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Foxie01

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  1. Hey everybody. I have seen that on the Nexus there are some Settlement mods that you can install by one click in the Mod Manager and there are Settlements which you can unfortunaly just use if you use the Transfer Tool and have 20 or so other mods permanently enabled. So I wanted to ask if its somehow possible to "transform" a Transferable Settlement into a "one click mod" so that I could easily enable and disbale it at any time and dont need the other 20 or so mods? I hope you understand what I mean and that somebody can help :)
  2. Hey everybody. I have seen that on the Nexus there are some Settlement mods that you can install by one click in the Mod Manager and there are Settlements which you can unfortunaly just use if you use the Transfer Tool and have 20 or so other mods permanently enabled. So I wanted to ask if its somehow possible to "transform" a Transferable Settlement into a "one click mod" so that I could easily enable and disbale it at any time and dont need the other 20 or so mods? I hope you understand what I mean and that somebody can help :)
  3. Hey guys. I am trying to find out some names of trees in Solstheim. So i loaded up Dragonborn.esm into the CK and inserted the Base ID. For the most IDs I get an result but unfortunaly for some IDs the CK cant find anything. Anybody can help?
  4. Hey guys. I am trying to find out some names of trees in Solstheim. So i loaded up Dragonborn.esm into the CK and inserted the Base ID. For the most IDs I get an result but unfortunaly for some IDs the CK cant find anything. Anybody can help?
  5. Hey everybody. So I still am a beginner when it comes to modding... I was just taught by the author of 3D trees how you can replace meshes of for example trees you dont like with other ones (copy and rename them). I used the mod 3D trees for Skyrim SE and just replaced some dead tree models I didnt like with other pine models that are included in the mod. Now I would like to use this technique on the trees in Solstheim too, because the author hasnt included the island yet. I already "retextured" some trees as the author gave away the name of the trees that are not covered yet (treepineforestdeadsnow01-05 and treepineforestdeadsnowL01-05). Unfortunaly however there are still some trees inbetween that are Vanilla and I have absolutely no idea how I would have to rename the existing mesh to retexture these trees? So could anybody tell me how I can figure out the names I need? I hope everbody knows what I mean ^^ Regards
  6. I sent you a pm on here, hope that's ok.
  7. Hey any person here who is an expert in merging mods? If so, Id be be grateful to receive a pm because I have some problems there unfortunaly :) thx
  8. Hey guys, just got a question. So I am using Young Geralt Face Textures by Fuse00 and Geralt on Steriods. When I insall these two mods with NMM I got no problems at all and they work just fine together. But unfortunaly as soon as I try to merge them, I get extremly weird texture glitches on Geralts neck, and the textures on his belly are extremely displaced. Is this normal? I already tried different progrms and "merge orders", but the problem is still existent. Regards
  9. No sorry I would rather not, as the mod author took the mod away from the Nexus so it would be not ok for me to just arbitrarily post it around. If you want the mod id suggest to ask the author directly.
  10. Hey everybody, I really hope somebody can help me out. So the thing is that I downloaded a mod called "appearance project yennefer" some time ago which isn't on the nexus anymore. It contains two new hairstyles (one for the travel outfit, one other for the dress) and also a new travel outfit and new dress. Now I would like to just save the one new hairstyle as a new standalone mod (and make her wear this hairstyle weather she uses her dress or travel outfit), so that I can use other outfit mods alongside with this hairstyle. Do you know if that would be possible and if so how? Unfortunaly I have no experience in modding Witcher 3, as the mods are built completely different than Skyrim mods for example. Thx for your help
  11. Hey guys. I just wanted to know which Oldrim mods work on the Skyrim Special Edition out of the box? I ask because atm I still play Oldrim but I maybe wana switch over to SSE. There are many mods still that I wouldn't wana play without and that are not yet ported over. I know that mods that rely on SKSE won't work but I'm not talking about these mods. The mods that I would wana use are for example : fire hd effects, vivid landscapes-castle volkihar and immersive and customizable Castle Volkihar. Can sb please Tell me if mods like this would work on the new Skyrim? Thx
  12. Hey guys Im pretty new to modding so I apologise for my unexperience. Atm I am using a modpack. I wana start modding my own Skyrim but I would like to keep some textures from the pack that I like. In the textures folder of the pack there is for example dit01 and dirt01_n. Is there some way to save that into a standalone mod? Thak you
  13. I sent you a private massage I hope thats ok
  14. Hey guys I got a question and hope that ab here can help. Sorry I unfortunaly got no experience in modding whatsoever lol I recently started using a modpack for skyrim with over 400 mods included. You install it by copying the data in your main skyrim folder. You also need to copy a loadorder into your %appdata%/Skyrim, and don't change the loadorder with Loot, as the look of the textures would be a lot different then. The guy merged a lot of mods so that the modlimit is bypassed. The textures of the modpack are really great and I myself would never acomplish this unique look as I don't know how to merge mods exactly and even if I did, I don't know how he merged which mods together. But the pack also has a lot of gameplay changes, like you Hunger etc. that I don't really need or want I just want these exact textures mainly you know? So my question would be if there any way to just pick out the texture mods somehow and install only them (maybe also through nexus mod manager, because I prefer that over manually install really) thx
  15. Hey. Whenevery I try to load my game with the mod 'Multi Companion Mod' installed (also happened with one or two other mods in the past) I cannot load my savegames anymore because the DLC content is allegedly missing. Whenever i deinstall the mod my savegames work perfectly again. Any idea how I can fix this?
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