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sirknimrac

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  1. With a few mods out there that utilize human bones for necromantic purposes, i find that on average, i have far more human bones than i am able to use for the summoning of skeletons and such. Granted, i can sell them for some extra septims, but the weight factor, far exceeds that of the return value for carrying them for selling purposes. But what if there were more uses? Human bone armor, with an innate fear effect? Human bone weapons, maybe with some of the life force of the victim? A tower made of bones? :)
  2. Whats the latest news on this? Any progress?
  3. I'm grinning every time i read everyone's idea's on this.
  4. (warning, i have been up for way to long, so i apologize if any of this doesn't make sense) In the amber series, the sentient weapon, is indeed owned by corwins son, merlin. its a chaos infused weapon, that "mostly" warns of danger in the nick of time. In an attempt by both order and chaos, it is further infused with sentience, so that it can speak with merlin, in order to relay both chaos's and order's wishes to merlin. It usually takes the form of a garrote style whip, but can also take the forms of other weapons. (though this is more of a chaos trait, and is also present in other chaos denizen's weapons.) It can also be used to place variouse style traps, or underhanded attacks, and return to merlin. I'm pretty sure he also used it to pick locks on occasion. As far as what i was thinking, though by all means, this is your (the modders) project, so feel free to come up with and implement what you feel would be appropriate. A weapon that would occasionally morph into various one handed or two handed weapons. (this could be spontaneous or an active choice to the player. Though having it be spontaneous could make things interesting.) Definitely some dialog, maybe in response to certain enemies, or environments. Or even warnings. You don't have life detect, but that doesn't mean a sentient weapon wouldn't be able to detect them... and possibly let you know danger abounds. Or if were talking factions in a more role playing aspect, it could taunt various groups, depending on what you yourself have done in game. Demidekidasu: I do like your idea's on this. I unfortunately have no modding experience (at least in making them), so someone else would have to help you on the models. I also like the stat changing idea you have on this. Though maybe dragons would be a more permanent stat boost?
  5. Neat! I look forward to seeing what you come up with! :)
  6. Something i would be interested in seeing, is a sentient weapon. One that can interact to some level with the player, and or environment to a certain degree. Maybe also randomly morph into various types of weapons. If you have ever read the amber series, then you probably get what i am talking about. Sirk
  7. What is the likelihood of the nexus mod manager to incorporate updates from skse and script dragon? So many mods require one or both of these, that it would make sense to provide a single source for the updates, when they come out. Sirk
  8. Thanks rumoon. I actually Re installed the game, and mods, and so far it seems to be working fine.
  9. Ive had the same problem, since the update. Alvor didnt have the golden claw on him, and i was unable to use any of the id codes associated with it, to give it to myself.
  10. With the introduction of being able to play already made and badassed char's on expansions and what not, It would be nice to see the same function brought to origins. Dont know if its really doable, but hey... it would be great!
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