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Sancez

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Everything posted by Sancez

  1. Cool! The sword and the armor, beautiful! Samurai armors don't exist in Dragon Age, but there are some katanas... I don't know if I can add the link here, the mod is on another forum. Search on google.
  2. Hi everyone! I was wondering if someone could change the texture of a medium armor. I noticed that the style and shape of medium armors are similar to the armor of Guts, the protagonist of Berserk. I tried it myself but I'm not capable. Would someone be kind enough to do it please? If someone is interested I can help by providing material and signs. :thumbsup:
  3. Do you mean this, right? And how can I add the skeleton to the armor? http://img811.imageshack.us/img811/1235/berserkerescheletro.jpg
  4. I'm trying to import some new armors in Dragon Age. The most immediate problem that I see is to reconcile the two models: how can I put the arms and legs in the same location as the msh exported from Dragon Age? Please give me some help :confused: http://img337.imageshack.us/img337/2802/posizionegambeebraccia.jpg
  5. I want to add a new skin texture, with a scar on the nose. I downloaded photoshop with the dds plugin. I edit the skin texture I wanted to, then I save it as dds and put it in my override with a document xml to add it to the character generator... But when I start new game, the skin is like this: http://img834.imageshack.us/img834/5417/screenshot2010111215240.jpg http://img99.imageshack.us/img99/3622/screenshot2010111215241.jpg And I don't know why there are 2 skin, my file is only one. Someone can help me?
  6. About the speed there are a lot. I also create a mod that increases the speed of greatsword. But what we need now is a better animation for running with the weapon. In that Oblivion mod there is an awasome one, maybe someone would like to convert it :mellow:
  7. That's right! A greatsword, an axe or always 2H weapons, can not run using the weapon like a staff, It makes no sense. I hope someone would chance it. :confused:
  8. You guys don't think that when the warrior run with his greatsword, the way he challenges his weapon is really ugly? I would like to see a new animation for it, something like he put the greatsword on his right shoulder. When I played Oblivion I used this mod, that have the animation I talking about.. If someone want to add it the Dragon Age, it would be great :P http://www.tesnexus.com/downloads/file.php?id=34879
  9. I'm a great fan of Berserk, so I'm adding same items and elements to make my Grey Warden more similar to Guts. Until now I have: a new dragonslayer converted by me from Oblivion, and the mark of sacrified as a tattoo! Now I want to add a new spell like the Guts' cannon, but I'm not able to create it, so I hope that sameone can do it for me :confused: The spell must be: called "Cannone" (it's the right name I want, with "e" :P), exactly like the Flame Blast of the mage, but available for warriors and it must kill every enemies in its range. Cooldown 30 seconds. Can samebody do it please? :tongue:
  10. Hi guys, I trying to import an armor to dragon age using blender. The armor has 4 parts: Cuirass, Gauntlets, Greaves and Boots. The armor is already textured of course, but also the textures are in 4 parts. So I need to make the armor one piece, and the same for the texture, so when I export it in fbx format, it can finally works. How can I do this? :confused:
  11. thanks, but I have already fixed it. To add the blood (not magic effect) you must modify the mao file and change "prot.map" with "weapon.map", then the sword can become blooded in game. :thumbsup:
  12. Hi everyone, different problem so different topic :P I added in game same custom weapons converted from Oblivion to Dragon Age. They work very well, but noone becomes dirty bloodshed in battle and do not appear the effect of spells. How can I fix it? If not the magic effects, at least I would add the blood... :confused:
  13. Thanks the same... So I will wait for sameone who can tell me more :confused:
  14. I fixed the size before reading your post, so it was not helpful sorry. But now I have another question: in game the sword does not dirty with blood. How can I do? :mellow:
  15. Samething like this?? However I managed to get it to work :thumbsup: http://img42.imageshack.us/img42/7489/screenshot2010110113305.jpg
  16. Now the texture works, but it's still great as a Palace and otherwise... I tryed to fix the size with Blender but it didn't work.. http://img529.imageshack.us/img529/7489/screenshot2010110113305.jpg
  17. I made some changes to the file GDA, the result in game is this… The textures of the sword does not appear, how do I fix? And for the size, I have to change it in Blender or what? :confused: http://img813.imageshack.us/img813/7540/screenshot2010110112452.jpg http://img97.imageshack.us/img97/5417/screenshot2010110112463.jpg
  18. I added the mesh and textures in the override folder: not the one in documents, where we install the mods, but the one in programs. If I wrong please tell me... Now I try with the GDA app, then I will tell you if it works ;)
  19. After a long time and much hard work I finally managed to operate the toolset, and to create weapons and armors. Now I'm trying to convert mods from Oblivion to Dragon Age, following mainly these two tutorials: http://social.bioware.com/forum/1/topic/72/index/320619/1 http://baldur.mike.fastmail.co.uk/importingtutorial I add the template to the toolset and I create the weapon in the game, but then my character fights with a invisible greatsword . Can sameone give me some advice please? :confused:
  20. Yeah I know it is difficult, but I am determined. I already have Blender, now I'm trying to install the script for nif files. This question is really important for me: What additional programs for the Toolset I must download to import weapons and armour? I saw there are just too many on bioware site! And what is the correct format for the files?
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