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ComputerGod91

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  1. What did you do to be able to adopt with the console?
  2. So many people aren't fans of the Archmage robes and if I had the faintest idea how to mod Skyrim I'd have done this myself, but can someone mod the Archmage's robes to look like the Destruction robes? (master or expert doesn't matter) I know there are recolors but the Archmages robe clip really bad with Dragon priest masks so I'd rather have them look like the destruction robes (or a sick looking variant of them). Something for modders to think about.
  3. Yea, I think you're right because I reinstalled my mods into a fresh Data folder and no more crashing.
  4. Ok, after almost 3 hours I have reinstalled all my mods individually and left out quite a few. Those are mods I didn't care to reinstall anyhow, so whatever. Here is my mod list where the doors are working. Well, Welke still needs testing but I'm just assuming that if this one is fixed then so is the other.
  5. Right, so I disabled all my mods in Wyre Bash and uninstalled Francesco's mod and still getting CTD. So wth is the problem? Update: I take that back, with a vanilla Data folder (still modified .ini file) I can get through the door. So now the question is what mod might cause this? I guess my only choice is to install each mod individually and figure it out myself. Looking forward to this :dry:
  6. I followed everything in your links Tom and I'm still CTD. Here is my new load order: update: So I'm going to say it has nothing to do with Streamline, Skill Diary, and Capesandcloaks because I shut all those off and still the problem persists.
  7. I don't have any mods that alter gas traps, and I don't think its them cause I have been in a few other Alyeid Ruins that had gas traps. I made sure I was using the 3.0.1 version, it said it in the readme that it was indeed 3.0.1. I'll look into both of the links you have provided and get back to you on those. Do you think that IWR might be causing the crash (Or poor FPS cause I have FPS problems when I shouldn't)? Update: So in this outdated thing I shouldn't use my currently installed quest award leveler or this one? http://www.tesnexus.com/downloads/file.php?id=1353
  8. Hello, so every time I try the enter the Tombs of the Undead in the Alyeid ruin Mackamentain my game CTD's. Here are my Active Mod Files: Don't really know what else to list that would help. It's only at this door that it crashes I haven't had this problem any other time at any other door. Update: Ok, so for some reason I guess I can't enter this other Alyeid ruin. I exited the other one just fine but I can't enter Welke. I don't know maybe it's getting steadly worse. It doesn't make sense because I haven't changed anything and this just started happening. I'll enter the door, shows loading screen stuck at 0% and then it says Oblivion.exe has stopped working and it forces me to close the game
  9. Right you are, I wouldn't have thought that those .cvs files I checked was what was keeping my names from reverting. Thank you so much.
  10. I don't think that is the case because a lot of my other items returned to there original names.
  11. I'm trying to figure out how to undo Names Tweaks that Bash Patch is able to do. For example, I enable a tweak that sorted my inventory items by renaming them with letters or punctuation before the name and the lore friendly names. I however decided I don't like these changes and unticked everything in the Names Tweaks in Bash Patch. However, some of the names didn't revert back to their original names. I want to know how to get these to revert back to vanilla because I have Severe OCD and can't stand Letters and Punctuation marks in front of my items, and I don't like the "Lore" friendly names. To recap: I ticked stuff in the Names Tweaks while rebuilding my Bash Patch, Didn't like it, Unticked everything in the Bash Patch and rebuilt the patch, some stuff didn't revert back to the vanilla names. I want to know how to fix this or how Tweaks Names went about changing the names so I can find that file and either remove it or reset it to vanilla.
  12. I'm trying to figure out how to undo Names Tweaks that Bash Patch is able to do. For example, I enable a tweak that sorted my inventory items by renaming them with letters or punctuation before the name and the lore friendly names. I however decided I don't like these changes and unticked everything in the Names Tweaks in Bash Patch. However, some of the names didn't revert back to their original names. I want to know how to get these to revert back to vanilla because I have Severe OCD and can't stand Letters and Punctuation marks in front of my items, and I don't like the "Lore" friendly names. To recap: I ticked stuff in the Names Tweaks while rebuilding my Bash Patch, Didn't like it, Unticked everything in the Bash Patch and rebuilt the patch, some stuff didn't revert back to the vanilla names. I want to know how to fix this or how Tweaks Names went about changing the names so I can find that file and either remove it or reset it to vanilla. Edit: Damn, I think I put this in the wrong area.
  13. I just reinstalled my game cause I screwed something up, which after I learned what mess it up. Anyway I figured out what my problem was, I miss understood what the missing flag meant. thanks for the help. Need to learn to keep my brain turned on.
  14. Basically what u do is that if u implemented any mods that is esm or esp files in your data folder for oblivion: 1. go to wrye bash and select (of course check them all too) all the mods in Mods tab 2. right click and click on mark mergable 3. right click on Batch patch 0.esp and rebuild patch If wrye bash told u to deactivate any mod, press yes because it would be merged with wrye bash once u rebuild patch. 4. Check everything that has source mod/files in them and also the conten. EX: in merge patches, if you have better cites. you check better cities and merge patch together. 5. DO NOT TOUCH any of the tweaks and global stuff unless u know what ur doing. for cobl catalogs and exhaustion is only if u have cobl. check seworld tests if u have shivering isle. for bain installer you have to use it only if any of the mod's readme told u to do it. So I don't have to make bain installers for every mod I get? weird, I just figured from that tutorial that's what you have to do, cause it shows you how to make installers and that's what I was trying to figure out how to do. It worked with UOP and nothing else so far... So, then I just extract the mods to the folders the readme says and then go in Wyre Bash and do what you said. How would I go about uninstalling the mod if I ran into problems?
  15. So I have Wyre Bash and I'm trying to install mods but I don't exactly know what I'm doing (clearly, why else would I post?). So here is the issue, I don't know how to make BAIN installers, I made one of the UOP while following along in this guide: http://www.tesnexus.com/downloads/file.php?id=35230 and that works fine and well but when I tried the same process with any one mod it doesn't work, Bash doesn't show any of the Sub-packages and says X files are missing out of X, i.e. 271/273 in USIP's case. I follow the instructions of that guide exactly the same way while trying to make an installer archive but it doesn't work, nor does it work when I just make an archive that is simple (Textures, Meshes are the top of the Archive). Does anyone know the cause of this? edit: I'm using winRAR and I make the archives into .rar files
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