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Devedev

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Everything posted by Devedev

  1. Also; what would the script be to make them enemies like that? They're the big "M" enemies, if that makes a difference.
  2. I don't know why exactly initially disabled didn't work. I set the XMarker and linked it to the NPCs, but they still killed each other even when I put the trigger because of some scripting error to the effect of "only references allowed here". It is rather annoying.
  3. Basically, I've tried everything to get this to work. I have several opposing AI factions in one room (a battle royale situation) and I need them to remain disabled or combat disabled or something so they don't all kill one another before I can arrive. It boils down to; I need some help on making the AI freeze/ignore each other/combat disable until I walk into the room via a linked door. HELP!
  4. Thanks yet again Quetz. You're an invaluable source of info for me!
  5. Basically, I need to make a multi-tier conversation wherein there's an option to return to the previous menu; like this for example: "I like tacos" A)..... B)..... C)..... D)let's talk about something else. Only; rather than letting me do that, it's kicking me out of the conversation entirely! I need serious help, please!
  6. Awesome! How would I set the trigger to enable them? SetAIEnabled? Or something more complex?
  7. Is there a way to like, freeze AI until I walked into a room? I have a linked door which leads to the room wherein I've placed the AI enemies I intend for the mod's quest, but all but 1 faction is dead when I arrive! Would I have to create a roombound (with/without portal) for that to work? I need help!
  8. Okay, I'm back. Only this time I need help on making an NPC give me a key when I click a certain string of dialogue, in this case, "I need the key if I'm expected to paticipate" followed by something like "oh, sure." and she gives it to me. Any help for a noob modder?
  9. I did that; but now the mapmaker isn't a marker and it's just a big 3D M square in the world (in-game)? I'm messing something up here.
  10. Thanks pkleiss, but i don't know what it means by mapmaker id? Like I made it custom; radius 500 vs 100 and named it "Haven" on the map, but ShowMap HavenMapMarker doesn't work? Sorry, I'm a noob.
  11. Okay, so I've created the first two steps of a 5 part quest. But what I need to know is what kind of scripting or quest data I need to input to make the first step(the trigger) show the mapmarker for the place I created(which finding the place is the first step and it's hard to locate without a marker). Any help is appreciated!
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