Jump to content

Brittainy

Members
  • Posts

    192
  • Joined

  • Last visited

Posts posted by Brittainy

  1. Welcome home :)

     

    I have tried to revisit Skyrim a few times now, and it just doesn't have the appeal that Oblivion does for me. Haven't left Cryodiil in weeks now. For one reason or another, the quests in Oblivion just never seem to wear thin for me.

     

    Just finished the main quest and am happily raiding forts on my way to bigger things.

     

    ^_^

  2. http://undersunandsky.blogspot.it/2012/04/comprehensive-cosmetic-compilation-18.html?zx=96e3d53e99270f5a

     

    You can always check that one out. The version on that site *cough cough* has some styles that don't appear on any Nexus mods. Some rare ones I wanted were in there and I couldn't find them anywhere else. (There's a version of it on Nexus you can check out the screenies of and see if the hair is there. http://oblivion.nexusmods.com/mods/24077 But make sure you download the version from the link I gave you at the top since certain styles are missing from the Nexus one.)

     

    :thumbsup:

  3. It's very similar MissAniThrope. And in point of fact I think it comes from the same pack. (And yes, I do want the Oblivion version, so that's ideal.)

     

    I'll definitely take it for the moment if you don't mind sharing it and I'll keep trying to track down the exact one in the meantime. :thumbsup: What pack did you get it from?

  4. Can anyone name the original Oblivion mod that the Ren 20 hair comes from in the Hair packs of TES IV Oblivion mod for Skyrim and perhaps pm me a link to it? (And it's NOT from the original Rens Beauty Pack. I can't find it in ANY hair packs / race mods and believe me I have been wasting days looking.)

     

    I did track down a SKS Ren Hair Collection mod for Oblivion, but while it contained many of the same styles, it was missing the specific one I wanted. (One version was about 87mb zipped, the other 162mb. Latter said 'full' version, but was still missing that style.)

     

    I've checked through a pile of races, nearly all the hair packs out there, etc. Really need some help getting my hands on this one.

     

    I am desperate to have this hair for Oblivion :wallbash:

     

    Or, does anyone have a copy of the Oblivion mesh and texture that they'd be willing to share? It's not for any modding / public purposes. Just want it for my character.

  5. 50% for me too. Don't think I ever bothered to change it :unsure:

     

    Might have to tinker with it a bit...though I must admit, it's always seemed fine as it is. Like Renn, I'm more interested in the exploration than the fights. 50% seems like a fair balance. Just want to shoot my enemies with my custom and very deadly bow and move on.

     

    :laugh:

  6. http://oblivion.nexusmods.com/mods/11891

    http://oblivion.nexusmods.com/mods/8500

     

    Those two help a lot for some shrubs and flora.

     

    This is good for SI if you have it:

     

    http://oblivion.nexusmods.com/mods/28378

     

    And:

     

    http://oblivion.nexusmods.com/mods/41118

    http://oblivion.nexusmods.com/mods/42303

     

    These two can be used in conjunction with Qarl's and Bomrets, or by themselves. (One does ALL the trees, shrubs, long grass, harvestable crops, and tiling grass. Other does the Deadlands.)

     

    There's no single pack that does everything. But between Qarl's and Bomrets and mine (yes I know that sounds *censored*y to push my own mod) you'll get the bulk of the important stuff done. Buildings, lot of ground textures, all the trees and grass, etc.

  7. Actually, it took me until recently to start exploring ruins. I literally never touched them or dungeons...was never my thing. (Though I love them now.) So the ruin staring me in the face when I exited the sewer went entirely ignored.

     

    As soon as I was out of the sewer, comically enough, I realised how infernally ugly my character was when I saw her in full light. So, before I could dig in to the game, I had to dive into the race menu a few times to fix things up.

     

    Then, I think, my first impulse was to swim! (I'm a sucker for swimming in any game.) Paddled around for a while, then dug straight into the main quest. I don't think I got into any side quests at all. The main one captured all my attention and it was a good way to see all the different scenery.

