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Thairat

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Everything posted by Thairat

  1. Thank you very much Hanaisse, I had exactly same issue! That works for me! :-)
  2. What version ie LE or SE are you using, and how was Skyrim installed manually or via a mod man?
  3. Where the Bodyslide output goes is determined my how it is installed ie mod manager etc. When using Mod manager 2, and batch building the output needs to go to the MO2 “Overwrite” folder. Remember MO2 puts nothing in Skyrims data folder, it uses a virtual data path ie it tricks Skyrim to get its data from the MO2 folder.
  4. Found the answer....I'm using the LE version and those meshes arent available in Skyrim LE. Using this mod https://www.nexusmods.com/skyrim/mods/65831?tab=description I can now see them in Bodyslide.
  5. I had this happen to today after setting the SKSE_loader.exe to run as administrator. Changing it back to not requiring administrator rights fixed it for me.
  6. Im a noobie, especailly to MO2, I seem to have Bodyslide with CBBE working but, have no option to load clothing/Armor into Outfit studio, Specifically if I open Outfit studio and attempt to load an existing nif, the mesh folders in the game data folder are empty. MO2 doesnt contain the clothing/armor nifs either. I assume this is because they are still packed in the meshes.bsa file. If so I may need to extract them. I downloaded Bethesda extractor, maybe I dont need it, but if I need to extract these files where to extract the meshes/nif files to? I presume somewhere in MO2 folder. From the data tab in MO2, Skyrims meshes show 2 paths the Virtual and Real both labeled "Unmanaged" virtual path is data\Skyrim-Meshes.bsa and of course the actual path is in the actual game folder. Not sure if correct here, could be other reason, but no idea. So how to have bodyslide/outfit studio show these nifs as options? Appreciate the help thanx ps My Bodyslide.exe is not in Game data folder but in the MO2 mods folder. Running Bodyslide outside the MO2 environment yields same result. Searching I see others have had this happen too but no resolution found. I presume I dont want to start in directory targeting the actual game data folder and dont see a virtual data folder. What is this force load libraries seen in pic of Bodyslide.exe setup tab, option? Surely not!?
  7. I'm a noobie so this is the basics of the interaction of meshes, texture and Bodyslide, or my understanding of it. Character Meshes, Textures use with Bodyslide All Skyrim characters displayed consist of a mesh (3D model Nif file) and a texture (a image painted in a graphicss program a dds file) that covers the plain mesh, to add color and details. In addition there maybe be a skeleton mesh with is used to allow the static mesh to move defining joints and range of motion of the character mesh. How Skyrim handles characters bodies. When creating a character the user selects a weight setting choosing either slim (low weight) or larger frame or (high weight) this corresponds to 2 diiferent meshes. In the case of the female these correspond to femalebody_0 (light wt) and femalebody_1 (high wt). Editing the body shape can make a light wt heavier, or the high wt lighter, but the character uses only one mesh either the light or heavy depending on the choice made on character creation or subsequent racemenu editing Skrim does not layer armor over the body mesh, the Armor has its own mesh and texture, when in the game the user puts on armor, the game replaces the body (mesh and associated texture) presently in use, with another mesh that includes the original body mesh, wearing the armor its own mesh nif file. Enter Bodyslide When creating or building a body (mesh and texture) bodyslide creates both the (light wt version) femalebody_0 and (high wt version) femalebody_1 at the same time, so two characters are created. Which one is displayed in the game is determine by the setting you made when you created the character. If your character is based on the light wt version, but you intended to use a high wt version created by bodyslide, you need to use racemenu to change the character weight setting and save changes to a new character name, otherwise the character in the game will not display the changes you just built. Recent edits not displayed in the game. Probably most bodyslide issues are associated this incorrect mesh file paths, or another mod over writing your recent edit. If not sure about the path, search drive for .nif file and sort by recently modified to put the most recent .nif at top of the list, check the date to see if it corresponds to what you might expect. If you have Nifskope installed, you can double click the most recent .nif file to view it, and see if it reflects your most recent edit. Animation In order to expect an animated body when using bodyslide, you must select or be using a body type that supports animation and have the associated physics and scripting mods and FNIS to create the animation. With all the necessary mods installed, you wont see animation if your body type doesn't support it. Nexus Mod Manager (NMM) NMM always shows conflicts that must be resolved in order to get bodyslide and/or animation to work together, but even when they do work together, NMM flags them as potential problems, so don't expect NMM to display no no problems, try and see for yourself! FNIS Since FNIS creates the animations, after any changes in bodyslide FNIS must rebuild to reflect or show those changes. When running FNIS it displays a progress report including errors, don't ignore it! It knows what it expects, its up to you to resolve any problem until it no longer reports any warnings! I recently installed a mod that was designed for I searched for a FNIS mod and found Fores New Idles in Skyrim SE - FNIS SE, I didn't notice the SE installed it, and it ran but had many errors duh! Skeleton not found et al. No wonder!, this mod for SE version of Skyrim, pay attention to the errors, just because you don't understand them google it! Remember computers/software cant read your mind, if it's not working like you expect then: read the documentation of the mods you are using, yes it get complicated while using multiple mods (the creator of every mod must consider the interactions of many factors) there's a bug (possible but more likely the user doesn't fully understand what they are doing! Especially true with popular mods) something you didn't realize is significant! everything is significant in regards to how computer/software behave your hardware, available memory, video RAM, operating system, processor can all have an influence if what you are expecting is realistic. computer/software is not magic A work in progress, in lieu of doing multiple posts, its more useful to edit the initial post to add new content. Any corrections appreciated.
  8. Thanks got it! ;-) Really appreciated that, it been so long ago that I created a character I had completely forgotten. In attempting to solve this myself, nowhere did I read about the 2 versions. Nifscope was handy to look at the two files with the same date modified stamp.
  9. Noobie trying to use bodyslide, and it didnt seem to be working, the clothing (texture) would update in the game after a build but the body mesh didnt. After thinking it had to do with a conflict, I tried all kinds of things. I noticed that after the build Bodyslider says, created femalebody_0 and femalebody_1, turns out the modded body is #1 but Skyrim show body #0, wtf is going on. Easy enough to fix now I know whats going on, but why 2 versions? NMM shows conflicts with several files, I attempted to resolve using suggested order.
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