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Gersidi76

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Everything posted by Gersidi76

  1. Oh I see what you mean. So I would make the matches a consumable item . is there a way to make it consumable but still have it listed in the misc inventory tab? And what would the script look like? Thanks!
  2. Hello everyone! I am working on a quest where you have two quest items in your inventory, and when you enter a specific cell your quest items become activatable from your inventory, and when used they trigger a sound effect, are removed, and then a new item is placed in your inventory. Example: you get to the basement. You open your inventory, you have matches and a candle. The matches now have a use function from your inventory. When you use them they and the candle disappear and you are given a 'lit' candle. And ideas?? Thanks in advance.
  3. Is there a way to remove dialogue wheel options while making quests in the CK? Instead of having the 4 default choices, can you reduce it to two or three? You can leave the dialogue options blank but you still have the arrows there during the conversation. Is there a way to remove them?
  4. Is there a way to remove dialogue wheel options while making quests in the CK? Instead of having the 4 default choices, can you reduce it to two or three? You can leave the dialogue options blank but you still have the arrows there during the conversation. Is there a way to remove them?
  5. http://www.nexusmods.com/fallout3/mods/17037/? Want to make a standalone version of this for a companion with slacks and shoes and plain blue texture for the hoodie.
  6. A hoodie in particular, hood up preferred. Sporty style, no pockets. Will give full credit when my companion mod is finished. Will compensate via PayPal. Thanks
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