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Duckfromportal

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  1. Hi everyone, I am working on a mod to add a daughter to Willy and have hit a snag, I don't actually know how to get my sprite to show up, I used Willy's and Abigail's Sprite sheets as a reference and made the character Sprite sheets for both winter and for normal time, but I can't seem to figure out how it works for putting it in the game, are there any current tutorials for
  2. So I'm currently making a daughter for Willy because I had a fun Idea for it, I've drawn out sprites for several things as well as drawn portraits, I've also been writing dialogue out and been working on blocking out how events would happen with this character. I wanted to start the coding process, but found that most tutorial's I've seen are out of date, as well as recommend differing programs (other than SMAPI, which is consistent across the board). I was wondering if there is any coding tutorial resources that are current with Stardew Valley 1.6, or if most of the older tutorials will still work? The one on the wiki asks to use Visual studio 2017 with the C# Coding language, and C# seems to be consistent for most of the tutorials I see, but they are all asking for VS 2017, 2019, or other versions. I wanna make sure I can find an up to date Tutorial since this is my first Stardew mod I am making and I wanna make sure whatever resources I use are solid and don't cause me to take steps back during the development. Edit: I've gotten closer to my goal thanks to XxHarvzBackxX's Youtube Tutorial, it was easy to follow and well done. His epidsode 4 addressed NPC's and got me on the right track for getting them done. I also continued on the sprites for Wanda and have gotten what I think is a pretty solid looking character
  3. Thank you for the advice, You may be right at least for now about shields. I think I'm going to start by working on the sword part of sword and board, making it and playing it by ear to see how I do on it. I've been looking through the Tutorials for now, seeing if any can be useful for someone who usually has a short attention span on tutorials. I agree starting small is a good way to go, I just have always been a person who likes to shoot for the stars, even if I don't necessarily have the talent get there. This sounds Chaotic, and potentially fun, I feel like I would somehow cause a catastrophic failure that causes a snap level event of destroying the game, lol.
  4. Yup, might be the boyo behind the computer who needs upgrading, always just sucked with computers in general, any advice? see cause last time I tried anything like this, I definitely had a hard time even getting something into the game. I might just be an idiot, but I am determined to try and be less of one at least
  5. I feel they dropped the entire case of balls on the beginning on every game sadly, lol, most are great in general but there's so much missed opportunities and revoked freedom in their beginnings (skyrim is a prime example, but name any game and you can feel the chains of railroading). Like it would have been cool to have a small area to explore in prewar, like the neighborhood, socializing with your neighbors, vault tech and the ilk and then either by your choice or after a certain amount of time, you decide to go to the vault and check it out. make it so you feel for the loss of the neighborhood and the families lost in the great war. I hated the frozen stuff, I think being awakened ruined the surprise of your wifes death, imiagine instead you awaken after cryo, cold, alone, you see you wife's pod, you open it only to find Shaun gone and your wife shot. checking other pods you find everyone else's life support had been cut, and after a small dungeon crawl you find out the name of the man responsible, the man who kidnapped your son; Kellog. As you go out into the wastes, you have a newfound goal: Find Shaun and kill his Captor. Idk i think the added freedom would have improved the intro to the game. I think the railroad to start off actually kind of hindered the game.
  6. So, in around February or so, I'm going to find myself with a whole lot more time (work is going to 4 tens instead of 5 eights, yay.) As well as an updated pc (been saving up for a while now, because I've wanted to mod) That should be able to mod, that being said, I have an Idea for a mod I wanna create and haven't really seen much in the way of here. I would like to create a simple sword and shield mod that allows me to equip on the off hand a shield that I can block with, with a few animations, I already modeled a simple shield in blender a while back as well as a sword and spear (because my computer can handle these things), I would like to start with these things as a base for a simple mod. BUT, and this is a big but, every-time I have tried to mod, my computer has tried to destroy itself (hence me planning on upgrading it before I start making the mod) So I have no real experience modding sadly. Could I get any advice before my expedition into modding, since I would like to start gaining experience in the field so I can make some fun things for people. Any advice would be appreciated. Oh before I post, might as well try and attach the models.still haven't gotten around to texturing though, since for some reason I have the hardest time with texturing Edit: sorry these are low resolution, I suck at screen caps and snippets too, I have a loooong road for modding I know. Edit Edit: I have started modding! I found a great tutorial series on youtube for by Seddon4494 and I'm going utilize it to build a few of the Npcs and such. I have adjusted what I wanna do on the mod as well, since I am inexperienced, what i'm going to do is try and create an are on the map where a ren fair was, creating a story for it and adjusting items already in the game.
  7. So Update on this, I've made my basic forge doodad, but I havent had time to texture it yet, and my computer seemsto be a bit too much of a potato to actually mod efficiently. I figure I'm still gonna texture it, try and get it into the game and everything, but the work'll be real slow for a while sadly :/ Edit: forgot to put Screenshots. . .
