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6TemplaR9

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Everything posted by 6TemplaR9

  1. Just put a condition on the magiceffect in the CK.
  2. I personally, would recommend just one thing. Don't use the papyrus related .ini tweaks provided by either of these guide. (These are the tweaks you make under the [Papyrus] category of the .ini) Oh, and don't overload your game with graphics mods, for example I only use Static Mesh Improvement Mod - SMIM.
  3. You could always make two versions of the enchantment to condition it to affect only one hand.
  4. Some are here: -Frostfall -Wet and Cold -Footprints -Unofficial Patches (USKP, UDBP, UDGP, UHFP) -SKSE -SkyUI
  5. Because it is: 1 Fantasy 2 Scaleform Basically, Mardoxx (one the makers' o' SkyUI) is currently making a minimap. Moreover, it is not easy task to get information from the game in the Scaleform API... Edit: Don't bump so often, there is 'Edit' button, you know.
  6. Anyone heard about the Beyond Skyrim project over here? They started the project sometime late 2011! Take a look over here: DarkCreations
  7. Script it with SKSE's GetNthEffect() and SetNthEffectMagnitude(...) Later on (~1 hour from now) I'll write the exact script if you need it ;)
  8. -Starting Spell Choices (made by AlitheLord) -nothing for Racial Powers -Skyrim -Community- Uncapper
  9. What about using this actual Lich as a base?
  10. I don't really know what you're trying to do. I can't use C++ so I can't help you with that one.
  11. SKSE and its plugins are written in pure C++ like SD and its plugins, BUT SKSE can handle ScaleForm (the UI framework) and game scripts, so it actually makes new functions in the engine and not just fake them.
  12. I refer to the unreliable update times, it wasn't uppdated for at least half a year, before this update which I didn't know of. And coding un papyrus is much easier than c++
  13. Script Dragon is not hated, it is feared (it can inject viruses to the game, not just pretty modifications). Moreover, SD is not maintained ATM. Oh, and with SKSE one can use the features of the CK too...
  14. It is because that SKSE scripts are actually papyrus scripts, while Script Dragon pugins are directly injected into the game. Please notice the difference, scripts vs. plugins!
  15. If you can rewrite the graphical portion the gameengine, do it. CreationEngine does NOT support DX10/11. Oh and if you're going to do it, please send the decoded source of the game to the SKSE team... Seriously: I think it would be possible to do via an SKSE like launcher, but your game would freeze to death or maybe with 2 Radeon 7990 in CrossFire, some GBs of RAMDisc for your game and the strongest APU to be found (launcher made to run on 64-bit) it would be possible to get constant 20 FpS. The problem is that you need to load all DX11 and DX9 stuff, then remove the DX9 stuff all of this at runtime!
  16. Skyrim comes in only two versions: Steam version and Pirate version
  17. Projects like that are being developed for Daggerfall and Morrowind, they are not even close to completion...
  18. It is impossible, due to hard-coded mechanics.
  19. Paying for a mod... First, contact with bethsoft, as currently it is forbidden to BUY or SELL a mod. Second, you don't want to be Pandora of Modding.
  20. Kinda exactly the same features we had running before we paused the project :psyduck: Except the perk-tree :)
  21. What's your problem with scripting? Currently I am a bit into scripting, because of this: TvM's Attribute System
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