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anonimus94

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  1. Hi all. First of all, some backstory time. I wanted to make a custom, voice acted follower. Having some, but not nearly enough CK experience I went searching for a tutorial and found one. ( http://deck16.net/post/22645519500/making-a-unique-voiced-follower-in-skyrim-part-1) . So I started " developing" ( I guess? ) and everything was going fine. After a day the character had complete follower functionality and all responses and dialgue ( idles, combat voiceover, complete follower responses, general random comments, everything... ) was finished except a unique conversation ( by that I mean real conversations that you can have with the follower) . So, my next step was to expend on that A LOT, and create conversations which is why I decided to test this first extensively. Long story short the tutorial suggest copying (duplicating) premade dialogues for follower funcionality and just changing getisid and the voice obviously. And due to the tutorial being old it was editting the file with the " *" by it, which was correct at the time I guess, but now one of the 2 files is the original ( duh! ) and the duplicated one has everything except the original voice over and guess which one I was edditing. Yeah... So I discovered that Mjoll was broken as a follower which I didn't mind very much but I intend to share the mod so... we can't have that. Tried to fix it which, of course, made it worse so I decided to start over. IMPORTANT! This follower worked with absolutely no problems with main menu coc to his cell and on multiple ( different) characters. The only thing that I had to do was save and load in front of him once ( Dialogue bug) an voila! Details: no seq, audio files in .wav Now the utterly annoying bit. I reinstalled Skyrim ( so that I don't have to mess around while archiving and avoid any " may have been" bugs) and started from scratch. Did everything completely identical as the first time. And I hit my first testing milestone ( + means done) actor+ , custom voice+ , player relationship+ , cell placement+ and dialogue quest with a few greetings lines. Went into the game to test it and no dialogue. TRIED: - thousand reinstalls - a million starts from scratch - save/ load a billion times - multiple different cells - multiple saves - tried with cleaned/ uncleaned masters - multiple actor races - generating a .seq via tes5edit - generating a .seq via CK - converting .wavs to .xwms - different dialogue quest priorities and types - skyrim.esm + update.esm as masters, just skyrim.esm as master - with and without SKSE and all imaginable variations of the things stated above. DETAILS: - custom voice set in actor traits - dialogue quest linked with getisid on subject to actor - voice over plays with no problems in CK - .wav, 16bit, 44100Hz, mono - not archived in any way, the files are loose with the correct file structure - data\ sound\ voice\ modname\ voicename\ : here: - vanilla game for testing and creation To me this looks as if the voice files are not linked to the voice correctly but that makes no sense because it works in CK ( not by clicking on preview but by dubble clicking the sound file) . Any help is APPRECIATED IMMENSELY. Thanks in advance, Z
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