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eggbutt

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Everything posted by eggbutt

  1. I'm trying to get Vortex to manage Yakuza 0 (GOG version). I thought that, since the Yakuza 0 extension has been updated since the GOG release, it would support that. However, I can't get Vortex to recognise it. Trying to locate it manually, it says I need to find the root folder with Yakuza0.exe even when I've done just that. Is this version simply not supported? Or is something else going on here? EDIT for future readers: The Vortex extension for the Yakuza games is based on Ryu Mod Manager (RMM) which no longer receives support. An updated fork called Shin Ryu Mod Manager (SRMM) is still maintained by the modding community and works for the GOG versions of the Yakuza games.
  2. I think marijuana was first looked down upon because of the assumption that 'recreational = bad'. The criminalisation and war on drugs simply made people turn to shady methods to obtain it, making it and its users look even worse in the public eye. When evidence pointed to the contrary, some people didn't want to change their existing assumptions and continued under the 'gateway drug' guise. "That's the way it's always been done" and whatnot. Conspirators argue that corruption and conflict of interest in court plays a part in this. Judge has stakes in private prison, convicts people with possession of marijuana for ridiculous number of years, gets higher value in prison stakes. For the most parts, I'd say politicians really do believe in many of the sides they fight for. It's politics and you know that if you don't play dirty, your political enemy will and destroy you in a heartbeat.
  3. I have shipped from good ol' NMM to shiny new Vortex today. I am one to jump to conclusions and risks, so correct me if you will. While I appreciate what Vortex is attempting to do, and understand it is not trying to replicate NMM or follow the same rules, I feel that importing was dissatisfying. I had to fiddle around a lot to get the settings I'd like, and had already personalised in NMM. The import tool seems to disregard the actual presence of NMM and simply grabs the mod archives. Custom things such as categories, mod names, and load order, are of course present in Vortex but lost in transmission. I don't mind having to learn the ins and outs of a newer manager, but surely Vortex could avoid a whole lot of unnecessary hassle by importing this too, even if it needs unpicking/choice of only one profile? Am I being dumb thinking that this is completely possible? In hindsight, Vortex did warn of this. However, I never realised it would edit my load order as soon as I loaded a game onto Vortex. And it sorts most mods in alphabetical order, unless you manually set the masters. Only been using it for a day, so correct me if I'm wrong here. This seems ridiculous. Where before, it was like putting lengths of string in order, now the strings move themselves and I can only control which ones are knotted. Newly modding a game would be not so bad, since you could implement this as you go along for every new mod you add, but for importers, having to figure this out when suddenly your entire load order has already been shuffled around, not so. Due to these issues I've had with Vortex, I would recommend it to new modders. Users of NMM may prefer to stick with what they've got though, until importing has some QoL changes. TL;DR Doesn't import custom stuff and load order system is flawed.
  4. I'm just getting back into Skyrim and updating all my mods...would anyone do me a favour and link me to a 1.16 source? Thanks.
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