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Everything posted by metricjester
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I had that problem with my first item in oblivion.... did you check that you have a normal map for the new armour?
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On the fly texture swap is not an easy thing to do. it would be simpler to do an on the fly model swap, essentially disabling the original corpse and enabling a skinned corpse in it's place. So if someone wants to the hard part of making skinned wolf, deer, bear, goat, cow, horse, and maybe even a rabbit with a missing leg, the script to swap them out would be pretty easy. I could even get it to inherit the corpse's contents so you don't loose any items, but copying havok data won't work so if you skin it in mid air the new corpse is just going to fall straight down.
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I'm not sure if any of you have this problem, but my spigot keeps falling off the tree. To fix it i attached this script to dunSleepingTreeSapSpigot. It works every time the player enters the cell, and these are the vanilla numbers so it goes right back where it's supposed to be. Now I keep an .esp just for tweaking, so it's right at home in there. Scriptname mjSleepingTreeSapSpigotFix extends ObjectReference {This should put the sleeping tree sap spigot right back to it's original position and rotation everytime you enter it's parent cell. should be more reliable than Bethesda's "Don't Havok Settle"} event OnCellAttach() self.setPosition(-39630.8047,-18232.0742,-5887.2593) self.SetAngle(98.3370,-53.9458,88.2116) EndEvent
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Right, check it out, will do.
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Brainstorming getting a Flail to work
metricjester replied to jamochawoke's topic in Oblivion's Classic Discussion
wow neat stuff. Oh and I'm posting here not to put my two cents in, but rather to find this topic easily later. -
I grew up with DOS, and graduated to self installed linux before gaming with Oblivion. That makes me more comfortable using command lines than GUI. Like I said before, I find drag and drop to be a lousy way of dealing with files. If i were to use a 7z command line it would probably look like this: 7z a tfm.zip -tzip .\Textures\TheFullMotley\* && 7z a tfm.zip -tzip .\Meshes\TheFullMotley\* && 7z a tfm.zip -tzip TheFullMotley.esp Now i realize that this is the windows form, and it's not exactly 1000 characters, but typing C:\python27\python.exe zmm.py filelist.txt is noticeably shorter, and putting it into a batch file called zmm.bat is even shorter still. Plus it gives me a chance to sort out my files in my head while I make the filelist
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I use 7-zip all the time, but my files for most mods are all over the place, in several directories, all starting from a single directory. I desired to make the time from making the files to zipping the files shorter. None of this lousy drag and drop, and no 1000 character command lines, just a simple text file that is easily changed. I don't know what TES4Files is or what it does, so I couldn't possibly tell you what's different about my script. And I certainly wouldn't say this is better than 7-zip. 7-zip is a catchall utility that is invaluable to everyone, while zMM has a bit of a more specialized purpose, that of creating a zip file with a directory structure that starts at a particular directory using a simple file list. It's got a fast turnover too.' Any other particular questions? want to see the source?
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Jester's Motley Invisible Textures?
metricjester replied to metricjester's topic in Oblivion's Mod troubleshooting
mmmm pasta -
Jester's Motley Invisible Textures?
metricjester replied to metricjester's topic in Oblivion's Mod troubleshooting
New screenshot of what I've done so far, just the hat though. All the pieces are there, but it's all wrong with the bells floating in mid-air and the hat stuffed into the side of the head. I'm hoping some sort of transformation would fix it, but I'm so new at this I don't know what's actually going wrong. http://img580.imageshack.us/img580/241/2011101300003.jpg Uploaded with ImageShack.us -
Jester's Motley Invisible Textures?
metricjester replied to metricjester's topic in Oblivion's Mod troubleshooting
Thank you! Thank you! Thank you! Thank you! That is a big help, rigging the hat will eventually fix the problem. I've already seen an improvement and all I did was move the hat up (z-axis) 12 in blender import the skeleton as a parent flush the whole thing using nifskope and there's my hat deformed and 12 feet to the left of the player's head. -
All the tutorials I could find about textures never mentioned normals textures or how to use them.
