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drizzt1666

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Everything posted by drizzt1666

  1. You try to paint a picture where every mod author and even you just have to endure these dark times without anything YOU, yes, specifically YOU can do. However, all it takes is some balls. Create a moderating team who's only job is to verify if a mod, or it's assets got stolen. Screen caps work. In game recorded footage works. If by chance the "thief" has a name on the Nexus, IP-ban the living **** out of him forever. If an author "turns on the dark side" by having his mod be removed to sell them on Steam, do the same. Those who turn their back on us don't deserve to be here. They are part of the problem. Implementing a system where totally new registered users cannot download (or have their downloading abilities restricted in some way) is also an option. Steam already does this: new accounts cannot sell items, or even chat or communicate in any way as long as they haven't spent at least 5€ on the Steam platform. You need to do something similar. Be that a one-time paid membership, or a credit system. That way you can stop the thievery that is going on. Because believe me it will happen. People will realize the easiest way to grab cash is to just download a mod, repackage it and put it on Steam. If the original author is unaware of this in that 1 week time period then it's too late to do anything. They (including Valve, including Bethesda, and DLC maker wannabes) have started this but WE have to stop this.
  2. Hey! I am making a mod (well actually remaking an already existing one) that adds 6 conjuration spells. All of them summon various astral forest creatures that you can ride. In it's current state the mod works pretty well. However I want the mounts to be able to jump like horses. What setting or file or package or whatever governs that? I tried to duplicate a standard horse and examining it's sheet but I couldn't figure it out. Also, regarding the spells: I want them to behave like racial powers so you can't just spam them. To sort of take care of the balance, you know. But if I set them to behave like a lesser power then it won't allow me to summon a different creature for that day. How can I fix that? Is there a way to set a recovery time between two uses anyway? I am not good with scripts. And lastly: I want the animals to vanish by using a simple conversation method. I know how to create the actual dialogue but I don't know how to program this event. Any help? :( If I can fix these hiccups then I will release the mod in the near future If I can get permissions.
  3. Immersion mods that I use in tandem with Requiem without any problems: Skyrim Speeds (I made my own file with faster walking and slower running to justify exploration and the fact that there is no fast travel)Equip-able map (create your own map and use it like in real life)Amazing Follower Tweaks (easy to customize to get in line with requiem)Convenient HorsesPopulated Series (except the one for towns and villages)Ultimate Combat and Enhanced Enemy AI (both of them work with requiem just fine)Audio overhaul (with a metric ton of patches for almost every mod but i combined them)Read and learn speech craft (increases speech craft after a set number of books have been red)Extended Encounters (inactive followers and unique npcs finally doing something interesting on nirn)Functional Bags (craftable bags to sort your s***. Similar to bandoliers but not that op)FrostfallRealistic Needs and DiseasesPotion drinking animationDeath AlternativeComplete Crafting Overhaul (flexible too)Fun times :wink:
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