     

    I do recall I was just blown away when taking Martin to Cloud Ruler Temple. Riding through the forest and seeing all the tall trees.

     

    And, of course, I fell in love with the horses and riding in Oblivion, so I spent a lot of time just trotting around.

     

    :biggrin:

  8. Glad you found it so enjoyable after testing out some other games.

     

    Personally, not only do I love the game itself, but I don't think I've ever had more fun modding a game than I have Oblivion. Or such ease. It's a dream to work with, and certainly a delight to play. :thumbsup: Welcome home!

     

    :teehee:

  9. Race: Wood Elf. Normally I would have preferred a High Elf, but since I've imported a head which only looks right on a heavily modified Xeo Woof Elf, I had to swap races. Generally, I like anything Elf-like. I find them beautiful to look at, they fit into the fantasy realms very well, and since I use a flying mod, it matches an elf better than a boring human. Ultimately though, what dictates my choice of race is what I can get looking the best. Ideally, if I can have beauty AND Elf, great. If not, I'll go for whatever looks prettiest.

     

    Class: Custom. I like being something of a modified archer, with a bias towards acrobatics, stealth and speed. I almost never use blades, so I make a class that will fit with an archer. If I had a complete choice, I'd love to have a class more like what you could do in UItima IV. (I love being peaceful, divine, non-violent, healer, etc. I miss that in Oblivion. No choice but to slash and smash.)

     

    Birthsign: The Steed. I like the speed and also simply like the look of the sign.

     

    Gender: Always female. I'm female in real life, plus I got stuck with endless male characters in most games in my early playing days, and I find it easier to fall into the fantasy of the the game if my character is female. Only time I play as a male character is in a game which has absolutely no choice and can't be modified. (And even then I will hope that it's a 3D shooter where I don't see my character at all so I can still pretend that I'm female :tongue: )

     

    In total, I actually have a character type which I try to carry through all the games I play. In terms of looks, 'personality', etc. The looks can vary a bit, but ultimately I stick with a single character and style through all the games I play. As long as her looks remain moderately consistent, the rest is up to my imagination.

     

    :whistling:

  10. I think just about everyone, no matter how careful they are, has had an 'oh s***!' moment when they find little flaws have slipped through.

     

    From a modder's perspective, I think it's best to always put in plenty of testing time before you release anything and make it as solid and stable as you can. And also just accept that very often - best intentions and hours of testing aside - something will usually slip past that you won't find until you're having some recreational playtime and then you'll want to kick yourself. :facepalm:

     

    I consider a mod 'ready' when...well...when I think it 'feels' right. When I can't find any truly obvious flaws, when nothing jumps out at me as being annoying, when I've given it a long, non-stop bout of playtime to make sure it doesn't crash, etc. These days, I force myself to wait a few extra days after I 'feel' it's done and give that extra time to make sure it's all as ideal as possible. (And damn those days are painful! I am always itching to upload in a rush, but it pays not to.)

     

    From a user's perspective, I think we're lucky to get any fixes at all!

     

    It's very much a personal thing how you manage your updates, revisions, fixes, etc. Generally, when there gets to be a lot of the infernal things, it's time to move from v1.0 to v1.1 or start bundling fixes together. But that's entirely up to your taste how you handle it.

     

    The pace will change over time, too. Generally, I find after an initial release I end up pumping out little tweaks, fixes, etc quite heavily. Then things tend to smooth out and you can eventually - once you think you've found most of the obvious bugs - treat yourself to that v1.1 or a bundled update pack and let things rest for a while.

     

    If your early stages involve a lot of little fixes and updates, there's nothing wrong with that. And if you're willing to put the effort in to fix them, the users of your mods should consider themselves very lucky :turned:

  11. *EDIT - looks like it apparently isn't possible to truly fix it, so never mind* :facepalm:

     

    Does anyone know why this is happening?

