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GLITCHEDMATRIX

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  1. I would love to contribute to it. I really see the potential in this game, I am thankful it exists. There is a lot we can do with it and it will be fun.
  2. Also the abilities in SF, it feels like they made them and forgot to put quests to obtain them so they are basically 2 fast travels, walk, float, and repeat. I like some of them, some can be pretty OP so Imo they should have been earned and not just given right away. Its bare bones, they had modding in mind but if it was for modding it should have been a cheaper game. We are paying to do their work.
  3. Armor weapons creatures being able to dress your followers evil followers squadrons black holes underwater... alien intelligence land vehicles use for junk (the material the junk is made of should be a resource) otherwise I will remove all misc junk except digipicks once I get the ability to/ They could have saved months of labor by just leaving it out. more base structures and functionality occasional base attacks that aren't from feral animals own or build a space station more diverse planets variation Introvert perk should eliminate most dialogue or deliver it via text description. Some people just talk too damn much in this game. air drop delivery to cut down the fetch quest repetitiveness how about air strikes? wars? planet domination? how about linking base storage to crafting tables? I have 95 hours and I am not even going to play this game any further until we can get some serious rework done and I will gladly help once the right tools are in my grasp. Let's f*#@ing go guys. I fear for Elder Scrolls 6
  4. I was just about to see how to edit textures. I love doing them, was going to make some cool tattoos including darth maul makeup, this game is in dire need of cosmetics
  5. I was in the process of learning to do it myself but as always I run into a dead end. I have Origins and Frosty Editor gives me an error when trying to open it. I just want to swap models and that's it. I'm sure its not that simple right? I would also need Blender and some other application to make that possible I assume. If this is an easy task I would greatly appreciate a battlefield full of terminators. I'd like to see as many droids possible replaced with the T-800 mesh. Claim it as your own idea if you want.
  6. Also would be great if I could make it available for SE but I am currently on the old version. The challenge I am facing is making wild creatures ridable and controlling it's attacks. I'm not sure if it's possible to give perks to a creature by reverse pickpocketing using food. Actually I could be wrong because I have done this with frenzy potions at they would consume it automatically. I'm aiming to make this more immersive than casting a spell and it's yours. Something that would make players set up camp and guard while tending to it while it's tranquilized until tamed. Also a concern I have is can I make it a permanent affect til it dies.
  7. I am familiar with fo4edit and the tes tool, I have only used the creation kit for Skyrim when making portals to the customizd cells. Ark survival evolved inspired me to think of making this mod. I had the idea of using the paralysis effect combined with the spell to turn creatures against each other on a special arrow and after the creature awakens it would obey commands and be ridable with its attack functions controllable by the rider. A taming meter would make it better and rather than the arrow taming the creature, i would like it to be a certain food the creature favors.
  8. I would like to create the mod myself if it hasn't been done already.
  9. Is there a way to make most if not all wild creatures rideable? Maybe by adding in coding from the horse to give you that option? I have seen similar mods but they only have special spawns or summon to allow it. I want to make it so you can discover the animal in the game and ride it after taming it.
  10. I am trying to make a potion teleport me to a reference. Does anyone know how to make a potion act as a door when consuming?
  11. This may not be important to some but I am currently trying to fix a mod I released that gives the player damage but I cannot fast travel. I do not want to remove damage because it will involve making fire damage weaker. Can anyone make this mod or just simply guide me to which editor id I can find these particular settings for fast travel?
  12. I'm not pregnant. What does that have to with you firing up nifskope, and trying things until they work? It means I've been doing that, and is currently doing it...
  13. Only one way to find out. Well I did this a while back and none of the files I modded were associated with the one I wanted to mod, and the game didn't recognize it as a weapon when it originally was. I came here to ask for help not hit and miss. Maybe a tutorial on weapons would help but all I can find are tutorials on armor.
  14. Since its a new record I assume for it to function properly I wpuld need to add every file associated with it even if I am not changing them?
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