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r00sty

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Everything posted by r00sty

  1. Okay, I have a new development. I thought that this might be unrelated, but it may actually be related. When I stop the Institute Radio quest with Old World Radio installed, the static that is normally heard from the Classical Radio station moving forward is replaced by and Old World Radio station. In addition, I have Leveled Item Fixes installed, and in the first moments of a new game, the entire Classical Radio Station is replaced with another, seemingly random (it changes playthrough to playthrough) station from Old World Radio until the LIF injection takes place, in which case it will work for a little while properly before breaking again. I think this is getting me closer to the cause of the issue, just need to do some testing now to see which mod I need to remove to fix the issue. Then I can identify what about the mod is causing the problem.
  2. I am having just the oddest issue. Some combination of mods that I have seems to be causing Classical Radio to act strangely. It will play for a few seconds, then go silent. Both in radios in the world and in the pipboy radio. If I toggle the radios to try and force it to pay, they will either: --play shrill robotic noises (LOL BC Institute amirite?) --or begin to play again normally and then the game CTDs. NOW. If I use the console to stop the radio quest and start it again, then it's happy. So that has me scratching my head on what exactly could be interfering with the script. Is there a way to check for mods that affect the Institute radio quest or should I look at the script specifically? Looking for guidance on next steps.
  3. I am also having this problem, only at Red Rocket. I do have one other thing to contribute though. This problem only manifests for me AFTER I complete Mankind Redefined. I have loaded an old save, had everything work properly, and then after completing the quest again, had everything CTD whenever I scrap or store an item in the workshop. Is anyone else around this quest as well?
  4. I, too, have been having this problem as a Werewolf while fighting dragons. Every time they knock me down, the camera gets stuck and I have to reload and hope that I can redo the battle without being knocked down. I have seen someone playing Vanilla Skyrim having this bug, though, as well, not sure if it is caused by the same thing or not though. I tried removing The Dance of Death, and the no spinning death animation mods, which were the only kill move animation mods I had. The issue still seems to be occurring though. I have noticed that when I get back up, sometimes my model can walk, but it will be like rotated into the ground, so it can't actually move. Other times, my character does not respond to the movement keys at all. Getting very frustrating. I am going to try some camera mods, or that faster stand up animation mod, but I am wondering if the real problem is something deeper.
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