     

    http://oblivion.nexusmods.com/Images/117605

     

    The northern lights textures work perfectly when the weather is in full force, but during the transition from one weather type to another, that awful effect shown in the left and middle pics occurs. Got no idea what is causing it and I desperately want to fix it. As you can see in the far right pic, everything is peachy when the weather has transitioned fully.

     

    Textures are saved as DXT5 ARGB 8 bpp with interpolated alpha.

     

    Any help?

     

    I normally wouldn't ask, but I've tinkered with the textures, adjusted the weather settings in CS, searched to see if someone else has had a similar issue, but I just cannot figure out why this is happening.

     

    :ohdear:

     

    :wallbash:

     

    :facepalm:

  12. I left Skyrim ages ago and recently gave away my copy to a friend. Never going back to it.

     

    For me, Oblivion definitely came out on top. I know many people rave about the graphics of Skyrim, but personally I think they look pretty mediocre for a current game. (And yes, I am talking Vanilla Ob vs Vanilla Sky.) The trees look flat, the long grasses are far and few between and are shitty quality to boot.

     

    Skyrim managed to ruin all the things I thought Oblivion got right. And, in some cases, it did even worse than Oblivion when Oblivion got things wrong. :unsure:

     

    Seriously ugly characters and awful character creation systems in both games, but Skyrim was a major step backward in terms of the latter. Gaunt, 100-year old filthy rebels with hair textures and styles of a quality that a modder might produce in their first attempt at making such a thing.

     

    Skyrim horses were bouncy as all hell and sheer misery to ride. Oblivion nailed riding (except for lack of momentum when stopping and jumping) and being able to look around and admire the scenery while trotting along was pure pleasure. Both games lack a compromise between a painful crawl and a fast ride (canter, please!) but overall Ob riding shits all over Skyrim.

     

    Off-center camera in Skyrim was an absolute s***. And the lack of proper vanity cam was a pain.

     

    Archery in Skyrim was unplayable for me. I found Oblivion hard at first, but eventually adjusted and liked it. In Skyim, it wasn't worth the bother.

     

    Boring, grim, flat, empty scenery in Skyrim.

     

    I will give Skyrim this though, it shits all over Oblivion when it comes to flowing water and lock picking and the flying dragons really are impressive.

     

    Awful and malfunctioning UI in Skyrim. I actually left my UI Vanilla in Oblivion - even though many dislike it - at least it WORKS in its Vanilla state.

     

    Skyrim had a world which I simply didn't give a s*** about saving. Something about Oblivion just drew me in. Skyrim left me indifferent and bored.

     

    Dull quests and dungeons in Skyrim.

     

    Heavy, unresponsive controls in Skyrim.

     

    Really annoying finishing moves in Skyrim. Waste of time and disrupts the flow of combat.

     

    Rotten little Yank kiddies in Skyrim. Argh! :wallbash:

     

    Skyrim and Steam. Pure frustration, bull s*** and hassles. Hate it.

     

    Oblivion did - and still does - suck me in. It's a pleasure to mod, a pleasure to play, and the degree it can be modded and the level of quality that can be achieved is simply a dream come true.

     

    Vanilla or not, I don't like Skyrim. I am glad to be rid of it. I don't think I've ever gotten more playing hours and modding value from any game as I have from Oblivion. To each his own, but Oblivion is pure gold for me.

     

    Just when I think I'm done modding it, I end up finding new things to do.

     

    :biggrin:

  13. Karasuman really hit the nail on the head with the remark about Skyrim not feeling revolutionary for its time compared to Morrowind and Oblivion. :thumbsup:

     

    I also think it could safely be said that there's been minimal evolution since Oblivion in terms of size and content and gameplay. And, in some cases, a bit of regression :unsure:

     

    Anyway, I love Oblivion and I dislike Skyrim. I uninstalled it quite some time ago and have no intention of going back - no matter what mods come along for it. The grim and desolate feel of Skyrim is definitely not to my taste. Most of the things which I was very happy with in Oblivion were either removed or butchered in Skyrim.

