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SoftisNeleris

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Everything posted by SoftisNeleris

  1. I've been reading my way through a few things like this, and as someone who has experience with both the console and the PC, I feel I can say that generally [not all the time] vicious console users. Much of this argument breaks down to the biggest difference between Consoles and PCs: Convenience vs Customization. A console player, more often than not, gets a console because it's easy and straight forward. Just buy a console, plug it in, get some game discs, pop 'em in, and bam you have the same game as everyone else. When a game gets an update, just push a button and it will download, bam done. Want to delete some old game data to make way for new ones? Go to your storage, browse, push a button and bam space cleared. It requires little to no technical knowledge to figure out. Consoles practically built for consumers to just pick up and feel just as awesome as a PC gamer but without all of the technical hassles. Consoles make them feel entitled to having everything offered in a game work perfectly, bug free, and with maximum convenience. A PC is a much more nuanced machine than an Xbox and the required technical knowledge varies depending on how far you want to customize your PC gaming experience, from straightforward enough to holy **** this is complicated help me. It requires a great deal of patience, and time to sit down and browse information and files to get the desired result. Modding is an even more complicated business. For example, it took me hours to find out what to do just to edit the number of med-kit uses my soldiers get in XCOM 2. Mods are more than often than not, incredibly complicated to get running and take a lot of time, let alone create a near-perfectly stable mod in the first place. Now, back to the consoles. Console players are being offered free mods for once, and they want it to be just as simple and fast as buying a game or downloading DLC. However, given how PCs and modding in general works, this is not possible. A PC mod can take days or weeks to script and even longer to test, and even then there are no guarantees to it's stability. Another problem is some of the most jaw-dropping mods require third party software [which consoles are flat-out denied] just to work. PC mods have, in my experience, rarely been convenient. But console users, who as I mentioned before might not have much [if any] technical knowledge, are expecting the same convenience they've been getting through their console experience and when they don't get it, they get upset and whine or complain without knowing anything that goes into modding. And of course, mod authors are the targets of it all. And believe me when I say the vocal part of the console community is the toxic part... Meanwhile, modders who become targets of console hate are spammed with the manner of irradiated goo that is unusual in the PC community but regular in the console community. I have no idea how to solve this. I could say "Scrap console mods" but that ruins it for console players who are patient and understanding. More/better active forum moderators might help but moderators aren't can't do it all alone. Educating console users seems like a good idea, except the console users posting so much hate won't read it or give a flying ****. I am in no way trying to stereotype either side of this argument. Both sides have good people and bad people. But based on the information I've gathered, *generally* it's the console users at fault here. And because of the nature of the problem, I can see no good solution to this. tl;dr people suck
  2. Okay... big Spoilers here. So, 60 years ago Shaun was kidnapped. during that time, he worked in the institute and became director, and eventually a child synth was constructed to look like him. Shaun [the real one] released the SS from cryo in Vault 111, and also sent Kellogg to Diamond City with the child synth Shaun. [Real] Shaun also predicted the SS would kill Kellogg and manage to get into his mind, and had that specific memory of Kellogg in Diamond City imprinted in the cybernetic device attached to Kellogg's brain.
  3. Well, nevermind. Found a damage multiplier mod for Very Hard Mode.
  4. So I started this modded Survival Mode game just before the 1.5 update. I had everything all set and player for a couple of days before the update. Now, after spending several days figuring out what was going wrong with my mods, I get back in to see Bethesda's survival system forcibly implemented into my game, which has effectively unbalanced my game and made it not fun [looking at you, fast travel and saving disabled.] And I all ready have some survival aspects added by Wenderer's fantastic Hardcore Mode [ON] mod. http://www.nexusmods.com/fallout4/mods/10399/? I would lower my difficulty, but I had damage multiplier mods for survival mode to drastically reduce the bullet sponginess of... well, everything. So, what I'm trying to say is... whoever makes a mod that disable's Bethesda's survival crap will get my eternal love :D
  5. I simply want to turn off everything Bethesda added in the survival update. I all ready have damage edits for survival mod and a hardcore mode that adds hunger, thirst, and fatigue in a much more preferable manner to how Bethesda has done it. But with the new update, I really can't play my save game because of how the balance I established was broken like a twig with Bethesda's new updates.
  6. Well, the survival beta has now become the actual survival mode. Great. I had a hardcore mode mod with hunger, thirst, sleep, and all sorts of good stuff as well as mods that balance out the damage all ready. After less than 15 minutes, I want my old stuff back. DO YOU HEAR ME BETHESDA?! YOU f*#@ED UP MY GAME, AND THIS SHALL NOT BE FORGIVEN. p.s. sorry for the caps, but I just pissed the hell off by this. I spend days trying to figure out how to get back into the game, and now it's fundamentally broken.
  7. wow. Bethesda really f*#@ed that up. Now I'll have to get used to going back to that absolutely gross vanilla power armor HUD. Still waiting for a mod that makes it more sci-fi-y, like halo for example so I can get rid of these annoying dials.
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