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copperhamster

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About copperhamster

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    Antarctica
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    New Vegas
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    Wasteland

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  1. I see your point on the textures... I was shooting more for something that is a collection type thing, like what functional displays already adds (but it won't take tapes atm), so I can hover over them and see titles, that sort of thing, just because. But a couple of bins/shelves as static clutter wouldn't be a bad idea instead.
  2. We can with mods show off almost anything, but most of the display things I've tried won't take one thing I've collected tons of: Holotapes. I'm thinking a shelf, maybe a stand though that would have to be custom designed. Perhaps even on a small container like the plastic bin that they can stand in that you can place on a shelf/desk/table/etc? More ambitious might be a terminal you can 'move' all the tapes into. Really ambitious would be setting them to play in rotation or some such, just making audio while they sit there.
  3. In response to post #45876510. #45887025 is also a reply to the same post. If it's Windows 8-10 the keys are bit version agnostic. Windows 7 might be able to flex key, I'm not sure.
  4. Would like to see an item for the workshop which would trigger on some specific weather condition, turning an attached device (the fireworks launcher is my personal preference either after a certain amount of time in some weather state or after detecting radiation. Uses are actually variable. For example, you could carefully send only ghouls as additional settlers to Greygarden and have a radiation detector set to trigger through a not gate to a launcher loaded with rad storm shells. It would keep the area bathed in radiation, making the settlement much harder for passing raiders to make a serious dent in the ghoulish population who would be regenerating due to the rads. Just a thought anyway...
  5. There's a release era trick that still works, it's manual but gets the job done. When you scrap anything in the build area, the bar lowers. Drop all those junk pipe rifles and such and scrap them. You can even dump things like actual scrapped resource piles (steel, screws, aluminum, etc) and they still count. Not as much but still. Items that have larger polygon counts and meshes give more space, so the little 'boxes' of gears and such don't give much at all, scrapping finished items gives a lot more. A friend setup a basic builder line making teddy bears, dropping them into a walled room, then went in and scrapped them. Loses 1 leather 1 cloth in the build/scrap cycle.
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