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Jester's Motley Invisible Textures?
metricjester replied to metricjester's topic in Oblivion's Mod troubleshooting
I used blender 2.49b and what is rigging? -
What mods make Oblivion fun?
metricjester replied to torypk's topic in Oblivion's Classic Discussion
I really like mods that put in things that should have been there to begin with. Stuff like the House Map Markers and the Unofficial patches. Body Replacer mods tend to add some fun too. But if I were to recommend any mod at all it would have to be the UOP and UOMP and their supplementals. UOP: http://www.tesnexus.com/downloads/file.php?id=5296 UOMP: http://www.tesnexus.com/downloads/file.php?id=9969 UOPS: http://www.tesnexus.com/downloads/file.php?id=27710 -
Ok so i'm making a mod, first one ever (kind of late right?) and I've got a couple links here that you may need to look at. I obviously don't know what I'm doing wrong, because after trying to fix it, it still doesn't work. I was told [elsewhere] that I had invisible textures and I should fix each nif to point to the proper texture. well they are pointing correctly. Still doesn't work. any ideas? Picasa Screenshots Download full mod
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Thanks for the input, but i can't make them work in game. I had made sure that all the textures were in the right folder, and named what they should be. Sorted the folders I'm storing the nifs in, fixed the esp and still nothing. Works fine in nifskope though. Maybe I need to do something with nifskope.... copy and paste to make a new nif since all these nifs are blender exports
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Ok, so I've got an actual release here, but it's absolutely not done. In fact there's some really serious clipping issues with my preferred mods installed. screen shot link: https://picasaweb.google.com/105733910789580034060/October42011?authuser=0&feat=directlink download link:https://sites.google.com/site/chrispeacockcloud/downloads
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After almost a month I have nearly completed my first draft of the mod. It is unfortunately hatless, which makes me sad, but there is an upside, the weapon is big blunt and heavy. I just need to learn how to place a container with my stuff in it.
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Actually as my first attempt at making a mod i've been trying to build an entire jester suit, hat included. I liked the one for morrowind, but had some difficulty porting it. The first draft is almost done...
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Wow LordFrostcraig you've done some mighty fine looking work there
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yeah you've got a ... in your link, so it won't work for us.
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I was intrigued by this request so I did a quick overlay retexture. Just applied the overlay jpg to each of the vanilla dwarven textures. The greaves took the longest since I had to unmask the silk, but otherwise it only took a minute each. RS Link
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Yes, that's right I've just spent a few hours these past couple of days learning python and made a script to zip up mods from a simple text file. Text file follows this format: ZIP file name on the first line, base directory on the second line (in my case it's C:/program files/steam/steamapps/common/oblivion/data/), and relative file paths on every line after that until the end of the file (like: meshes/clothes/lowerclass/01/f/pants.nif). Uses python, and only been tested on python 2.7 on windows. Download here: https://sourceforge.net/projects/zmm/files/
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I need a Edit on a script should be easy
metricjester replied to X13Studios's topic in Oblivion's Classic Discussion
Not sure if this will work cause it's my first coding attempt, but I just applied the same logic as WarRatsG was suggesting Scn 1ZSmusicObjectScript Short Choosing Short Choice Short Choice2 Short MusicChoice Short MusicChoice2 Begin onActivate player if Choosing == 0 set Choosing to -1 endif end Begin onEquip player if Choosing == 0 set Choosing to -3 endif end Begin gameMode If (Choosing == -1) MessageBox "What would you like to do?", "Take", "Play Music", "Done" set Choosing to 1 set Choice to GetButtonPressed elseif (Choosing == 1) if (Choice == -1) set Choice to GetButtonPressed elseif (Choice == 0) Activate Set Choosing to 0 elseif (Choice == 1) Set Choosing to -2 elseif (Choice == 2) Set Choosing to 0 endif Endif If (Choosing == -2) MessageBox "Playing 'A Little Piece Of Heaven'" StreamMusic "Data\Music\MyMusic\A Little Piece Of Heaven.mp3" Endif End Begin menuMode If (Choosing == -3) MessageBox "What would you like to do?", "Drop", "Play Music", "Done" set Choosing to 3 set Choice2 to GetButtonPressed elseif (Choosing == 3) if (Choice2 == -1) set Choice2 to GetButtonPressed elseif (Choice2 == 0) DropMe Set Choosing to 0 elseif (Choice2 == 1) Set Choosing to -4 elseif (Choice2 == 2) Set Choosing to 0 endif Endif If (Choosing == -4) MessageBox "Play A Little Piece Of Heaven" StreamMusic "Data\Music\MyMusic\A Little Piece Of Heaven.mp3" Endif End -
I just want it to fill in when I ask the guard about where I can get stuff.
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Thank you thank you thank you. Now to build my skills so I can do what you just did too!!