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SeanS16

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Everything posted by SeanS16

  1. I'm in the process of creating new quests and I have one completely setup and ready to complete, however, the quest giver NPC I made does not talk to me. I go up to her and activate, and she just gives me that blank stare. I have made two separate NPCs with different properties to see if either would work, but they don't. Is there a special box I have to check in their properties tabs to make them talk to me? I have watched this tutorial a good 4-5 times to see if I have made any mistakes or forgotten anything, but it's identical to the one in the video. Any help would be appreciated. As soon as I get this figured out, I can move on to the other quests in the series.
  2. Yeah, I was just asking, not demanding. I, too, know mods like those take a long time to create. Even my small mods took a long while to finally get working right, so I know how it is.
  3. That armor at 49 seconds looks awesome! And that old guy has a lever action!
  4. Underground Hideout Enclave Commander Pip-Boy Readius Pilotable Vertibirds Mod Configuration Menu Unlimited Followers and many others I know there are similar versions of some of these, but does anyone know if the authors of these Fallout 3/NV mods are working on their Fallout 4 counterparts? The Creation Kit was recently released, I know that, but I'm just wondering if we will get these on the Nexus anytime soon, or if they have moved on or are too busy these days.
  5. Yeah I found the problem after wiping all of the files and .esp from the game data and rebuilding from the ground up. I was using the wrong kind of .nif to merge my mesh with and a couple of mistypes here and there. Expect to see "Hunter Knife" sometime this weekend!
  6. I made a new knife to put into the game, and I can see it in my inventory, I can see it on the ground, but it is completely invisible when it is equipped. It also just reverts back to standard Unarmed combat animations, which I know I changed that value in the Creation Kit to something else. I made two different .nifs for world model, and 1st person model like so: knife.nif knife_1.nif I assigned them properly in the Art and Sound Panel in the item menu. The original .nif I used was for the Combat Knife, as it had all of the collision data and what not and merged them together. And I know I did this right because I had the same problem making my MRE Mod, which I eventually got working. But I guess weapons and consumables require different setups to work properly. Anyone who has made custom modded weapons, can you please give me some advise or insight as to why my knife won't show up when equipped? EDIT: They aren't invisible when equipped, they just sit at my feet.
  7. As soon as I disabled my custom crosshair mod, I was able to get it working again.
  8. Yeah, I'm working on tuning it now. Thank you so much for your help. I'm learning a lot as I slowly iron out one problem at a time.
  9. Yes, it is a custom mesh. But I followed your instructions, and with some tweaking, it is affected by gravity! Thank you so much for your help. So now it has collision and falls to the ground like I wanted, but the invisible collision is in front of the item. How can I get everything aligned just right?
  10. So I am making a small mod specifically for when Survival Mode is officially released, and I am having problems getting the final touches in. It is a consumable item, so obviously when a player drops it from their inventory, it should fall to the ground. But my item isn't doing that. It just floats in the air and I am able to walk right through it. In NifSkope, I see that there is no Collision Object referenced, but when I look at other .nifs from other mods, I don't see that field set to anything. I'm just not sure what to do to finally wrap this mod up in time for Survival Mode. I have a feeling it is a simple fix, but this is my first actual mod I have worked on, so I might be wrong. (I basically started with absolutely no knowledge of how to model, make UV Maps, custom textures, etc.) Any help would be very appreciated!
  11. So I have been trying to install the latest .nif plugin for Max 2015 and follow the instructions for finding the root directories for meshes/textures/materials, etc. and it installs the files for me in these paths: AppData\Local\Autodesk\3dsmax\2015 - 64bit\enu\en-US\plugcfg C:\Program Files\Autodesk\3ds Max 2015\plugins I can see the new files in these folders, but when I go to export my custom mesh in 3DS Max, I still don't have the option to convert into a .nif. Is there something I am doing wrong with this process? Been at this for at least 3 hours now trying to figure this out. Any help is appreciated.
  12. I have pixelation or something throughout the whole world. I can see through mountains and rocks and see rivers spanning forever. I can see the wire mesh in objects as if I were in that view in the Creation Kit. I have re-installed twice now, deleting absolutely everything including save games, mods, and data files on my hard drive, and still this problems persists. I have been trying to get this stupid game to work for almost two weeks now, and there hasn't been any solution to this at all.
  13. I've been forming an idea that involves a lot of scripting and massive battles in epic proportions. I have my own faction that uses the Chimeras and Vertibirds, and are pretty much like the NCR in terms of having a huge army in the country. But what I want, is a huge quest that takes the player into the faction and make them help out with a war against the Brotherhood Outcasts with HUGE battles that have a lot of people shooting at each other and reinforcements coming down from the Helos and bombing runs as well as massive troop invasions on the ground. What else could there be? And is there anyone who would attempt to make this in the Capital or Mojave Wasteland?
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