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Jambo11

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Everything posted by Jambo11

  1. Personally, there's a few things I've never liked about the crafting system in the game: items can't be clicked on to initiate the crafting process, and "A" is used, instead of "E"; the crafting interface self-terminates when an item is selected for crafting; hovering the cursor over the ingredients list often makes it impossible to select a different item or sub menu until you exit out and open the interface back up, and the buzzing sound is rather irritating. What files need to be altered in order to fix these issues?
  2. Personally, I don't know what to say, but I do agree that the dismemberment in this game is excessive. It's bad enough that .308 rifles can blow someone's head off, though I must admit that there *is* some satisfaction in taking Legion CS'r out at +100 yards with Christine's COS Silencer, watching their head turn into a pink mist. However, it is immersion-breaking when a .22-caliber weapon is just as capable, and I wouldn't be the least bit surprised if the BB Gun could achieve the same results. When it happens so frequently it takes the enjoyment out the times when it really *should* happen.
  3. Yeah, I got the shortcut set up,, and the script made, but it's not doing anything in the game. I ran the game with the script extender (and I checked the box at the start menu), but the 20-gauge shells aren't being replaced with 10-gauge. I tried dropping them and picking them back up, but nothing happens. I even tried doing it one at a time, but no luck. This is why I hate being a slow learner. :^(
  4. So, the way you have it would give me the 10-gauge rounds and hulls, and remove the respective 20-gauge rounds and hulls? And the script would run only as long as those 20-gauge items are in my inventory? Edited to add: how do run the Script Extender for the GECK? On the Bethsoft site, it says that I'm supposed to run it from the command prompt, but "nvse_loader.exe - editor" doesn't do squat, even though I have the script extender extracted to the "fallout new vegas" folder.
  5. First off, try to be gentle. I'm still trying to get my feet wet in scripting, and I'm not the fastest learner. My aim is to create a script that replace 20-gauge ammo and hulls with those of 10-gauge. Of course, I've considered simply changing the names of the various 20-gauge rounds to "Ammo10ga" but some of them have no real world 10-gauge counterpart...e.g. there is no such thing as a 10-gauge magnum, since they're all 3 1/2", anyway. Plus, I'm riddled with OCD. Anyway, though I are bad at scripting, I'm aware enough of what I don't know about scripting to know that my script since needs quite a bit of work: scn Swap20gaFor10gaAmmoScript BEGIN OnAdd Player Player.AddItem Ammo10ga 1 Player.RemoveItem Ammo20ga 1 endif Player.Ammo20ga == 0 Player.AddItem Ammo10gaSlug 1 Player.RemoveItem Ammo20gaSlug 1 endif Player.Ammo20gaSlug == 0 Player.AddItem Ammo10ga 1 Player.RemoveItem Ammo20gaMagnum 1 endif Player.Ammo20gaMagnum == 0 Player.AddItem Ammo10ga 1 Player.RemoveItem Ammo20gaJunkRounds 1 endif Player.Ammo20gaJunkRounds == 0 Player.AddItem Hull10ga 1 Player.RemoveItem Hull20ga 1 endif Player.Hull20ga == 0 END FYI, I've already created the new 10-gauge ammo, hulls, boxes, etc.
  6. 9mm and 44 Magnum aren't even comparable. If anything, I would compare 9mm to .45 ACP. On that note, 9mm is small enough that they can be double-stacked without much worry of jamming, and 45ACP has more knockdown power. The way they implemented 20-gauge doesn't take advantage of the smaller size (and lighter weight) of the shells. If anything, they should have made the Riot Shotgun and Hunting Shotgun chambered for 20-gauge. Making the Single-Barrel Shotgun and the Caravan Shotgun 20-gauge was almost as asinine as implementing 20-gauge, in the first place. But...making the Lever-Action Shotgun a 20-gauge borders on being sacrilegious.
  7. From a realistic standpoint, why is 20-gauge even in the game? This is, more or less, a rhetorical question, and an opportunity for me to blow off some steam, but The protagonist: is not shooting trap and skeet; is not hunting upland game birds; is not concerned about tearing up the meat; is not *overly* concerned with recoil. /endrant FYI, since it's likely to be suggested, rest assured that I already plan on making a "no 20-gauge" mod.
  8. My idea is, IMO, a more realistic approach to the way addictions work in the game. Instead of addictions being little more than a roll of the dice, they should be cumulative. If you take a particular chem too often, you get addicted. If you moderate your chem usage, you don't. Of course, I would make this mod myself, but I can't script to save my life. I'm more than capable of making changes to preexisting scripts, but not make new ones. Any help would be appreciated!
  9. Sorry for the necro post, but I felt that this was one thread worth resurrecting, so I was compelled to do so. At any rate, I, too, am desiring the addition of a Scholfield revolver, via lengthening the barrel of the .32 cal. revolver. I'm going to see what I can do about modifying the model, myself, but that's likely to take forever and a day, since I'm not well-versed in modelling. At the very least, I'll be able to add a Mauser C96 to tide me over, though I do wish the barrel on the Chinese pistol was a little more slender. There's no way in hell I'm going to be able to add the buttstock to it (much less make one that's removable), but it'll satisfy my desire for a classic RL firearm.
  10. I'm trying to make a metal armor set, based off of the Metal Master Armor and the Metal Helmet, but the helmet is giving me trouble. I created an enchantment for the armor with 25 Action points, 10% Damage Reduction, and 10% Radiation Resistance. The enchantment I made for the helmet had 30 Action Points and 5% Damage Resistance. Yeah, I was aiming for something to replace the hideous "Ledoux's Hockey Mask." Anyway, for some odd reason, the enchantment makes the helmet end up sitting on my left shoulder, sideways. After some trial and error with three plain Metal Helmets with nothing done to them except for one with 5% DR, one with 30 AP, and one with both, I gave up, and I thought I would post a thread here to see what other people's thoughts and experiences have been.
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