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Faitreaf

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About Faitreaf

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    Norway
  • Currently Playing
    NV
  • Favourite Game
    BOTF

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  1. +1 I hate the new layout. Change should be for improvement, this really isnt. Feels so much more cluttered or I dont know what to describe it, I just hate it. Read had this been a service which I paid for, I'd be fumeing at my ears. I get that its ok to modernize the layout etc, but then the function of it makeing it easier to find things should be the top-pri - this is not it. So a revertion option would be great, I get that its on the backend a chore for you to do most likely.
  2. While playing Oblivion, I've found a custom armor called : Remodeled Iron armor for bodybuilder by room207. www.nexusmods.com/oblivion/mods/43040 I have been in contact with the modder, and have been given permission to have it ported over to skyrim, if as natural all the right props go to him etc. I have 0 skills in modding(I can use the kits to do stats, switch meshes etc, but beyond that 0 skill). Aka I have no idea myself on how to do this, nor do I have the patiences/skill/intrest in learning the mod-tools that is needed for textures/meshes etc. So is there a talented person who would be intrested in porting this over to Skyrim I would appricate it alot. The pm I have from the author will be presented to moderators or any takers in porting it. Thanks for your time(should this not be the correct forum, I apologize for that) Cheers
  3. I just got a phising attempt(no harm done to my computer, it got detected) it was "advertesing to dload the NMM so you may want to check that file aswell. (if it has been reported before move along.)
  4. Did a new clean start, ran to whiterun took carrage to windhelm, entered city. Script worked flawless. I did remove a few mods that according to tes5edit gave error msg, since I didnt "need" the mods I just deleted them. So yah its related to dirty mods. From what I read in the list of errors it seems to be a "issue with the bully-scene" not triggering it was flagged with red marker, and from the little insight I have into the modding tools it appears this broken, would break the later issues I had with some npc's not offering normal dialouge or some stores not being open either. for me none of the suggested fixes on the great internet helped, so technically the new gameplay I had with about 30+hrs prior to entering Windhelm is "kind of a wash" :/ boo. (I can use the old lvl 81 toon I have for play, but sometimes you just want to lvl differently or have "another story") From what I see is that my suspicion is that "somehow the "fix civil-war damage" breaks the games scripts if its loaded too soon(not directly fault of modder), it just trigger up events as it should, but it do them too soon and well that breaks the savegame. Without that mod and running boom no worries. (I'll give feedback to the modder directly)
  5. I know its necro or whatever you wanna call it, but I too just got this issue aswell. There was also other issues, like the white phial(the store would remain locked at all times, even if I had a quest to enter there) I could lockpick and enter, the npc's would do they're banter about the old mans health, then nothing. "you must leave" got repeated, I tried to talk to them, but nothing happend when interacting. I think the 1st scene though is the "trigger" for the rest of windhelm or most of it. - able to do complete "blood on ice" with optimal result - able to join stormcloaks - able to do argonian quests outside. I have had multiple playthroughs over the last year(s) without much hassle. now this. (not to mention they're ripe for vicious vampire attacks being stuck there) I have a "suspicion" on what mod however broke this event "repair after civil war" I think if you have this active prior to the civil war being finished it will break certain things.(pure speculation and this is the one thing I'm going to test now) hitting them wont fix it, just adds bounty for me. doing things in mod "startscene" didnt fix it. kill/ressurect/enable/disable/resetai etc nothing. they will just stand there looking stupid. Kind of weird since I did manage to fight the nord for money 1st time. and reply to the dunmer that I wasnt a biggot. I can still give money to the beggar, but thats the only one I get a dialouge option from the trio. anyway going to plow through too whiterun and take the ride up there without the mod I mentioned and see what happends then give feedback here. Cheers -- After testing again, the mod I thought didnt do it. I even disabled all mods and kept only the vanilla, and alas same thing happends. Thing is I can interact with the npc's the first time as I arrive inside, but they're triggered scene of battering the dunmer isnt showing this time. I could have swore it did last time. I could do the brawl, I could give the beggar money -> then nothing. I could repeat giveing the beggar money, but thats it. I suppose I shall dig further into it, and see if I cant figure away to force the scene to start or something (although the command I read somewhere else didnt work, they just stood there still)
  6. I havent seen it on the mods page, and I do realize we have a 40mm launcher already. What I want is the attached to a m-16 or similar. If possible with a hotkey setting, meaning one can flip between regular fire and then shoot the 40mm when needed. Link with info : http://www.fas.org/man/dod-101/sys/land/m203.htm The specific look I would like is found on this : http://www.fas.org/man/dod-101/sys/land/M203-1.jpg The coolest part if doable, would to make it like a vendor sold mod, that could be attached to "all" assaultrifles (servicerifte, all-american the 2 other carbines) Stat wise I dont want it to be op, but have same stats as an assault carbine, and for the 40mm to have same as thump-thump. Weight added to carbine would be as you can see on the page about 3lbs (1.36 kg) A similar mod for FO3 exist http://www.fallout3nexus.com/downloads/file.php?id=3282 So a conversion if the author gives its consent, or a new mod would be very cool.
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