Well, what I would love to see is a game in the style of Morrowind and Oblivion, with the exception of being able to have multiplayer. Just a small amount of people, maybe a party of 5 or so at a time. Maybe several options, using a service to have an open game with people, or just a direct connect. Grr..I have to many ideas. Time to separate them Ok, I am envisioning essentially Oblivion, but multiplayer. I would see maybe 2-8 people per game. I don't like MMOs that much, so not anywhere like that. 16 would be the absolute max, and only in some game types. For the server, either a dedicated machine running a dedicated server, OR just running it as part of the main executable (the first would probably be better, but if it isn't an option, or your machine is uber, you can run it in the game.) Characters...Hosted on client, Host, or Beth's Service...depending on gametype. It would be hard to keep people from cheating, so there are different options. If you play with friends you trust, you can use local chars for ease of use (and where there is no internet!) or if you are playing with strangers, you use Beth stored chars. Different game types... Explorer: No main quest, just side quests. Maybe guild quests. Aimed towards PvE, 1 party of up to 8. Characters can be client, host or beth, any combination thereof. This type is geared towards just running around with friends clearing out dungeons, maybe a few quests along the way also. Lasts forever. No clear ending. Adventure: Essentially just like the singleplayer, but multi! With this, a group of friends can do the main quest, side quests, or anything they want. Still just one party. Rewards...Choice of duplicating, or players choose who gets it. Or several choices, and they choose which they want. This is for people who figured that the hero had friends that he could have called upon to help him. Lasts forever, but you can stop feeling satisfied once Mundus is safe from Mehrunes. Adventure2 (generic sounding?) Adventure mode, but TWO parties, one of them evil! Maybe just Mythic Dawn, or possibly play the daedra? Maybe this would be a different storyline, like shorter. I would probably have a shorter main quest for each side, and whoever completes it first wins. Of course, should the sides see eachother, they could battle and have a winner before :) Maybe an hour, maybe a few hours. Depends on the map/campaign chosen. Duel A few peeps, team duel, or solo. Like the mod Oblivion Tournament! Chars from wherever the host chooses. Thats it for now MODS: Mods would be a difficult area. There would be some way to check the files to make sure that the mods are installed, the correct version, and not modified. Like CRC or something...I do not know a lot in this area. I would also change it so that everything was in their Own archive. Like mods can come with ESM&/ESP and then a BSA. This way mods that have overlapping textures (humanhead.dds is a big one) can easily have conflicts resolved. The server simply tells which one to use. Unless The option for texture/mesh(all or just equipment) conflicts OK is checked :) Then you only have to worry about other stuff, like spells! Also, have support for OBSE. It rules. Basically mod support a must, so we don't have to give up F/C/O/M etc to play with friends Also, as others (i just read Mitch's post) have said, there ought to be a choice of good and evil. Basically, I would be happy if there was simply more than one person. Maybe I'll add more later. I need to play some oblivion now. =P