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Semberspirit

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  1. I want the ability to grab randomly generated NPCs that I find in the world -- like unnamed settlers or traders, the prisoners you find being escorted by super mutants sometimes, etc. -- put a shock collar on them, and send them to whichever raider settlement I choose so that I can make them farm or run a trading post, just like the slaves do in Nuka World. I've got three raider settlements and two vassals in my current playthrough, and my raiders complain about the lack of food nonstop, yet even when I try to make a robot to farm for them their happiness tanks. Then the robots turn on them and attack if there's a Minuteman raid, which is a pretty egregious bug.
  2. I don't believe there are. There's the one Cartman linked, which overhauls Intimidation but doesn't add slave functionality, and doesn't work on settlers. Then there's one on Lovers Lab that does add slave functionality, but doesn't use Intimidation perks or the Nuka World shock collars, and it only turns NPCs into passive followers. As far as I can tell through the mod description and the review I watched, it doesn't allow you to set a slave to farm and then leave them there.
  3. Nuka World is full of enslaved settlers and traders, so why aren't my raider settlements full of the same? Instead of depending solely on bullying other settlements into sending my raiders food, I'd like to be able to point my gun in a settler's face, slap a shock collar around their neck, and force them to farm for me. There are three major issues I'd love to have modders look at: 1. The ability to enslave settlers, traders, and possibly scavengers through a mechanic similar to the Intimidation perk, and assign them to whichever raider settlement you choose. Assigning a slave to farm would not negatively affect the settlement's happiness. 2. Automatron robots tank a raider settlement's happiness when you assign them to farm, which makes no sense. Additionally, if the Minutemen attack one of your settlements, the robots will turn on your own raiders and attack them as well. 3. Bullying a settlement into becoming a vassal doesn't grant you ownership of that settlement. You can't build there, you can't assign the settlers to tasks -- you can't do anything, even though they've already surrendered! If you can't transform a vassal settlement into a walled-in penal colony surrounded by sniper towers and mines, what's the point?
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