     

    It's an odd one to bring up first, but the horse riding in Oblivion was fantastic. The only thing Skyrim did better was giving the horse some momentum instead of having it come to a dead stop. But, that aside, Oblivion's riding was infinitely more enjoyable than Skyrim's.

     

    The camera in Skyrim was a definitely step backwards. The lack of proper vanity cam, the off-centre target. Ugh. :wallbash:

     

    Despite Oblivion having a less than perfect UI, at least it WORKED. Skyrim's was more of a UUU: useless, unresponsive, ugly.

     

    The character creation is a weak spot in both games. Without mods, neither is ideal. However, I never thought I'd say this, but I actually think Oblivion's - in all its fat faced glory - is preferable, since it has far more sliders. In both cases though, it's poor at best and the hairstyles in each game are appalling.

     

    While this next one is merely personal bias, I thought Cyrodiil was infinitely more beautiful than Skyrim. And more diverse.

     

    I must say, I can't agree with those who said the graphics were much better in Skyrim. I think SOME are, but most really show the results of a shitty port and the vegetation and grass in particular are exceedingly poor and low quality.

     

    The few areas where Skyrim comes out on top would be armours, flowing water, lock picking, northern lights, dragons, and...er....hmmm.... :unsure:

     

    Overall, Skyrim just feels like all the hype about improvements was a pile of...hmmm...sour Nirnroot. :tongue:

     

    To each his own, but for me Oblivion absolutely has the most longevity and - even in its Vanilla state - it's my personal favourite in the series. :biggrin: As it is, there's something between Morrowind, Oblivion and Skyrim to suit everyone. Doesn't matter if we don't agree on the 'best'.

     

    More than anything, these games owe a major portion of their entertainment factor to mods.

     

    :thumbsup:

  14. Ok, this very well might be nothing like what you're looking for, but it DOES change the shades of green used for the landscape. (And yes, I know it's silly to link to my own mod, but to be frank I don't know of many - any? - which change the shade of green for the landscape and grass and trees, etc.)

     

    However, you will find it's not less saturated than Vanilla Oblivion - it's just a very different type of green. Anyhow, there are comparison shots in the gallery. May or may not suit you, but if nothing else it's quite different from the Vanilla greens.

     

    http://tes.nexusmods.com/downloads/file.php?id=41118

  15. This might not help at all, but only a few weeks ago I started experiencing a horrendous amount of crashes with Oblivion - far more than I'd ever had before. Literally 1 every 15 minutes or so. I reinstalled the game, cut back on the mods I was using, nothing helped. I couldn't understand it, since I'd been using the same mods pretty much since I began playing Oblivion and had never experienced so many crashes. Random ones every 10-15 mins in the outside areas, crashes entering towns and dungeons, etc.

     

    As it turned out, I looked up some different crash fixes and the solution for me ended up being to delete my Oblivion.ini and let the game make a fresh one. After that, no more crashes.

     

    I was ready to quit playing Oblivion, but that tiny little fix made my game more stable than I think it's ever been.

     

    May or may not help, but that's always something worth trying.

     

    :thumbsup:

  16. Personally, I love Xeo.

     

    Some of the male NPCs can look a bit feminine, but overall I've found it's one of the most extensive overhauls out there.

     

    Also, something which I've done myself, is to tweak to Xeo .esp file and simply customise some of the faces and hair even further. I started out by making all the females much younger - which makes a huge difference - and making sure most of them had pretty hairstyles (which Xeo provides in abundance.)

     

    I knew absolutely nothing about what I was doing, but thankfully tweaking the .esp in that manner is easy enough that anyone could do it. I ended up changing everything from clothes, ages, hairstyles, make-up, face shapes. You name it.

     

    But even if you didn't want to do that, Xeo is a fantastic overhaul in its own right and - to my taste - it definitely makes the female NPCs prettier than most other mods.

     

    (Also, it has an extensive and very impressive array of beautiful hairstyles, faces and eyes. It's very much an all-in-one package, which is great.)

