I've been reading my way through a few things like this, and as someone who has experience with both the console and the PC, I feel I can say that generally [not all the time] vicious console users. Much of this argument breaks down to the biggest difference between Consoles and PCs: Convenience vs Customization. A console player, more often than not, gets a console because it's easy and straight forward. Just buy a console, plug it in, get some game discs, pop 'em in, and bam you have the same game as everyone else. When a game gets an update, just push a button and it will download, bam done. Want to delete some old game data to make way for new ones? Go to your storage, browse, push a button and bam space cleared. It requires little to no technical knowledge to figure out. Consoles practically built for consumers to just pick up and feel just as awesome as a PC gamer but without all of the technical hassles. Consoles make them feel entitled to having everything offered in a game work perfectly, bug free, and with maximum convenience. A PC is a much more nuanced machine than an Xbox and the required technical knowledge varies depending on how far you want to customize your PC gaming experience, from straightforward enough to holy **** this is complicated help me. It requires a great deal of patience, and time to sit down and browse information and files to get the desired result. Modding is an even more complicated business. For example, it took me hours to find out what to do just to edit the number of med-kit uses my soldiers get in XCOM 2. Mods are more than often than not, incredibly complicated to get running and take a lot of time, let alone create a near-perfectly stable mod in the first place. Now, back to the consoles. Console players are being offered free mods for once, and they want it to be just as simple and fast as buying a game or downloading DLC. However, given how PCs and modding in general works, this is not possible. A PC mod can take days or weeks to script and even longer to test, and even then there are no guarantees to it's stability. Another problem is some of the most jaw-dropping mods require third party software [which consoles are flat-out denied] just to work. PC mods have, in my experience, rarely been convenient. But console users, who as I mentioned before might not have much [if any] technical knowledge, are expecting the same convenience they've been getting through their console experience and when they don't get it, they get upset and whine or complain without knowing anything that goes into modding. And of course, mod authors are the targets of it all. And believe me when I say the vocal part of the console community is the toxic part... Meanwhile, modders who become targets of console hate are spammed with the manner of irradiated goo that is unusual in the PC community but regular in the console community. I have no idea how to solve this. I could say "Scrap console mods" but that ruins it for console players who are patient and understanding. More/better active forum moderators might help but moderators aren't can't do it all alone. Educating console users seems like a good idea, except the console users posting so much hate won't read it or give a flying ****. I am in no way trying to stereotype either side of this argument. Both sides have good people and bad people. But based on the information I've gathered, *generally* it's the console users at fault here. And because of the nature of the problem, I can see no good solution to this. tl;dr people suck