  8. Preface: I have not modded before, this is my first real project, I would love any good tutorials that might help, or suggestions/feedback if you feel it can help. I am working on an mod which I wanna chronicle here, since I plan to upload it here as a modding resource and such in the end anyways. My aim is to add a Forge/Blacksmithy specifically for melee weapons, certain armors (leather, raider, metal) to settlement building (under either the special tab or as a new tab called stone), a short quest line, a ghoul character who is convinced bullets are going to run out (I also aim to practice voice acting with him), as well as grow the Jamaica plain settlement into more of a "player home" the ghoul would give it to you after completing the quest. As I said, this is my first real project I wanna start off small, so I'm thinking I'm gonna start with either figuring out the ghoul and voicing him, giving him dialog choices and such, or building the smithy, which I'd base off of skyrim/ a medieval forge of some sort. I'm posting this now because I looked at the ck this past weekend, and after I get off work for the week, I wanna really dive into this and feel having some feedback early on may be useful, anyways, bye for now i guess Edit 1: I started on the forge last night, I scrapped a few before I realized I want to make it so its a wall forge, as in it snaps to the middle of a wall and work like a work station. Havent gotten too far after that, since I only was able to work on it for a few hours, but I'm hoping to work on it more tonight. I figure the character I'm building for this mod Is going to be someone from prewar who was ghoulified, but was a mason who wants to become a blacksmith, which means I'll prob make the prop look a bit nicer since if he's a mason it'd make sense if he can make it look well put together, anywho update/edit 1 over.. Edit 2: I have made a version one of the forge now, I put a wall behind it, but I'm not really not liking the wall part, I think Im gonna take away the wall, I have decided that I wanna try and make the thing snap-able to walls, as well as able to be set by itself
  9. So, my friends and I were talking at work, and we got to the topic of fallout 4; Preston Garvey in particular. He cranks his gun every-time he shoots, and we had a good laugh imagining him with the arm like morty's in rick and morty when rick gives morty a muscle arm. IDK if this is already a mod, but if not, i feel everyone would love just a muscle armed preston. thank you
  10. So I've been thinking about something for a little while, Would there be a way, or perhaps would anyone be inspired enough to make it so the settlement build mode switched to a bids eye view mode with "lots" that you can build designated stores/buildings on? Like in the sims, I feel with that kind of thing, even if it was a simplistic thing where you select the kind of wall and it can only go the cardinal directions plus diagonals, that could be a good tool for blocking out buildings. A possible way I could see to make it so its not the only way would be to make it so when you open up the workshop mode, it adds the option to go to the grid (sim) route, or the vanilla route. With this mod I'd also love it if a grid overlay could be added. If there are any mods similar to this? If so please link them to me, if there aren't please think about making it, since I myself can't make mods with my computer (some glitches broke bethesda launcher that I am trying to fix, but I don't have the time at the moment and I had the CK uninstalled for a little bit so I can't install it just yet.) Edit: If no one is willing to make this, could I get some advise so if I ever get the time to fix the launcher and muster the energy to create it myself, I can have a place to start.
  11. this is more of a question, since I am terrible at modding myself and all that stuff and I had a thought while watching Ranger dave's let's build series. I'll just copy the message I put there and paste it here: so, is there a way to make objects static or to merge objects together in order to perhaps fix any future frame rate issues you could have? like maybe figure out what you wanna build, build the whole object, export it as a single model and clean it up or something? I'm asking because I know if you wanted to export any of your settlements, my computer would melt Edit: In case my post doesnt make sense I meant to either make it so you buildup the object in either the creation kit or on the actual settlement, then go and select the whole object and export it/copy it to blender or what ever you use and clean up the model and simplify the main object so you can replace it in the game as a single object that can be made static in the creation kit so you can then place any extra detail like the boards and stuff you always put down, theoretically i think that could make it so your settlements are less intensive, since its not rendering a bunch of objects, just a couple of larger objects, plus any extra detail you put forth in the object, it probably would add work though to your already massive builds, if i knew how to use anything on top of blender I would gladly help, sadly I am not good with technology . . Basically the question is, is there any way to simplify the settlement objects, either by merging objects, making objects static, or even exporting the settlements objects together to merge and simplify in a different program (such as blender. If this is in the wrong area, I'd appreciate a mod moving it to the right one, I figure it kind of is a mod request in a round about way.
  12. thank you, I always search for the things I want before asking, IDK why I couldn't find the blatantly obviously named one, lol, Yeah, makes sense, I like the other mods it suggests to, Ive used one of them.
  13. So I haven't seen a mod that does this, and I didn't really like the way the dialog choices were limited by the whole voice actors, I liked both voices but, if ever I wanted to try my hand at modding, It would probably be the headache of adding characters, and I really wouldnt wanna track a bunch of lines down to snip together to make a semi decent spliced together line if I wanted to have the main character talk, My thought on this is either get rid of their voice completely, or get rid of all none main quest-y lines, leaving those ones kept in to impact a bit more as you're playing, we could still have any grunting sounds, background chat they might have and such, but just gutting the dialogue so I and other who may be interested in trying to learn to mod, (especially for making mod characters) who feel more daunted by the whole voice acting thing of the main character. If theres something like this that I missed could someone lead me to the author for permissions and such? It'd be real appreciated
  14. So can someone make a settler who comes to each settlement who you can pay caps to build a decent settlement? It could be that each settlement that joins you, or allows you to build there gets a quest that then has you go to this guy, before you personally can build up the settlement or something like that. Like here's a list of suggested things you can buy from him, for either the cost in caps or just a payment of the resources plus ten percent or something: A wall around a settlement, with entrances large enough for traders with brahmin and minutemen suppliers A farmland that looks decent A small radio shack that has a recruitment beacon on top. A quaint market Other defensive structures around the settlement A towncenter and/or a sleeping area for people, like a shelter. Even if not for all of the towns, maybe if someone chose to do this, could you do it to some of the less interesting towns/ the ones you clear out? Like outpost Zamanja, or Hangmans alley, or mirkwater construction, or tenpines bluff (since that one isnt that interesting) Hell if someone wanted to do this, I will learn how to use my mic to voice act the character, since I'm rubbish at the actual modding part of the game. I want something that would make sense in game, and make it so I can still make a settlement if I wanted, but I truly don't have to if I don't, I also don't like the blueprinting mod as a thing where you just kind of copy someone else's settlement, I just want a good base settlement to build from.
  15. I get that, thats why i was saying long shot idea, I've been feeling that urge to play the game,but i just, I've been so bored with singleplayer recently. . .
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