Hello everyone! I am working on a quest where you have two quest items in your inventory, and when you enter a specific cell your quest items become activatable from your inventory, and when used they trigger a sound effect, are removed, and then a new item is placed in your inventory. Example: you get to the basement. You open your inventory, you have matches and a candle. The matches now have a use function from your inventory. When you use them they and the candle disappear and you are given a 'lit' candle. And ideas?? Thanks in advance.