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Lyncor

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    New Zealand (Aotearoa)

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  1. Hey, thanks! I appreciate the tip :) My end goal for this would be to have the script run once per (interval) and update the current Magicka / Stamina / Shout Cooldown values of the player according to configurable rules. If it ends up performing well enough, I'd love to have it run on all nearby NPCs too; it's always nice when mods have consistent behaviour in this regard. I guess my next questions are: - What's the best way to have a script like this running in the game context? Is a quest the way to do it or is there a better way? - Is there a commonly accepted value for (interval) that runs well within the engine? I wouldn't want it to be any longer than one second.
  2. First up, I wasn't sure whether this belongs in this section or in mod requests, so I apologise if I put it in the wrong place. I've been playing modded Skyrim on and off since it came out. Before that, it was Oblivion. Love 'em both. Along the way, I've learned to do a bunch of things and made a few personal mods of my own - mostly game effect changes, custom merged patches and the like. My primary tool thus far has been TES5Edit. The barrier I haven't cracked yet, though, is scripting. I work as a professional software developer and I'm comfortable reading Papyrus scripts to figure out what they do (and even spot bugs in them), but last time I tried to get a custom script actually running within the game context I got frustrated trying to bind it to a quest in the creation kit and got distracted with other things. I have an idea for a mod that I've wanted to make for quite a while, and I've thought a bunch about the implementation of it. It's a gameplay change that would allow for Magicka, Stamina and Shout Cooldown (maybe even Health!) to be interchangeable resources with configurable "value" ratios and flow directions. Effectively, this would allow for neat mechanics like shouts consuming magicka/stamina - or mages not being able to cast at full throttle after sprinting all of their stamina away. But here's the thing. While I'm totally happy to contribute design/scripting/programming expertise, I'd prefer not to grind through documentation to learn the ins and outs of the creation kit, how to bind scripts to quests, etc. The simple reason is that it's not really my learning style. In my day to day job, I do a lot of pair programming and find it really valuable. There are excellent tools for it, like Screenhero, that I'm well versed in. So my question is: Would anybody like to pair up with me? I'd love to learn from you, and maybe you can learn from me, and maybe we can make something neat together. :laugh:
  3. Thanks for the tip! I was wondering why Wrye Bash was complaining about Skyrim.esm!
  4. In Oblivion I eventually ended up with a mod called Realistic Leveling... and never looked back.
  5. I only have one request for this mod. Make it fully customisable so that every player can make their own decisions on how they think the balance should be.
  6. Something that's been bugging me in game is that it seems that every time an NPC falls down and asks for mercy, I don't actually have the option to not kill them anyway. I am of course talking about the fact that even if I sheath my weapons and walk away, after a few seconds they regain some health and then proceed to try to kill me again. I really like the mercy mechanic, but it would sure be nice if it actually worked. Mod idea: If you put away your weapons when an NPC begs for its life, that NPC turns friendly or runs away thanking you.
  7. Okay, so this is a pretty simple request to understand but probably a lot of work to implement. TheNiceOne made an excellent mod for Oblivion called Enhanced Hotkeys. See link: http://tesnexus.com/downloads/file.php?id=34735 If someone can do this for Skyrim, it should make life a lot better for PC players :)
  8. The lack of Bound Daggers is a serious oversight. If someone can add them, I will thank that someone.
  9. Yes please! I would love to play a character that dual wields bound daggers. That is an awesome concept for a sneaky type :) Plus, the bound weapons in Skyrim look very cool.
  10. I like the idea of using player-owned homes. That's a nice touch.
  11. Hey folks, Thought I'd make a post here to blatantly fish for attention. I'm wondering if anybody would be interested in taking on this project: Fully Configurable Death Handling Mod Does this idea interest anybody? :) Hope you're enjoying your day!
  12. I think the idea of this is not to have an item that's worth a certain amount of septims, but instead change the currency itself so that it arranges itself into septims + more valuable septims. Kind of like the Bronze --> Silver --> Gold in WoW, for lack of a better comparison. I think it makes sense. I mean, carrying around 100'000 coins isn't very realistic..
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