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whatisthisidonteven

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Everything posted by whatisthisidonteven

  1. So I dl'ed and ran this bittercup companion mod without any problems. I then made some slight edits to Bittercup's appearance in GECK which somehow conflicted with the mod. the companion mod's dialog and the new face show up fine ingame, but bittercup won't follow me. She just walks back to or stays in Big Town. Anybody know how I can edit her appearance without conflicting with the mod?
  2. I think he might mean unique historical weapons, like Lincoln's Repeater.
  3. Just throwing an idea out there: http://i45.tinypic.com/25jytc8.jpg http://i49.tinypic.com/2lkuzwj.jpg with a shorter collar on the female version, less strappies on the male and with lore-friendly insignia. Whoever wants to make it could probably use the legs off of the merc grunt mesh/texture for this, but a new mesh and texture for the jacket would be necessary. Maybe just removing the bandoliers from the merc troublemaker outfit, shortening the coat at the waist(if that's possible) and a good retexture of said outfit would suffice. If no one wants to do it, can someone please show me how to do it myself?
  4. I'm looking for a replacer for the Chhinese assault rifle.
  5. Never mind. I found this wonderful tool called GECK that took care of it.
  6. So I have an item that has a fine model, but a texture I'm not entirely happy with, and I want to take a stab at modifying it, but don't quite know how to open it. Can someone please point me in the right direction?
  7. Is there a mod out there that modifies gameplay so it's less clunky and faster paced like a traditional FPS or TPS? I was watching this New Vegas gameplay vid and now I'm craving that fluid gameplay.
  8. All I did was drop the files into the data directory and updated archiveinvalidation.txt. The combat armor retex works fine, but now the texture on the talon combat armor(which I did not alter, AFAIK) "flickers". What did I do wrong and how do I fix it? thanks in advance for any help.
  9. Here's the contents of my ArchiveInvalidation file textures/characters/imperial/headhuman.dds textures/characters/imperial/headhuman_n.dds textures/characters/imperial/headhumanf10.dds textures/characters/imperial/headhumanf10_n.dds textures/characters/imperial/headhumanf20.dds textures/characters/imperial/headhumanf20_n.dds textures/characters/imperial/headhumanf30.dds textures/characters/imperial/headhumanf30_n.dds textures/characters/imperial/headhumanf40.dds textures/characters/imperial/headhumanf40_n.dds textures/characters/imperial/headhumanf50.dds textures/characters/imperial/headhumanf50_n.dds textures/characters/imperial/headhumanf60.dds textures/characters/imperial/headhumanf60_n.dds textures/characters/imperial/headhumanm10.dds textures/characters/imperial/headhumanm10_n.dds textures/characters/imperial/headhumanm20.dds textures/characters/imperial/headhumanm20_n.dds textures/characters/imperial/headhumanm30.dds textures/characters/imperial/headhumanm30_n.dds textures/characters/imperial/headhumanm40.dds textures/characters/imperial/headhumanm40_n.dds textures/characters/imperial/headhumanm50.dds textures/characters/imperial/headhumanm50_n.dds textures/characters/imperial/headhumanm60.dds textures/characters/imperial/headhumanm60_n.dds textures/characters/darkelf/headdarkelf.dds textures/characters/darkelf/headdarkelf_n.dds textures/characters/darkelf/headdarkelff10.dds textures/characters/darkelf/headdarkelff10_n.dds textures/characters/darkelf/headdarkelff20.dds textures/characters/darkelf/headdarkelff20_n.dds textures/characters/darkelf/headdarkelff30.dds textures/characters/darkelf/headdarkelff30_n.dds textures/characters/darkelf/headdarkelff40.dds textures/characters/darkelf/headdarkelff40_n.dds textures/characters/darkelf/headdarkelff50.dds textures/characters/darkelf/headdarkelff50_n.dds textures/characters/darkelf/headdarkelff60.dds