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hybridmerc

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  1. I got this working after a fashion, ideally I want to create an which, on a trigger, activates another ability. What I ended up doing was tying my returnfireprimary ability to overwatch a custom effect. The real gotcha i saw here was the idea of reserveactionpoints, the overwatchshot requires a reserve overwatch action point credit to fxsjosh from r/xcom2mods for soloution Frustraingly enough when I copied the overwatchshot ability and renamed it and tried to call that via the custom effect it didn't work as expected! Here is the custom effect setup to call overwatchshot, hope this helps someone :D
  2. Hello, Some soldier class information can be found in XcomClassData.ini, that has the ability tree If you want more detailed information on the abilities look in teh .uc files called X2[yourclass]Abilitiyset.uc , or something similar. There are a couple of mods that modify wound timings out, they would have similar .ini mods to what you are expecitng. If I was going to make a classless mod, I would make a new class, that has access to all the skills at each promotion level and force all rookies to be promoted into it. You would also need to mod the UI so that all your skill choices are shown on promotion Hope that helps
  3. Have you seen this inaction? This was my first port of call but it didn't get the expected result :sad: I have done some more research and tracked return fire down to several different abilities. Return fire - ability activates at start of play, with x2returnfire_effect inside it template x2returnfire_effect extends covering_fire which adds to the eventmanager (not sure about eventmanager) when returnfire effect gets called it activate the PistolReturnFire fuction which in turns activates the pistol overwatch shot What I would like to do is have this effect start a different ability. Really this is an excercise in creating different context sensitive abilities. Its worth noting that I tried replacing 'PistolReturnFire' to overwatchshot, standardshot but to no avail, After looking through those particular abilities it looks like they have activation conditions, which may be the route of my problem. Anyone else played with context abilities?
  4. Hey guys, Like the title suggests i'm trying to modify return fire the sharpshooter perk. To prevent doing anyhting silly i've created a new ability called primaryReturnFire and copied the template setup from the sharpshooter ability set. Now if I do not change anything the new class has return fire, albeit under a different name, primaryReturnFire. The crux of this, as far as I can see, is the X2Returnfire_effect: You can see in the snippet that the return fire effect activates the PistolReturnFire ability, which in turn causes a pistol overwatchShot. So I guess what I want to do is have a standard overwatch shot, I checked out how overwatch ability set up the covering fire effect but had not result, i'm wondering if i'm missing something that actually triggers the shooting part of the ability. Any help would be appreciated, heres a link to the mod on github. I believe there are two parts of this reactive ability: --Initial setup template - sets skill name and skill trigger-- --Actual shooting part-- I'm a bit of a github noob so hopefully this will do: https://github.com/megamattman/mattclass2.git
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