So I'm trying to make a new shield in the game, based off of Spellbreaker just with a significant boost since it's a fairly weak shield. My main problem is implementing the texture that I have onto the mesh. I've tried a million times with a million programs, but I can't get anything to work... I have the .esp file for the shield, the .dds file of the texture, and I'm fairly certain anyone who's going to help me would have access to the .nif file for Spellbreaker. I pretty much want to make a version of it that seems more "Daedric" and less Dwarven. If someone could help me, I'd greatly appreciate it! Please let me know!