textures/characters/darkelf/headdarkelff60_n.dds textures/characters/darkelf/headdarkelfm10.dds textures/characters/darkelf/headdarkelfm10_n.dds textures/characters/darkelf/headdarkelfm20.dds textures/characters/darkelf/headdarkelfm20_n.dds textures/characters/darkelf/headdarkelfm30.dds textures/characters/darkelf/headdarkelfm30_n.dds textures/characters/darkelf/headdarkelfm40.dds textures/characters/darkelf/headdarkelfm40_n.dds textures/characters/darkelf/headdarkelfm50.dds textures/characters/darkelf/headdarkelfm50_n.dds textures/characters/darkelf/headdarkelfm60.dds textures/characters/darkelf/headdarkelfm60_n.dds textures/characters/orc/headorc.dds textures/characters/orc/headorc_n.dds textures/characters/orc/headorcf10.dds textures/characters/orc/headorcf10_n.dds textures/characters/orc/headorcf20.dds textures/characters/orc/headorcf20_n.dds textures/characters/orc/headorcf30.dds textures/characters/orc/headorcf30_n.dds textures/characters/orc/headorcf40.dds textures/characters/orc/headorcf40_n.dds textures/characters/orc/headorcf50.dds textures/characters/orc/headorcf50_n.dds textures/characters/orc/headorcf60.dds textures/characters/orc/headorcf60_n.dds textures/characters/orc/headorcm10.dds textures/characters/orc/headorcm10_n.dds textures/characters/orc/headorcm20.dds textures/characters/orc/headorcm20_n.dds textures/characters/orc/headorcm30.dds textures/characters/orc/headorcm30_n.dds textures/characters/orc/headorcm40.dds textures/characters/orc/headorcm40_n.dds textures/characters/orc/headorcm50.dds textures/characters/orc/headorcm50_n.dds textures/characters/orc/headorcm60.dds textures/characters/orc/headorcm60_n.dds textures/landscape/terrainhdgrass01su.dds textures/menus/map/world/cyrodiil_resized.dds textures/menus/map/world_map_arrow_icon.dds textures/menus/hud/hud_compass_goal.dds textures/menus/icons/map/map_icons_all.dds textures/menus50/map/world/cyrodiil_resized.dds textures/menus50/map/world_map_arrow_icon.dds textures/menus50/hud/hud_compass_goal.dds textures/menus50/icons/map/map_icons_all.dds textures/menus80/map/world/cyrodiil_resized.dds textures/menus80/map/world_map_arrow_icon.dds textures/menus80/hud/hud_compass_goal.dds textures/menus80/icons/map/map_icons_all.dds textures/characters/orc/Female/footfemale.dds textures/characters/orc/Female/handfemale.dds textures/characters/orc/Female/legfemale.dds textures/characters/orc/Female/upperbodyfemale.dds textures/characters/orc/male/footmale.dds textures/characters/orc/male/handmale.dds textures/characters/orc/male/legmale.dds textures/characters/orc/male/upperbodymale.dds textures/characters/orc/earsorc.dds textures/characters/orc/headorc.dds
  10. So I loaded a save, and male human, altmer and bosmer bodies have inexplicably turned purple, heads excluded. I don't know what happened. I'm working on getting an ingame screenshot, but for some reason ballowscreenshot1 isn't working. Here's a shot of my OBMM loadout, in case anyone can figure something out from there; http://i48.tinypic.com/2pow6ja.jpg I don't know if it's really pertinent, but I also installed and uninstalled Trollf's ArmamentariumArmor(following the directions in the file's readme.). thanks in advance for any help!
  11. I was thinking just textures. I don't know how nice falling leaves would look.
  12. It's not like I'm making any demands or twisting any arms here. and It's not my fault if someone doesn't understand what an "Autumn mod" is.
  13. If there is a mod out there that exchanges Cyrodiil's verdant, idyllic spring for an autumn palette.
  14. Is there a mod out there that exchanges Cyrodiil's verdant, idyllic spring for an autumn setting(I don't know if that's the right word for this)? With shorter yellowing grass, yellow/orange/red/brown foliage, etc. ? If not, can someone work on one? Or show me how to get started working on one? It seems like it would just require textures(quite a lot of them, mind) to be changed. Thanks in advance.
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