     

    :thumbsup:

  17. I must admit, I really don't have any expectations of how of a mod should be or even that it will work. I just HOPE that it won't crash and if it's a bit of a mess I'll live with it if it offers at least a bit of what I want.

     

    I prefer it if mod authors are honest about glitches...but even if they aren't that won't stop me from trying something.

     

    I absolutely agree that each modder should ideally try and make things as well-tested and solid as possible, but everyone has to start somewhere and abilities are always going to vary greatly. I think it's a good idea to read up on putting a mod together, since it can certainly help with keeping the presentation and bugs in check.

     

    Ultimately though, I will take anyone's effort at modding as a bonus.

     

    I'd rather see buggy attempts at new modifications than none at all. Very often there will be a minor mod that just misses the mark of what I wanted, but I'll still download it and tweak it myself to suit. And, given that it's usually something I couldn't have done on my own, I'm grateful that someone else made a start on it - so to speak.

     

    Despite tutorials and information galore, there are those of us like myself who muddle through with trial and error and despite our best efforts, flaws slip through. :facepalm:

     

    Modders don't owe gamers anything. I think it's certainly more polite and considerate to make public mods as user-friendly and functional as possible, but I definitely don't think that is owed to users.

     

    Sometimes a buggy release is just a way of showing an attempt at something or to try to achieve a certain effect which partly fails. Maybe the author will know it's not perfect, but if it's the only mod of its kind they figure they might as well get it out there and maybe someone will take the idea and run with it. Or possibly someone will simply enjoy a buggy mod that gives them something new, albeit imperfect.

     

    Absolutely aim for the best you can do...but if your best happens to be crap, I still say go for it and hope to keep improving with time. (And possibly a lot of painful trial and error :tongue: )

     

    Some of us have to learn the hard way...and that means a lot of bugs and bad descriptions. Sometimes it takes a lot of hassles and some feedback to get on the right track.

     

    :thumbsup:

     

    I think posting suggestions such as you have done with your list is great. Any lists of what to do - especially when you're new to modding - is bloody handy. But I must say that I'll be fairly forgiving to those who still don't take the suggestions on board simply because I know how it feels to be so green with modding that you feel your brain has nearly exploded just from completing the mod...let alone thinking about tarting it all up for a very intimidating public release.

     

    Sometimes you just whack something together, put it out there, and half the time you're not even sure what you're doing or how good it is and very often you'll just be making a half-arsed attempt at mimicking the way mods are packaged together that you've downloaded before without even understanding that much about the file structure beyond "if I do it this way, it works...I think"

     

    I know I never even saw a 'to do' list for uploading a mod until I'd uploaded...well...nearly all my mods :facepalm:

     

    So, I do thank people like yourself for putting out information about how a mod 'should' be done...but I still think it's an ideal more than an obligation. And hey, usually when a modder gets a bit more serious about their public works, they learn to clean up their act.

     

    It never hurts to give a run-down on how to ideally put something together. However, ultimately a mod is in the hands of the author and if they release the most user-unfriendly mess of a mod in the world, we the users are still lucky to get it.

     

    :happy:

  18. As others have pointed out, a lot of things in Skyrim are very much dumbed down compared to Oblivion. I think modded Oblvion (or hell, even Vanilla Oblivion) holds up pretty well. But it does depend on personal taste, of course.

     

    I didn't enjoy Skyrim. I'm just adding more mods to Oblivion and it's quite astounding how much is out there to improve the game.

     

    :thumbsup:

  19. Hi guys, well, I have a question.

     

    I have a problem, I dont know how to change textures of the ground. Does anyone know how to change em? Please answere quick! THANKSS

     

    -TE

     

    One method: Use OBMM Bsa browser to open up the Oblivion Textures bsa archive, find the textures you want (usually the ground textures such as dirt and grass are in the textures/landscape section) and extract them.

