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SSE Strange water problem, need help
chay6 replied to chay6's topic in Skyrim's Creation Kit and Modders
I've tried using the water 1024 and 512. Last week I just rebuilt the area in a separate cell (through a load door) and the water worked just fine in game. For some reason if I add water to the existing cell it will malfunction, while adding it to a completely different cell works normally. Not what I wanted given that I regularly use population mods, and wanted to add a large space for npcs to sandbox in naturally (Taverns become way too crowed in the evenings). In my Oldrim mod, it was in a separate cell, but I do not know how to add it to npc sandboxing. Especially mod added npcs. -
SSE Strange water problem, need help
chay6 replied to chay6's topic in Skyrim's Creation Kit and Modders
Yes, both cells that I have added water to have the "has water" option checked. Even starting a new save doesn't help. I haven't edited any water properties (as far as I know), and even SSEEdit doesn't detect any problems within the mod. I did something similar in Oldrim (adding bath area to a cell), but I've never seen anything like this. -
SSE Strange water problem, need help
chay6 replied to chay6's topic in Skyrim's Creation Kit and Modders
Sorry, wasn't entirely clear, the water flow isn't the problem, but more that the water has no animation to it. It looks the way it's supposed to, but no movement, even just walking through the water doesn't produce ripples. Sometimes the water appears as just a flat blue sheet. Though I do still have the sound effects, and I also get the bug where if you go underwater, then the game thinks you're underwater even if you've left the cell in which water was. Everything looks fine in the CK though. -
Trying to build bathhouses for inns, when adding water in creation kit it looks/moves/behaves normally, but in game it is completely still. The surface of the water has no flow at all, looks almost like a sheet of glass. No ripples when walking in water, no waves or movement of any kind. Has anyone seen anything like this? I am using the subtanker autostrip script for npcs. Load order is small, just a few things I've never tried before, but nothing that would really edit the water in this way I don't think.