want the Id from and type gbo. Since this requires that you either already have a sample of the thing you want to spawn/manipulate or that know it's Reference Id it is not always useful. It also requires that you have FOSE installed. Personally, I mostly just check the Id's on The Vault if it is a vanilla item or use TESsnip if it is from a mod. You can also use G.E.C.K. or FNVEdit. Thanks. It's not a mod then? Mhmm... How can I add adjust some of the Armor effects to my character? Like armor rating and stuff?
  15. Armor and glasses in the picture? http://newvegas.nexusmods.com/images/457645-1341990415.jpg Also I'm going to slip this little question here, how can I find Object ID's through the console in FNV? In Skyrim it's help "name" '4' but not in FNV....
  16. Looking for a Revert Form for Werewolves, and Werewolves Dawnguard perks Overhaul, and something like Better Vampires only for wolfies.
  17. I'm using Better Vampires mod, my weapon speed has improved greatly but drawing arrows in sneaking mode is still slow as hell. I already got the perk for 30% Faster Draw, but still very slow. Any mod that could fix that?
  18. Sup dude , you are looking for Vals Crafting Meltdown Alpha - Melting Smelting and Fletchin As for the slower time passing open console and type in set timescale to X where X is a number between 6 - ∞ Do not set the timescale to 5 or lower as that will mess some quests up. The vanila number is 20 so just try some numbers between 6 and 20 I am playing on 12 used to play on 7 but it was too slow for my liking. You need to test that for your self ;) Thanks. Do I need to write this each time I start a game or is it permanent? Any chance you can give us more details or link to the video? That's just it, I watched maybe 30 vids yesterday, some of which were links at the end of videos so I don't even have it in my browser history. I know I'm not giving you guys much to go on. I just remember a 3rd person view of what looked like a male character in full heavy armor going through various swings, first in vanilla, then w/the mod enabled for comparison. The changes were semi-subtle. Like when the vanilla shows an awkward progression of swings the mod version smoothed it out by having the player twirl or something. If you've got a YouTube account, click on your user name at the top right and choose "History", this should help you find the video.
  19. What was this mod called? The one where you could smelt pots, cogs, swords or armor to raw materiel and level up your Smithing skill? I'm also looking for a mod that will make hours pass slower, in-game hour is about 12 minutes or so, I'd like to change that value...
  20. You actually gave links to Sounds_of_Skyrim_-_The_Dungeons_1_2_1_Update-8601-1-21.zip, with the scripts. I installed it by accident then uninstalled and installed the version without the scripts. Lucky I didn't load the save with the scripts. So far everything works, using Dawnguard + Project Reality CoT and several other mods, save game size is about 7.30MB.
  21. Mhmm... I can't seem to find it then. Did you try SoS[without scripts] from one of the links I posted? I didn't test it myself yet, but If anyone got a clean install of Skyrim and a clean save...
  22. Well... There are no other mods like this, the mod was awesome, and... Yeah, the mod was really awesome. From my current understanding, the bloating issue was caused by the scripts added in Sounds of Skyrim - The Dungeons Update and SoS - Civilization, in the other two I've found there are no scripts, only wav files. BTW, Where did the mod author said he stopped working on it?
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