     

    I personally use Photoshop with a dds plugin to edit the texture files, but a lot of other people use GIMP I believe. Edit them however you like and save them. In photoshop I save them DXT3 ARGB 8 bpp | explicit alpha (and not touch any of the other settings).

     

    Anyhow, once you've changed and saved the textures, just copy the Textures folder they're in (they'll always extract automatically from OBMM into the correct folder / sub folders: i.e. Textures/landscape or whatever) and paste that folder into your Oblivion/data directory. If there's already a Textures folder in there, you'll be asked to merge the new Textures folder with it, so just say yes. (If you've saved them into a specific folder, please make sure you ONLY copy and paste the Textures folder and it's subfolders and NOT whatever folder you've saved them in.)

     

    Wouldn't hurt to do a BSA redirection at that point, but a lot of people skip that step.

     

    :thumbsup:

     

    Someone else can probably give you a much better set of instructions, but that's a rough idea ^

  20. I would actually love that new vegas type ending for elder scrolls since I do the same thing after the main quest I end up rolling a new character. I mean writing a reaction to every event for every npc would be a ton of work even if it was only text. Throw some voice down on that and your looking for a huge amount of work. To me open ended like it is in oblivion and skyrim really is a big cop out seems like a short cut from actually writing a nice ending for the story instead of being just another quest. I mean the fallout endings gave your actions some meaning to it and were able to cover some of the what-if's.

     

    Ever since Elder Scrolls came out i hate the term open ended. When a book is open ended when your done with the story the book is finished you need to start over. In a game though when you do hit the ending and nothing else progresses in the game world it's like a kick in the nuts. The story is over but nothing else in the world changes like it naturally should just irks me. I know I hit the ending of the game but it doesn't feel like the end because I'm still there and nothing changed. The phrase doesn't have anything to do with endings gameplay wise but how the gameplay actually is and it drives me insane.

     

    Do me a favor and explain how text-based dialog would increase variety and immersion. To me the more reading there is when interacting with npc's the farther immersion is(just npcwise I actually like the books and notes in the game). Most of the good npc's in skyrim would have been completely broken if it had been all text. That Cicero feller would have been far less annoying as all text but it would have ripped him of that personality. He would have been the same as every other npc just dressed differently. Maybe you mean variety for quests? A badly written quest is going to be a badly written quest with or without voices. Text-based dialogue to me is less personal and does less for me then voice. (Same way with letters and text irl too) I am more apt to do quests when I hear somebody talking then just reading it. I'm more apt to actually listen and do optional objectives. It's a lot easier to show emotion through sounds then it is through text. I mean has anybody ever sent a sarcastic remark over a text message which would have been funny if it was said but made you look like a prick when written down because there was no tone to it. (not including emotes because the last thing I want to see is those things in games)

     

    Oh and damnit jakeo I completely forgot about that I knew there was a reason I didn't back up oblivion for later use just quite yet lol. Still can't wait for that to get out seems like it will be out right when i get completely sick of skyrim

     

    Text-based dialogue can increase variety and immersion because it allows for a LOT more options, responses and reactions compared to voice-acted dialogue. I freely admit the idea of voice-acted dialogue is nicer...but at this point in time I've yet to see enough of it - in an RPG - to really allow for a good amount of diversity.

     

    It's a lot less effort to create large amounts of text-based dialogue than it is to have voice-acted dialogue.

     

    The more you can have, the more options are opened up for how the people in the game world behave towards you over time. (Instead of repeating the same stuff over and over regardless of whether or not you're a hero or a nobody.)

     

    As for personality, that's what good writing is for. A character can be incredibly unique and very much alive providing their dialogue is written by someone with a moderate amount of talent. If characters in writing were inferior to the spoken word then books would be absolutely pointless :mellow: I think characters can absolutely shine in writing.

     

    Anyway, if you're satisfied with how things are, good for you. I just don't think voice-acted dialogue is extensive enough - at this point in time - for RPGs. :thumbsup:

×
×
  • Create New...