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aceventura45

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  1. When the Witcher 3 is released, and modding becomes relatively for it. Most people will forget Skyrim, and it's mods.
  2. Lol I find it funny how steam doesn't have the review system for mods, as they do for video game they sell. I wonder why???
  3. In response to post #24561989. #24562084, #24562164, #24562999 are all replies on the same post. Wow, I haven't even thought of that... I wonder if steam, or other mods have, or even SKSE. Anyone have a link to SKSE's forums? However I don't think they have a case, because technically any tool/mod associated with Skyrim is also owned by the license holders, this include SKSE.
  4. In response to post #24562744. You haven't seen the recent posts made on the Wet and Cold mod here, at nexus. Everyone is ripping on isoku. There are a lot of people calling him/her nasty things. I'm sorry, internet assholes are everywhere, nexus is sadly no exception.
  5. In response to post #24561324. #24561469, #24562004 are all replies on the same post. Agreed, and even the developers who coded, and put the actual work to make the asset, don't actually own what they make. It's a false sense of entitlement for a modder to think it should be different for themselves.
  6. In response to post #24561594. Developers don't own the rights to the games they make, and as a result see a fraction of the sales. Why would this be different for modders?
  7. In response to post #24561169. #24561344 is also a reply to the same post. You can still run into issues where you have a mod which is completely compatible with another, but then one of said mods is updated and that update breaks the other mods. This is very common, and I can see it being a issue for people who's refund time period has run out, and now they have a broken skyrim save file, and can't get their money back.
  8. I think paying for mods is a bad idea. The reason being, compatibility. Lets face it, there are a lot of great mods, however 90% of them are terrible, buggy, unfinished, crap. A lot of them will greatly enhance your experience, and a lot of them will completely ruin it. It's always a risk one takes when installing mods, and this doesn't change just because you put a price tag on it. The reason for this is compatibility issues. Most modders aren't in complete communication with one another as developers are. So they are going to change things to models, navmeshes, textures, code, that will break someone else's mod, and possible break your entire save file. If you take this into account, and add the drama of paying money, your troubles with said game triple.
  9. I know there are a few third person animation replacers for the one handed weapons. Even an import of the witcher 2 animations, but im looking for someone to expand and do something for first person. I don't know if it is possible, but can someone move the first person one handed weapon animation from the right side of the screen to the center, just so it seems weapon is held with both hands? Thanks!
  10. I might haven't had this account for very long, but i can assure you, i have been using your site for quite sometime now. I know from my experience the stability of Nexus isn't bad. In fact, I find more frustration with steam then I ever do with Nexus. I think you guys have been doing a great job all things considered. I have yet seen a consistent problem that would make me consider using a different site. Thank you for all your hard work.
  11. I would like to know as well. I wish nexus would inform the community why a mod is hidden. Even if it is because the author decided to take it down would be better then just saying it's hidden.
  12. I looked and was surprised that I couldn't find a Lord of the Rings music replacer for Skyrim. Would it be possible for someone to replace Skyrim's music with Lord of the Rings soundtracks? Thanks
  13. Doesn't really need to be named NPC. I was thinking more in terms of bandits, and guards.
  14. Could someone make a mod were you infect other NPCs with lycanthropy and they transform to werewolves at full moons? I know the mod Tales of Lycanthropy has resources that already force the player to transform at full moons. I would also like to see this mod compatible with Tales of Lycanthropy. This is something I'm surprised hasn't appeared on nexus. I know the mod Curse of Hircine had this feature for oblivion, and it was very popular. Is it not possible for skyrim? If so, why? Just curious. Thanks.
  15. I have been using Nexus for mods for about 3 to 4 years now, back when all we had for oblivion was the oblivion mod manager. NMM is 1000 times more effective then oblivion mod manager at the time, and even wyre bash in some cases ( just because it is more simple to use then wyre bash). Sounds to me a lot of the complaining seems to be from the newer members, who need to understand there is risk to install and uninstall mods all the time. I cant tell you how many characters i lost to corrupted files. However, most of the time it was because of my own incompetence, not the modders, not the people at nexus, and not skyrim it's self. If you download and install a mod, and things get ruined, then that is on you. You made the choice to download, no one made it for you. I didn't at first, but now i always read the readme, installation guide, see how many files need to be updated, and read comments about any recent problems, not the modder's comments, the users who use the mod. Even after i do those things, and have issues, then i look over everything i did and backtrack, making sure i did what i needed to. If I still cant get my game to work, I uninstall and try all over again, however, blaming others is the last thing i do, and i have yet to find an instance where is was someone else's fault. People need to stop getting so upset. These mods are free services people do on their own free time. Just be happy they are willing to share them with all of us.
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